Asken Iras
NonbinaryRobot
- Created
- 4 years, 8 months ago
- Creator
- NonbinaryRobot
- Favorites
- 2
Profile
- Common
- Orc
- Dwarf
- Simple
- Shortsword
- N/A
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You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.
If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else’s voice, a lion’s roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.
If you create an image of an object,such as a chair, muddy footprints, or a small chest,it must be no larger than a 5-foot cube. The image can’t create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.
If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.
Magical darkness spreads from a point you choose within range to fill a 15-foot radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can’t see through this darkness, and nonmagical light can’t illuminate it.
If the point you choose is on an object you are holding or one that isn’t being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.
If any of this spell’s area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.
You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
- Quarterstaff (Weapon of Warning)
- Dart
- Gloves of Firebolt
- Monk Outfit
- Bracelet (Stone & Metal fused together)
- Item
- 3 Healing Potions
- 7 Rations
- Waterskin
- Dungeoneer's Pack
- Alchemist's Tools
- Thieves Tools
- Sending Stones
stitched with silver thread.
made of pretty metal, almost could be worn as waistbands. Obtained from a Balgura.
made of gold, half-pound. Obtained from a Balgura.
I make an attempt to always be calm, no matter what the situation. I never raise my voice or let my emotions control me.
I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
I'm loyal to my friends, not to any ideals.
There is terrible things in my past that haunt me. I aim to learn and grow from it.
I struggle with trying to move from my past.
You gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:
You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.
You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.
When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn.
Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon in the Weapons section.
When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.
Some of your ki features require your target to make a saving throw to resist the feature's effects. The saving throw DC is calculated as follows: Ki save DC = 8 + your proficiency bonus + your Wisdom modifier
Increase your Strength or Constitution score by l, to a maximum of 20.
When you hit with an attack using a simple or martial weapon, you can roll one of the weapon’s damage dice an additional time and add it as extra damage of the weapon’s damage type. Once you use this ability, you can’t use it again until you finish a short or long rest.
Immediately after you use your Relentless Endurance trait, you can use your reaction to make one weapon attack.
At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.
If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with a range of 20/60 using the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack.
NOTE: HISTORY IS BEING REVAMPED.
Asken Iras is a nonbinary (he/him, they/them) half-orc with a rough life. Full of mistakes and regret. They've stolen from homes and stores, robbed people blind and burned bridges to survive for most of his teenage and earlier adult (in orc years, at least) life. There were a few times where they've ended up getting in kahoots in the criminal underbelly for almost two years. After realizing and learning that this is not good at all, he decides to change and become a bounty hunter, using what he learned to track his targets down.
Minus regretting committing crimes, Asken suffered from years of neglect, abandonment, and betrayal from his elders and peers. Becoming close friends with the half-orc is hard. Learning details about him is harder.
Their body tells a story, from the paint that they put on every morning to the scars that litter their body. To learn about the meaning and story behind even just one of them is a piece of knowledge that a person should hold very close.