Maya Tearan

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Created
4 years, 2 months ago
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Maya Tearan


Gender Female

Pronouns She/Her

Age 21

DoB 13th March

Sign Pisces

Orientation Pan/Ace

Race Half-Elf

Class Cleric: Life Domain

Alignment Neutral Good

World Orthella

Status Alive Twice Revived

Playlist

Deep down you know you weren't built for fighting, but that doesn't mean you're not prepared to try.

About

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Maya is a typically soft spoken but kind girl. She loves to ask questions and hear about other people's adventures, but she can sometimes stick her nose in a little too deep, and on occassion, she fumbles with regular social etiquette and expectations. Depending on the situation, she can be shy or outgoing, but she mostly thrives in one-on-one conversations. She's eager to be friends with anyone that will have her, and sometimes even people that wont.


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Due to her sheltered childhood, Maya can be very naive and trusts people far too quickly, but she'd always rather make a new friend than an enemy. She wants to help people in any way she can, and always strives to make people happy - though this makes her an easy target to be taken advantage of. Don't be fooled though, Maya can be very stubborn when she needs to be, and under all that friendliness, she is no stranger to scolding her friends when they act recklessly and would fight an army to keep them safe.

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Likes

  • Animals
  • Fantastical Tales
  • Nature
  • Helping

Dislikes

  • The Cult
  • Dying
  • Cruelty
  • Large Bodies of Water

Hobbies

  • Baking
  • Crafting
  • Reading
  • Taking Care of People

Personality

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Extroverted Introverted
Instinctive Calculated
Deceptive Sincere
Unjust Fair
Indifferent Emotional
Reserved Affectionate
Cooperative Lone wolf

Positive

Attitude

Right

DOM. hand

ISFJ-T

MBTI

The Fool

Tarot

Caregiver

Archetype

Bear

Spirit animal

Fantasy

Setting

Integrity

Kindness

Patience

Charisma

Intellect

Wisdom

Loyalty

Courage

Temper

Quirks & Habits

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Maya is the type of person who wears her heart on her sleeve. It's not difficult to gauge how she's feeling, and her face is very expressive - this makes her an even worse liar than she already is, considering she can't even start her fib without becoming stiff and stuttering through the strange cadences her voice takes on.

When Maya is in high spirits, she's quite animated when she talks; hands clasping together, bouncing on her heels when she's excited, holding her own cheeks when she's feeling shy or embarrassed. When her mood is low, however, her movements are much less energetic, if present at all. Sadness often tempts her to sit alone, somewhere quiet to hide away, so she can process things that have happened and understand why they've upset her - a lesson she learned from her Grandma as a child. Unfortunately, as of late, the things upsetting her have become much harder to process, and with their fast-paced journey, there's not been much time to do it at all.


Communication skills

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Maya once believed she had good communication skills, but as it turns out, it's easy to trick yourself into thinking you could talk to people when you live alone in the middle of a secluded forest. Still, she tries her best to be honest about her feelings - and sometimes it seems like she's actually the best at it within her group of friends - but with how difficult and stressful things have become in the party's journey, Maya can't help but feel her problems are a little too insignificant to bother burdening her friends with. Maybe it's a bad habit adopted from her best friend, or maybe it's because her issues become much heavier with each new adventure they embark on; either way, the bottle she keeps them in is close to overflowing.


Showing affection

From the get-go, Maya is a very friendly person and always eager to make a new connection; the more comfortable she is with someone, the more affectionate she becomes. She loves physical things like hugs from her friends, holding hands, playing with hair, and kisses from her lover, Gideon - though they always make her a little bit bashful. Most of all, though, she loves taking care of people! She says 'I love you' with every meal she cooks for her friends, every wound she heals in a battle, every little gift she makes to try and brighten someone's day. There's a lot of love crammed into her short body, and she's always ready to dish it out to those that want it.

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Appearance

Height 4'10

Weight 220 lb

Build Chubby hourglass

Face shape Rounded

Hair texture Fluffy

Color scheme Neutral

Main aesthetic Grandma/cottagecore

Clothing style Neutral tones and soft pinks

Facial features

Maya has a round face with soft features. Her eyes are large and bright blue, with a hint of pink and green seeping out from the edges - likely a trait from her Elven side. She has a light sprinkling of freckles across her cheeks and nose, and relatively small lips with a very rounded cupid's bow. Her ears are pointed, though are a bit shorter than most half-elves, and her eyebrows are on the thicker side and much darker than her hair.


Scars & Marks

Althought she started with next to none, Maya has gained a few scattering of scars across her body, most focussing around her stomach. To start, she has a now much lightened burn scar across her back from a Wyvern attack early in her travels that had her falling in and out of consciousness within their fireballs. As well as that, she has two other scars on her back that have matching openings on her stomach from being impaled. The first starts with two roughly rounded and much lighter marks on the middle left of her abdomen, though only one penetrated all the way through to her back; it was from a horrific creature the party ran into within one of The Cult's bases in their bid to rescue Ox.

The second is a far cleaner cut, placed around where her ribcage ends and abdomen starts; darker in colour and in origin. When the party reached the top of the Cerulean Reach mountain during Maya's trial, Gideon was possessed by the gargantuan jellyfish-like creature that awaited them at the top, and as a result, he attacked Maya until she fell unconscious - the last blow being a complete impaling from his brand new spear, accompanied by a high level Divine Smite. She also has a thinner slash on the outer side of her left thigh from another attack from Gideon in the same fight, as well as a long thin scar slightly blackened at the ends from Ox, who was also possessed by the same creature. It's placement is a few centimeters under the round impalement scars.

The last smaller scar is located on Maya's right shoulder, close to the collarbone. It's a thin scar that, luckily, has lightened quite a bit since she got it. It was from yet another possesed teammate, Baret, who is no longer travelling with them. While they were on a mission to save some children from the clutches of The Cult, Baret was controlled by an enemy and very painfully slammed his axe into Maya's shoulder.

Maya's newest - and biggest - scars consist ofa large bite mark circled around the left side of her torso, peaking at the centre of her back and middle of her chest - and a grouping of three long gashes across her front, starting at the left of her chest and ending at her right hip. These scars are from the Behir, a creature she and the party faced on the Storm's Cusp mountain in Nolea. The wounds themselves were fatal, causing Maya to actually die and need to be revived with a spell, so they're some of her most visible.

Though Maya has suffered many more typically scarring injuries, the healing magic she uses tend to make most fade almost immediately, but if the wound is either left to heal on it's own, or more gruesome than a single spell can heal, they stick for much longer.


Main Palette


Canon Wardrobe


AU Wardrobe

  • Fingerless gloves
  • Modest dresses and shirts
  • Frills and lace
  • Soft pinks and neutral tones
  • Revealing clothing
  • High heels
  • Bikinis
  • Dark or neon colours


Favorites

Soup

Food

Sweet tea

Drink

Floral and earthy

Scent

Pink

Color

Rose

Flower

Earth

Element

Spring

Season

Sunrise

Time of day

Forest

Biome

Adventure

Genre

Instrumental

Music

Piano

Instrument

Story

Pre-Campaign

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Maya was raised in the Terrelain Forest by an elderly human woman named Agatha Tearan, who she took the last name of and called 'Grandma', though she's never been certain that they were actually blood related. They lived in a small, cozy, but worn-down cabin, surrounded by trees as far as the eye could see. Despite the seclusion of the thick wooded area, every so often they would be visited by wandering travellers and adventurers, and on occasion, some would stay to rest up when Agatha offered them a bed. Some travellers that stayed would share their stories with a young Maya, who grew enamoured by the tales of adventure and excitement. It became a dream of hers to one day become an adventurer herself, and too see all of the beauty in the big wide world she'd heard and read so much about.

Not long after Maya turned 18, Agatha passed away following a three year struggle of deteriorating health. Maya spent the next two years living aimlessly alone in the now single-tenant cabin, surviving the same way she always had, but this time without the company of her beloved grandmother. At one point, the loneliness became too much, and when the opportunity arose, Maya left her childhood home to join a party of three on their adventures through the Terrelain Forest.

Little did she know, their adventures weren't the same as the whimsical tales Maya had heard as a child, and for all of the beauty the world had to offer, there was festering root of darkness that ran deep into it's core - one that she and her newfound friends found themselves responsible for destroying.


Parents

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Growing up, Maya never knew much about her parents, and Agatha herself didn't share a lot of information either - always dodging questions or giving cryptic answers - so she learned to accept their absence at an early age, presuming that they were either dead or didn't want her, and her grandmother just didn't have the heart to tell her.

It was only after leaving the Terrelain Forest and encountering The Cult of The Blood Moon that Maya learned that not only could they be alive, but her mother is supposedly the 'Forsaken Queen'; an Archfae renounced for fighting for the Material Plane rather than the Fae Wilds during an event called 'The Divergence.'

Much of the new information Maya gains is rather cryptic and unhelpful, and the few people she's met that may know more about her parents and history are either too far away to talk to, or bound to secrecy by 'The Council'. As of right now, she and the party are on their way to speak to the Queen of Nolia, Tsalyia, who Maya has been told has some sort of trial for her to go through, where upon her success,"the gates will open and the four royals must return to their thrones for the court to be revealed." according to Deneir.


Trivia

General

  • She's a hoarder when it comes to potion bottles and craft supplies.
  • Her favourite foods are soup and stew - because they're so diverse in what they can be, yet so easy to make. She also loves sweet foods, especially strawberry shortcake.
  • Her favourite fairytale story is Rapunzel.

Combat

  • She's been hit by all of her teammates, including the animals.
  • After accidentally destroying a child's soul with her spiritual weapon, she ceased using the spell. She has only recently begun trying to use it again.
  • She's died twice now - but she got better.
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Social

  • She's very good at telling if someone is lying or not, but she's not very good at judging when this skill is needed. Her naivety often leads her to trust people at face value if they don't seem immediately sinister.
  • She makes a lot of puns, much to her party's dismay.
  • She has love for every person and creature without cruel intentions, regardless of backstory or appearances.

Design

  • Her favourite colour is pink, but she likes to wear mostly warm, neutral tones with just a pop of colour.
  • The blue feather in her hair is from the Queen of Nolia, Tsalya, a Gynosphinx. She used to have two, but Tsalya turned on into a compass to help locate Maya's teammate Ox, who was kidnapped by the cult.
  • The charm always tied to Maya's belt is a necklace that was given to her by her grandma, Agatha, a few days before she died. She was told it was a gift from a dear friend that Agatha wanted her to look after.

Combat




Attack

Defence

Speed

Protection

Control

Support


Expertise Healing

Attitude Peaceful

Distance Long/mid-range

Weapon Heart Breaker Mace

Fighting style

Maya is not much of a fighter, but when she and her friends are threatened, she is willing to swing her mace and shoot off a few spells - so long as no one needs healing more. The vitality of her party is always Maya's top priority, so in most battles, she leaves the actual bloodshed to her teammates while she heals them from a distance. However - much to the displeasure of her friends - Maya tends to put other's health before her own, and with her defenses already being quite meager, she falls unconscious quite often. She is particularly vulnerable when facing intelligent enemies who are smart enough to know that they should deal with the healer first.

So far, Maya is the only one of her party members to actually die, but luckiy, she was revived very quickly both times it's happened.


Strengths

  • Healing
  • Buffing
  • Strategy
  • Surprisingly strong

Weaknesses

  • Soft-hearted
  • Slow and clumsy
  • Targeted often
  • Dies a lot
Preserve Life
channel divinity

Power
Level

You can use your Channel Divinity to heal the badly injured. As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to 5 times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them.

By far one of Maya's most valuable abilities, which she takes ample advantage of in battle. Preserve Life lets her effectively heal multiple companions from a distance, allowing her to not only better avoid combat herself, but also save on spell slots.


Toll the Dead
cantrip

Power
Level

You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.

Although it's just a cantrip, Toll the Dead is probably Maya's most used method of damage dealing. She prefers to keep her spell slots for healing or buffing her teammates, so even though she has a few attack spells prepared, she rarely utilises them, instead relying on the ever faithful Toll the Dead.


Healing Word
spell

Power
Level

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

While it's not her favourite healing spell, it's become the one Maya uses most often during battle. Since the rest of her teammates are often zooming around the place, or getting up close and personal with any enemies they face, Healing Word is sometimes the only way she can heal her friends when she can't reach them to cast cure wounds. When her Channel Divinity charges are all used up, this is her go-to.


Spiritual Weapon
spell

Power
Level

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. Maya's weapon takes the form of a bust statue of a bear.

There was once a time where Maya used this spell in almost every fight, due to it's ability to provide a little extra damage, and without really taking away any of her chances to help someone should they need it. Unfortunately, while in the underground cult infested caves of Xildran, a terrible accident occurred that rendered Maya unwilling to use the spell again.

(Check Notes*) The cult had kidnapped many children - many from the Tulian Desert's capital, Xildran - to use their souls as sacrificial fodder in creating a horrific, multi-eyed wolf* creature that the party ended up fighting. Upon defeating the monster, it burst into a flurry of glowing white orbs, which slowly floated around the area of it's demise. Without really stopping to think about what the orbs might be, Maya acted on an instinctual fear and hit one with her Spiritual Weapon.

The attack landed with ease, and the glowing light almost instantly disappeared with what sounded like a quiet gasp. Any small sense of accomplishment was quickly replaced by a deep, black tar filled pit of dread pooling in her stomach as the remaining cult member laughed, saying, "So that's what happens when you hit a soul.*"

Maya watched in horror as the rest of the orbs - souls - began floating towards the cells that held the bodies of the children they were sent to find, and the cultist made their escape through a dimension door. One by one, all the children began waking up - all but one young tiefling girl.

The ordeal had Maya in a tight grip of guilt for a long time, so much so that she couldn't bring herself to cast Spiritual Weapon anymore. Recently, she's been trying to overcome this in order to prove more useful in battle, but she still struggles with the knowledge of what a catastrophic mistake she once made.


Beacon of Hope
spell

Power
Level

This spell bestows hope and vitality. Choose any number of creatures within range. For the duration, each target has advantage on Wisdom saving throws and death saving throws, and regains the maximum number of hit points possible from any healing.

Beacon of Hope is part of Maya's best 'combo-move' of sorts; when she casts this spell, she's then able to use the magical ability of her weapon, the Heart Breaker Mace, to heal anyone within range a total of 45 hit points each.


Inventory

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Relationships