Profile
the Rococo fencing lady
She's a paladin aristocrat lady that loves combining her two main skills: fencing and fashion. That's why she doesn't hesitate in opening the front part of her dresses to give herself more movement freedom.
Her current goal is to gain honor for the name of her family, as they always used to be warriors and paladins in service of good and light.
About
Likes
Helping people
Listening stories from adventurers
Fine clothing and jewellery
Champagne
Dislikes
Taverns
Injustices
Selfish people
Swindlers
Skills
DIVINE SENSE SKILL
The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.
You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.
LAY ON HANDS SKILL
Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level × 5.
As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.
Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.
This feature has no effect on undead and constructs.
DIVINE SMITE SKILL
Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.
FIGHTING STYLE: DUELING
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Summary
Aristeia's family is a long traditional aristocrat family whose members uses to be warriors and paladins. Some are clerics, too. They have a bow for protecting the city and their kind. Though in the last decade they have been acused of being less altruistic and their intentions are questioned. To change the public opinion and give honor back to her family, Aristeia has decided to travel through the cities helping those in need.
She's left Waterdeep and is travelling southwards.
Nightstone town
Along with a fellow traveller, Brago the barbarian dwarf, she's arrived to the town and seen it's been attacked. She's helped the citizens to get rid off an invasion of goblins. Now is investigating a mysterious disappearing of an old rock filled with runes that used to be on the centre of the main square.
.
.
Inventory
Main weapon: Rapier
Aristeia's fighting style is duelist. She's a fencing specialist, therefore her main weapon is a rapier.
Secondary weapon: pike
Crossbow: 1d6 piercing damage. Pike: 1d10 piercing damage.
Ranged Weapon: hand crossbow
Crossbow: 1d6 piercing damage. Pike: 1d10 piercing damage.
Armour: chain mail
Weight: 55 lb.
Accessory: Holy Symbol
Emblem of Aristeia's Noble House.
Other Items
Adventuring pack.
HTML by Eggy