Mitrik

Anniss

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Created
4 years, 2 months ago
Creator
Anniss
Favorites
12

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Name Mitrik Voronov (Earlier: Eldred)
Age Varies
Gender Male (he/him)
Race *Farquaad point*
Height 188cm
Build Muscular, on the lean side
Alignment Chaotic Neutral
Demeanor Angry

Mitrik Voronov


i am the shape you made me. filth teaches filth.

Mitrik is a character often recognized for his anger, and the violence he is entrenced in. It's a vicious cycle, and one he partakes in for it's twisted sense of comfort and familiarity. Because it's a survival tactic that's kept his head above water, and his only friend when there is otherwise no emotions to be had but despair.

This doesn't mean he takes any pride in his anger, righteous as other may call it. He's bitterly ashamed as he bares his teeth, having to turn away from the hurt he causes lest he turn to autocannibalism. However, again it is a comfort, and a habit he has no idea how to break, because he barely finds a good turn to break from it. Having his mother taken from him, and never knowing he was an older brother, all he was left with was a father he despised. Yet this man raised him, and this man imprinted himself upon Mitrik until he was old enough to tear free, and this man's shadow haunts him every day. He refuses to let go of his son, no matter how many times they lash out at each other, and Mitrik's greatest anxiety is that he will never be able to let go of his father either.

So yeah we're having a great time here.

Likes


  • Cooking
  • Motorcycles
  • Loud, obnoxious music
  • The ocean

Dislikes


  • Guns
  • Big dogs
  • Prying eyes
  • Liquorice

Details

Persona


Mitrik tries to appear cool (and neurotypical) in most contexts, and despite a harrowing past he meets most new people his age with enthusiasm. He's instinctively distrustful of authority figures, and downright displeasant towards father figures overstepping boundaries of familliarity. Still, he's mostly personable until you've given him any reason not to be.

Interestingly the opposite happens when he meets kids, and he's especially gentle with them, bordering on fearful. He's not comfortable around them, but he does his absolute best to be as nice as possible.

He's also prone to bouts of explosive rage, and self-destructive behaviours, often as a result of intensely stressful situations, or when he comes back into contact with stressful things that trigger bad memories. Sometimes, if he has no one around to ground him, he can drive himself into these states, letting his own head torment him until he becomes nasty and volatile. He can become difficult to be around like this, but luckily he can snap himself out of it, it just requires some work, time and a way to vent his energy.

He's also bad when it comes to denial. He will deny that things hurt him if they do, thinking that avoiding any feelings at all will ensure they never happen, but they do come back to haunt him later when he's not able to fend them off again. He also has managed to repress so badly that a lot of things he genuinely does not remember anymore, and these huge gaps in memory frustrates him to no end, especially when they're about friends and family he's lost.

He also tends to lose every single one of his braincells when he's around a person he finds attractive, because all his braincells were pushed out by hearts.

History


Mitrik's the eldest of two, born into a broken home with a criminal record. With a father isolating his spouse so she'd have nowhere to run, and having no qualms with domestic violence, Mitrik was very quiet and withdrawn as a child. Doing as little as possible to earn his father's ire, yet still somehow not measuring up. His father wanted an heir, an eldest son to take over after him, and Mitrik wasn't anywhere near that as a boy who'd rather get lost in his books. It certainly didn't help that he was quite the mama's boy, and her sheltering of him to take some of the heat didn't end well for either of them.

When he lost her, when she died, there was no one left to act as a buffer when his father got into his worse moods. Therefore pool parties are rather awkward nowadays, just a few too many questions about "How did you get that scar?" that he couldn't reasonably answer. Oh yeah sorry my dad thought shooting me would toughen me up, so I could take over his crime empire, no biggie.

Slowly, as he grew up, and saw that being meek wasn't the answer to the seemingly endless cycle of violence, he viciously brought forth his anger. He could have finally fit into his father's tight mould, but his bitter hatred kept him straining far beyond that, and he never let his father steer him. You could call it a rebellious phase, and in many ways it was, but his father celebrated him standing up for himself for once, and Mitrik wasn't as much rebelling as venting his frustrations and trying to protect himself differently. It worked in some ways, and in others did not.

The climax of this conflict varies, depending. A lot of elements varies actually, but the biggest one is usually wheter Mitrik gets to commit patricide, or wheter there are laws capable of stopping him. (See below for more details per different AU!)

Despite all this, despite everything, while bitter at his father and with issues out the ass, he isn't generally a mean-spirited person. He doesn't wish to bring harm upon others, because he knows exactly how it feels and wouldn't wish it on anyone else. Some days are worse, and he could probably need some anger management and therapy, but he's really just a big softie. Ask him if he needs a hug sometime, will ya?

Stats

Character


Charisma 60%
Kindness 50%
Temper 10%
Integrity 80%
Courage 90%
Humor 60%

Battle


Attack 90%
Defense 20%
Magic 80%
Resistance 60%
Speed 50%
Stamina 90%

Traits


Health 40%
Confidence 60%
Intelligence 70%
Manners 60%
Optimism 10%
Luck 0%

Skills & Abilities

Biomass manipulation


Mitrik has the ability to manipulate his own biomass, and any biomass he comes into contact with. This means he can manipulate his own body and twist and misshape it with very few limits except he has to stay connected. He cannot split into two or otherwise exist outside of one original shape.

However, as he can manipulate all biomass he comes into contact with, he can take over and manipulate anyone he's touching. He can also transfer their body mass into his own and vice versa. If he wanted to he could therefore replace others' and his own limbs, and/or regenerate otherwise lethal injuries. Because of this, this power has powerful restorative ways of being used.

However this doesn't come with natural painkilling capabilities, and he must therefore either manipulate his own pain nerve endings, or endure it. When he stops using these powers and revert back into an inactive state he must therefore shoulder the brunt of any remaining pain in his system.

Posession


An extension of his biomass manipulation is full posession. If he enters the body of another person he can take them over, gaining memories he can recall and other cognitive functions he himself doesn't have. (Their senses, languages, etc.)

This, however, requires touch, and looks rather gruesome as he disassembles himself to enter his new host's body like an enourmous flesh parasite. This means that leaving the host without harming them also takes concentration and time, and he must keep their brain unharmed if he is to be able to unposess them in an alive state.

He can posess animals and plants too, but the use of posessing a plant is sort of lost on him.

Dragon and selkie ancestry


Mitrik (in the AUs where this is relevant of course) is half dragon and half selkie. This comes with a whole slew of ups and downs. The power of flight and breathing underwater (magically) is two of those upsides. If he's decided to chase you down, there is very few places he couldn't follow.

Selkie ancestry comes with very natural shapeshifting, moreso than his dragon ancestry, and when fully humanoid his "coat" shows. This fur coat essentially is his monstrous form, and if he were to lose it, he would no longer be able to turn back into said form. This very fact means that he usually will never turn fully human, any monstrous part will keep it from appearing, and he can uphold a transitory shapeshifting form quite easily. To see it would be an exceptional act of trust on his part, and he's only ever given it away when he's been a danger to himself and others. He is also ashamed of its appearance, as due to the scars on his own body it has representative holes in it of the worst ones he can't let go of. He finds this embarrassing and unsightly, something meant to represent one of his true forms looking moth-eaten and poorly taken care of.

His dragon ancestry gives him other boons, like fire breath and natural magical resistance. He can breathe a natural red, a less tiresome fire while still quite destructive for anything that isn't also resistant to the heat. Otherwise he can also, with much more of his own energy invested, spew a highly concentrated blue fire. It was low range, and he'd usually need to be right on top of whomever he wishes to attack with it, but it's beyond any natural heat. He himself can't use it for long without risking harming himself. A single blast is usually more than enough to discourage anyone from trying anything, though.

The Corruption


The Corruption is an entity posessing Mitrik. This makes it less of a power and more of a volatile and dangerous patron to draw on for power.

Mitrik first made contact with the corruption through a ritual allowing himself to be a vessel for it, which he himself didn't conduct (Aamon did), but he agreed to it. Make no mistake, however, Mitrik was (equal to) sixteen years old and vulnerable and traumatized, and not fully capable of knowing what exactly the Corruption would do with him and his body. The horror it would inflict upon others is inexcusable and massive, but Mitrik absolutely never wanted for anything beyond violent revenge against the specific set of people who harmed him throughout his childhood.

When Mitrik calls upon the Corruption, it overtakes him and his body, neccesitating a state of dissociation for Mitrik as it controls him. Sometimes he is allowed more view into what his body is doing than other times, a lot of times he is even capable of wresting back control when he wants this state to end, but those times he is entirely separated from his own body, or when he cannot summon the willpower to reclaim his own body, is usually very destructive and terrifying. Sometimes the corruption will also try to take over without being invited, and is always in the back of Mitrik's mind waiting for him to have a moment of weakness, and doing what it can to break him down in the meanwhile.

Beyond the original scenario which Mitrik sought out the corruption, he doesn't wish to ever use it and is only tempted while under extreme duress, and lives in constant fear of it.

Inventory

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Item [ effect ]


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Item [ effect ]


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Summary

Original Story


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Despite the way his dragon/selkie version has claimed large amounts of real estate in my brain and most of my friends thinking that's the original version, the original Mitrik is actually just a human guy. Yes, a human guy with sometimes terrible super powers, but still just a baseline human otherwise. Here I'll try to chronicle the baseline story that would follow all the other ones into their iterations.

The very first years of Mitrik's life was relatively peaceful, as a baby has no duties but to learn how to perform the most basic of human actions. His parents were not well, even before Mitrik's time there were signs that they were headed downwards, but it was at the stage of unease and confusion rather than outright hostility. The birth of their firstborn calmed things while they united in keeping him happy and keeping what was theirs in order, home, work and finances.

[WIP] THIS IS SUCH A WORK IN PROGRESS GIVE ME TIME

Title Here


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Use these blocks to chronicle a story or rp history... each block can represent a chapter or arc. Or you can just erase them if ya dont want to do that!

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Portal Pandemic


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[This story uses Mitrik's dragon AU as a basis, so basic backstory, appearance and abilities all stem from there.]

Mitrik was pulled from his own reality and into an entirely foreign one through fantastic means, being hurtled into the world of Portal Pandemic directly after he came back to himself after the corruption goes on its ten year rampage while in control of his body.

He lands in the 11th timeline, thrown into a desert and left to fend entirely for himself in a very hostile environment. He is soon found and picked up and brought home by two strange souls, welcomed into their library and cared for despite Mitrik's terrible behaviour. He even meets their child, and despite them both being strong, crass personalities, they manage to get along. I think. I don't remember this part Chiz, but I think they sorta got along until Mitrik set Metis on fire because the corruption was girlslaying etc. The corruption also uses Mitrik to make an attempt upon Joye's life. He doesn't succeed in either attempt, but it's left him very vary of himself and cognizant how he is capable of hurting anyone even if he doesn't want to. Especially if he doesn't want to.

Other noteworthy moments of the 11th timeline. Closure with his mother on the cliff. Being crushed by the King in a nightmare and waking up bleeding, thus using eating a rat in the bathroom as an excuse not to have to explain why exactly there's blood on/around him. Fighitng the white whale in the middle of the desert.

The end of his time in the 11th timeline, a part that was not played but summarised to close back out into the 12th attempt, had him going on a quest towards the capital, Knife's Edge, to save Joye from the King's grasp. With Carl and Metis there he trained, but it was ultimately fruitless as the timeline had to collapse and restart to avoid the King's victory. The Gardener called out to him, asking him please to step away from the fight so she could transport him safely onwards, and he did. Somehow he knew he would lose, and despite wanting to harm the king terribly, there would be greater satisfaction in ensuring his complete downfall the next time around.

The 12th timeline for him started with cold and ice. For some reason the Gardener thought it apt to throw Mitrik onto an icesheet. Yes, sure, he is pretty darn cold resistant, but really? From one extreme to the other, huh. Immediately after catching himself so he doesn't faceplant onto the ice, he is greeted by two different figures. One he recognizes from the courtroom of the previous timeline, Dream, and another new one, who views the arrival of two strangers with a fair amount of (understandable) hesitance. Dream gives a bit of explanation and exposition to Mitrik and the stranger, which he learns is called Pearl, before he is whisked away to other more pressing matters. Left to their own devices Pearl continues the journey she was taking before their portals appeared, and Mitrik trudges along like a lost dragon-seal-puppy-cat-young man.

Pearl shows Mitrik her home, which is... not in the best condition, and Pearl tries to be a good host to some guy who refuses to sit down on either a chair or a bed, and who looks overall not too pleased as he hovers by the door. Eventually Pearl decides to do what all sane people who suffer Mitrik's company eventually do, just let him do his own thing and carry on with their life. After fishing out dinner from the collection of fish she has in her home, in a pond, in the ice (damn bitch you live like this?) Pearl and Mitrik have a genuine bonding moment... Being absolute freaks. Guys who eat fisheyes together stay together! Figuring out she might not want to kill him Mitrik hesitantly starts to prod. It comes to a head when Mitrik starts to question what she knows of the gardener, because if he can find out that she is not an ally of the king he may be a bit more open about his role in the world and what he is attempting to achieve. However, Pearl recieves this poorly, and Mitrik is about to bolt before she can hurt him, but lets on that he is an ally of the "life giver" and that seems to be the right answer. Their peaceful lunch is short lived, however, because a grand ship arrives.

Pearl runs out in a panic, and though he perhaps shouldn't, Mitrik follows. With powers born from being a mermaid, she screams, pleads for them to leave and turn around, and by simply being near Mitrik takes a staggering amount of damage. Still, the boat does not retreat, and at the bow stands a man* with a gun, aimed for Pearl. Without thinking Mitrik transforms, unleashing his large draconic form, and shields Pearl bodily with himself. No gun is fired, as Mitrik was not the bullet's intented target, and despite the captains attempt at asking Mitrik to move, he does not budge. In fact, after assessing that the captain's character is quite rancid, he simply picks up Pearl and flies off. Did they come to an understanding that Pearl's troubles could be resolved without violence and thus there was no need for the gun? Yes. Does Mitrik still want to be an annoyance? Absolutely. So with a final fireball aimed at their sails he flies off with Pearl for the captain and his crew to pursue.

(*troll gendah is a vexing subject.)

Mitrik parks himself and Pearl in a cave for a moment, which gives Pearl time to patch Mitrik up

Persona


These thoughts are very half assed as I am currently boiling them in my head, so I apologise if this comes across as rambly. Anyways.

Mitrik, in a Persona (the game) setting, would be of the Devil arcana (or if minor arcana: Ace of Swords). His first persona awakening, the Persona being called Andvarenaut, is a grotesque bull-like beast seemingly made entirely out of exposed flesh with bronze detailing. It learns fire spells, but is also a physical attacker.

He would join a gang of persona users initially to learn how to harness his own, but is amazed at the power of a change of heart, and sees the possible good that can be done with it. He also does not want harm to befall his new sorta-friends, and thus, begrudingly, tags along to keep them safe.

It's through becoming closer to the other persona users that his circumstances are revealed, and inducing a change of heart in his father is suggested. Mitrik agrees, and would reveal that he already knew his father had a palace, but there was something holding him back from going into it himself. Though he is very hesitant to agree to it initially out of fear of what might be revealed about him in there and also what he might learn about his father's innermost desires.

Inside his father's palace, the Colosseum palace, the gang would find themselves roped into gladitorial pursuits. Becoming the entertainment, it would be a heavily fighting-centered palace, like a gauntlet attempting to wear the heroes down. Until the end the heroes would be celebrated for their bloody accomplishments, roses tossed at them in abundance by the shadows watching in the audience.

At some point, because of his connection to the ruler of the palace, Mitrik gets separated from the rest, his father's shadow taking notice of him. The rest of the party scramble to reunite with him, however when they do so he seems visibly shaken, but clams up when asked what happened. What happened to him is what caused his original resolve to crack, his Persona visibly decaying, flesh sloughing off to expose bone. This also changes his course from wanting to change his father into wanting him dead.

After clearing the rest of the palace, the gang once again ends up in the gladitorial pit, and Mitrik's father gives them the thumbs-down for death before rising from his throne in the audience to come down and beat the shit out of them himself. Of course he doesn't succeed in this despite his best efforts, and the gang steals his treasure, a gun of which Mitrik is intimately familliar. Mitrik is allowed to hold onto this gun, and tells the rest of them to hurry out, he'll follow them he just wants a word with his father. After prompting by Felicia, who has foreseen what is about to go down through her visions of death to come, the party starts making their way out of the crumbling colosseum. When they are far enough away, Mitrik finds that the safety is already off, and kills his father with the same gun that took Mitrik's mother from him.

Mitrik escapes the Colosseum afterwards, and rejoins the rest who had been waiting for him as they return to the real world. The night after, Mitrik announces that he is leaving the group, stating falsely that he is doing this because he has gotten what he wanted out of it and thus no longer sees any reason to tag along. The real reason for his hasty abdication is that he no longer has access to his initial awakening persona, it having perished and sprouted Mitrik's palace instead, as his self hatred and trauma has culminated into a strong enough force to form a palace. Thus the Palace on Fire is formed.

Then I have to detail exactly what his palace is -here-, but I haven't thought that far except that it is indeed literally on fire. Also, when cleared Mitrik gets his second awakening and a new persona that looks less fucked up yayyyy!

Links

Brother


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Mar

Their relationship didn't get the best of starts, as neither knew the other existed for a very long time. That, in addition to a sizeable age gap, has left them having to build any sort of relationship up from the ground. There's a mutual wish to reconnect as siblings, but Mar is far more pushy about it, because he recognizes Mitrik's fear of hurting him, and knows it's all bull. He can take care of himself all right, he just wants his brother.

Adoptive kid


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Xander

Xander entered Mitrik's life quite abruptly, being pushed upon him by someone he owed his life, therefore leaving no room to deny taking care of the kid. Despite this rather unconventional adoption, Xander adores their dad, and Mitrik adores them in return.

Now if only Mitrik could get over his extreme fear of becoming like his father, and Xander could stop being a ticking, god-killing timebomb...

Best Friend


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Artyom

Their friendship is an old one, as they knew each other from childhood. Artyom might be the one who knows the most about what Mitrik has been through, and the only one Mitrik really opens up and gets comfortable around. Artyom's the family Mitrik never got to have, and there's nothing he wouldn't do for the other. Not that he'd say that out loud without copious amounts of liquor running through his veins, but Artyom Knows. Ride and/or die bros.

Benefactor


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Aamon

Mitrik feels he owes a massive debt to Aamon, it was through his vast knowledge and willingness to help that Mitrik managed to secure a feasible way to take down his father. Aamon doesn't remind Mitrik of this debt often, but absolutely takes advantage of it hanging over Mitrik. It's a little sword of Damocles they've fashioned so it may fall when he needs Mitrik to do something for him.

Aamon has absolutely no qualms with using Mitrik as a test subject, but despite Aamon oftentimes being cruel and unfeeling towards Mitrik, he does care for him in his own strange way. I mean, Mitrik is alive, isn't he?

Close (only) friend


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Pearl

THATS HIS GIRLIE BESTIE RAAAUUGHGHHHH

On a serious note, however, Mitrik would do near anything for her. If she asked him to throw himself on a pike to save her from her contract, he'd skewer himself without hesitation. He genuinely cares so much for her and wants to see her happy and thriving, but he's unable to see himself there with her. With the corruption still gnawing at his ribs he doesn't think himself safe to be around, and believes his only chance at redemption has self-destruction at the end of the road.

Pearl wouldn't let him see the end of that road, though. ♡

Relationship


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Character name

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Bazinga.