Annabelle Sullivan

MzHyde

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Created
4 years, 25 days ago
Creator
MzHyde
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she doesn't currently have any art uploaded or made but if one needs a reference to draw from she looks a ///hell/// of a lot like Aerith from FF XII. like I was scrolling through tumblr one day and came across this gifset and stared for like a solid few minutes because //that's my annie??// sssoo yeah; img one & img two. until I get at least a few arts of her, this will suffice. obv I don't own aerith as a character but shiiiit gurl. they twins.


physical ||  While she has quite a young-looking complexion, her age is a surprising 24 years old. Whether she acts like it or not, that depends on who she's with. Cloudy blue-gray eyes look out from behind messy light sandy-brown hair. She rarely does anything fancy with the locks atop her head, maybe putting it in a ponytail or loose bun at best, and that's just to get it out of her face. Her fringe is on either side of her face, not straight across her forehead. She has pale, smooth skin and an average figure. She stands at 5'7" and for her voracious appetite, she keeps a pretty fit and thin frame. She likes to train when she can, and not just with her magic, so that's most likely where the lack of weight gain comes from, considering all she eats constantly when she has the cash for it. Maybe luckily, she isn't exactly rolling in dough.

Her clothing consists of either loose pants or short skirts, tops are mostly of the tank or halter variety--ie clothes that are easy to move in. She likes belts and the occasional jacket as they are good for keeping essentials in that won't fit in her bag. Has bandages around her right hand, wrapped all the way up her forearm--it's the hand she focuses her magic through the majority of the time and it often leaves it worse for ware. She wears thong sandals that have a strap wrapped around the ankle so they aren't a liability while running. She wears a simple silver ring embedded with several small deep green jewels on her left index finger that her father used to wear on his pinky; it had somehow survived the flames that killed him.

Emblem location: Nowhere anymore/as of yet. She does not belong to any guild. A roamer.


abilities ||  This mage uses the power of the earth, which isn't very specific, but Annie uses more than one aspect of what it has to offer so it's an apt description all the same. She's heard some call her magic the "Natural Gift" but she thinks it sounds silly and doesn't give her abilities a name when prompted. Better that way, she likes to think. Why give something so free a name that would bind it?

What her magic entails is moving the earth and soil beneath her feet, and yours, to a point. There's a limit on the distance she can control, but that's what practice is for. Right now, she can hoist the ground up to almost four meters from herself, though if she lifts herself with it the limits are nearly endless so long as the land agrees with her. As for her other abilities, she can move tree roots, branches, vines, etc. Her endurance with magic is somewhat low (partially because she blasts it all away in larger attacks right off the bat without thinking) and running out in the middle of a fight can be rather unfortunate, to say the least. A good chunk of her training is enhancing this. If absolutely needed, she exerts herself to her fullest potential, which can be dangerous. There have been a couple instances where she's blacked out during attempts at this.

Aside from the magic that flows through her, she carries small throwing knives in case of emergency. They're always on her person, no telling just how many if she's heavily clothed. Hand-to-hand combat is something she wishes to work on but she rarely is around other people to spar with as she no longer belongs to any guilds, and has refused to join any since her father's death, so the skill is very limited. She knows basic defensive maneuvers and in the end that's one of the most important. When she does jump into a fight she can get too cocky and slip up. She tries to control that urge to think she's winning before she's won but it's not an easy habit to break.


behavior ||  She's a determined young woman and will put up a fight, especially if she thinks she's about to lose her life. She'll go all out and there's the probability that she would take her opponent's life with her own if she sees no other choice. Killing isn't something she ever wants to do, but she wants to live more than that. A piece of her past (stated later in this profile) is the reason for this. She can get cold toward others because of this day, but generally only if the subject is brought up, no matter how vaguely similar. She keeps herself bright if she can help it--usually coming off as sarcastic despite her efforts. She hasn't socialized a whole lot in many years, often moving from one place to another, even avoiding human contact now and then. It leaves her quite awkward. 

Annie is rather laid back and a genuinely nice person. Or so she likes to think. She can be a woman of few words at first, which can make her seem less than approachable. Sometimes the fuse on her temper runs short but that's only if one is pushing her buttons the wrong way (sometimes that isn't even hard). She's slow to trust anyone fully, friendly as they may be, but that doesn't mean she can't be friendly back, or warm up to them, so long as they haven't somehow rubbed her wrong immediately. Regardless, while she's mistrustful, she wants to see the best in people and will forgive minor offenses...given time or reason.

She has a wild appetite. Saying that, she can also be a picky eater, which doesn't make her the ideal person to take out to dinner; she can sit for quite a while deciding just what she wants to shove in her mouth but then at the flip of a dime she'll choose everything given she's in the right place. Or has the ability to pay for it all. Annie always keeps a few packaged snacks in the brown pack she keeps strapped to her back in case of emergency. It takes all her will not to just eat it whenever at times.

Her love of people comes from her father, Elias Sullivan, who taught her how to behave and be courteous to others. She started going on jobs with him when she was only ten. They were easy things such as helping with homes that had been destroyed by something or other--but one day he was asked to track down a group of criminals. She begged to go with, to help, but he told her no. She was 16 at the time and argued that she could handle it but received the same answer. Without a mother to take care of her, she didn't want to just let him go. While everyone in their town and guild knew the two Sullivans well and treated them as if they were family, Annie never did fully trust anyone but her father with her life, despite what he'd taught, and stressed, her about opening up to others. The guild in particular, he wished she would have been closer to. She socialized well enough but always stuck by his side given he was there.

As she watched him go, she made sure he wouldn't notice when she followed. She stayed hidden, taking shadows to her advantage and making sure to stay as downwind from her father as possible. He never acted like he suspected she was there so she congratulated herself on that much. Only hours later, he ran into these scoundrels. They were hauling something they'd most likely stolen and didn't look all that threatening--until one of them used fire magic to ward him off. She had to cover her mouth to smother a scream of anguish. When the smoke cleared in a burst what she recognized as wind magic, she saw that he was hurt. However, he stood steadily, boots planted on the ground and prepared to continue the fight and retrieve the stolen goods.

She wanted desperately to jump out, reveal herself and help, but couldn't move. Was this why he had told her not to come? Because he knew she wasn't ready? That it was too dangerous, maybe even for himself? Why did he take this on alone if that was the case?!

That day she watched her father die in a blaze, unable to combat the flames of the thieving mage and his equally damning comrades. It was over so quickly. The man she (and many others) idolized for his vast strength and compassion, trusted the most, her father, defeated so fast...that mage must have played a dirty trick. It was the only explanation, it had to be. Joseph Sullivan couldn't have been beaten so easily, and by such scum.

When the criminals had vacated the area her legs could move again, albeit stiffly. She'd emerged from the shrubbery where she'd watched the horrific scene so vividly and struggled to take each step toward her father's charred remains. There was no life left, barely even a body. No words could be spoken that he would hear. She didn't know whether it was better to see it for herself or get word a while later. Either way she would be blaming herself and the town she'd lived in all her life for sending her father alone to his death like this.

That same day she returned home, dragging what was left of her father, still smoking from the flames that had killed him, back on a tarp she had taken from a village close to the horrifying incident. Tears streaked her face and she refused to say anything. She buried her father's remains next to the grave dedicated to her mother and the son she died trying to have many years back, before she could remember the woman clearly. She knew he would like it that way. After this, she left. For good.

She was told by her former guild before leaving that she has other family out there, but she hasn't bothered to search for them. It's the one thing her father would have wanted her to do that she would absolutely refuse. She hadn't known them, so they were nothing to her.

Annie curses herself to this day for not being able to even show herself then and, at the very least, die alongside her father. It is why she trains so hard and often, why she travels alone. She doesn't want to get so close to anyone ever again...to lose someone like that ever again. Many times she has been told that she should join another guild, maybe find someone to travel with to keep her sane, but the answer has always been no. Will always be no. Until...now, apparently. [enter rp partner or book I will eventually maybe write hhhh]

random funfact; Joseph Sullivan often fondly referred to his daughter as Bella--she doesn't take kindly to others using the nickname.