Boris Lorech

Simonpet

Info


Created
4 years, 8 months ago
Creator
Simonpet
Favorites
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Basic Info


Name:

Boris Lorech

Nickname:

None

Meaning:

"Fight" in Russian

Sex:

Male

Orientation:

Heterosexual

Species:

Human

Occupation:

Various

Profile


Relationships

Father: Unknown

Mother: Unknown

Siblings: Marie Lorech (sister), Sidney Lorech (sister)

Extended Family: Unknown

Wife: None

Children: None


About

Description: Boris is 5'7" tall with pale skin slightly darker than Marie's, straight dark brown hair, and dark green eyes. He is lean and moderately muscular which would enable him to hold his own in a brief fight although he would never dream of comparing himself to a professional bodybuilder, particularly as he lacks stamina. Like Marie, he has some survival knowledge due to attending the same wilderness survival classes and is good at hunting and gathering, being able to identify most plants after a quick examination.

Personality: Boris is shy and stutters when he is nervous, but is decisive when he must be and tends to wind up in advising roles. He also has a tendency towards the dramatic and can be fierce about revenging others for accidental or deliberate insults to himself or his family, regardless of how much time has passed since the original slight.

History:

Pets: None

Other: Boris was originally used in a Hunger Games roleplay and then used in a powered humans roleplay. This version of him can be used in any universe, with or without his powers.


Powers

Boris has some minor talent, due to him being far removed from magical ancestors. His primary power is to temporarily create sentient beings of any shape and a maximum size being humanoid, through which he can give orders such as "find this person and bring them to me" or "put this object here". However, if the being is not given an order, it will disappear after a few minutes. His secondary power is to instinctively sense his surroundings which gives him good balance, better night vision, and allows him to avoid obstacles or make too much noise when moving.