Emil

Luffik2

Info


Created
4 years, 1 month ago
Creator
vveins
Favorites
1

Basic Info


Obtained via

Trade

Profile


(Note: each time someone gets into this one, secretly roll a die to settle the environment during daytime or nighttime)

Daytime: https://toyhou.se/6564032.emil#21467156

Intro (if the player arrives during day): you arrive in a place full of high grass and some tall trees scattered across the land. You look around and your eyes meet this gryphon lying on the ground. You are not sure if you have woken up him or not. �This is my land, intruder, in which I'm the King. If you want to stay, pay for it. Show me what you have to offer, and I'll choose your payment.� You can do it, or you can deny or ignore it.

Main quest: If the player decides to give him something, draw your character showing Emil the objects they're offering to him, or just show the objects. Rewards, XP, the loss of one object (Emil will have a preference for edible items, like berries, sweets, dry meet, etc. Also for small shiny trinkets), you will get some herbs that grow in that place and travel quest: �I like fruits, but I can get those from other places easily by myself. Bring me any fruit from far away, and I let you get stuff from here. There are rocks, plants, leaves... anyway, it seems that sometimes it appears something interesting: I've that guy that always came here for more.�

Alt Main quest: If you deny giving him something, or you don't have anything that interests him, he will attack. Task: draw your character fighting against Emil. Rewards: if you win: XP, some herbs from the place, and some gryphon feathers. If you lose: some XP. Also, Emil will kick out of that place.

Travel quest: Come back with a fruit or berry from other places, and give it to Emil. Rewards: natural resources from that land -herbs, leaves from the trees and/or rock-, and there is a chance to get a hard-to-find herb or rock, that can be used on trades with some collectors. Also, XP is the scene is drawn).

Secret quest: (takes precedence over the main quest) Come here after completing both nighttime's main and travel quests: �You... I remember you from the night. So, aren't you a prey? Uh... If you wanted to talk to me, why didn't you come during the day? Well, maybe you didn't know... Whatever. If you want something with me, better give me a visit during the day. And if you happen to arrive during the night you could... well, you can always play something. Some music. I like it. And it could make me decide to leave you alone. Although I'm guessing you already know that, mmmm? But I can always send you someone to teach you how to play better.� (Rewards: will send you to any of the characters with music tasks available at that time. Preference will be given to those in which the secret task can already be obtained.)

Nighttime: https://toyhou.se/6564032.emil#21467134

Intro (if the player found him during nighttime): you arrive at a place at the darkness, only illuminated with the stars and the moon. Suddenly, you hear a cry, and a big creature jump on you: it seems that you are the prey!

Main quest: defend yourself against him. (Task: draw your character fighting Emil during the night. Rewards: XP and if you win, you'll get some herbs from the place: You manage to defend yourself enough to make that griphon on the run. However, he was a tough opponent. Maybe there was a way to calm him down? It said that music calms the wild beasts. Maybe you should try it, next time, the resources of this land seem useful...)

Travel quest: Come here after your character has learned to play any instrument or any song from other NPC(s). When Emil appears, roll a die to check if they manage to calm down him with the music. The better the character is at singing/playing the instrument, the more chances of success. If not, you'll have to fight Emil again. (Rewards: if you successfully calm him down: natural resourced from that land -herbs, leaves from the trees and/or rock-, and there is a chance to get a hard to find herb or rock, that can be used on trades with some collectors. If you more or less calm him down: you skip the fight, but you collect things in a hurry, so fewer chances of getting important stuff. If you failed on calm him down, or if you don't know any music, you'll have to fight him, in the same dynamic as in the Main quest. Also, XP if the scene/fight is drawn)

Secret quest: (takes precedence over the main quest) Come here after completing both daytime's main and travel quests: �You... I remember you from the day... What are you doing here now? This is my area and my hunting schedule. And you are not invited. Go away, if you want business with me come back during the day. Come back during the night, and I will take you as another prey.� (He seems to be serious. You can either just walk away before he changes his mind, or you can try to get some resources before. Rewards: XP if you draw the scene. Otherwise, free travel roll if you decide to go away. If you decide to get some resources first, roll a die to check if he will get tired of you and attack or not: you will not get the free travel roll if he attacks you. Also, on future encounters during nighttime, there is a small chance to get these secret quests instead the normal travel quest).