Rosalind Amora

serenamidori

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Created
4 years, 1 month ago
Creator
serenamidori
Favorites
4

Profile


ROSALIND AMORA
CLERIC 1 | CENTAUR | NEUTRAL GOOD | FAR TRAVELER

STRENGTH
(+3)
17

DEXTERITY
(+0)
10

CONSTITUTION
(+2)
15

INTELLIGENCE
(+1)
13

WISDOM
(+3)
17

CHARISMA
(2)
14

SAVING THROWS

3     Strength
0     Dexterity
2     Constitution
1     Intelligence
5     Wisdom
4     Charisma

SKILLS

0    Acrobatics (Dex)
3    Animal Handling (Wis)
1    Arcana (Int)
3    Athletics (Str)
2    Deception (Cha)
1    History (Int)
5    Insight (Wis)
2    Intimidation (Cha)
1    Investigation (Int)
5    Medicine (Wis)
3    Nature (Int)
3    Perception (Wis)
2    Performance (Cha)
4    Persuasion (Cha)
3    Religion (Int)
0    Sleight of Hand (Dex)
0    Stealth (Dex)
3    Survival (Wis)

AC
13

INITIATIVE
0

SPEED
40

MAX HIT POINTS
10

PROFICIENCIES & LANGUAGES

Languages: Common, Elvish, Infernal, and Sylvan

Intruments: Lyre

Weapons: Simple Weapons

Armor: Light, Medium, Heavy, Shields

FEATURES & TRAITS

Disciple of Life - 1st level or greater healing spells increase healing by 2 + spell's level HPs.

Charge - If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.

Equine Build - You count as one size larger when determining your carrying capacity and the weight you can push or drag.

Hooves - Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to ld4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Horn - Your horn can be used a weapon. If you hit with it, you deal piercing damage equal to 1d4 + your Strength modifier.

Blessing of Devyra - If you lose Hit Points, you regain 1d4 Hit Points every minute (60 seconds/10 rounds in combat). Additionally, you can cast Cure Wounds once a day

All Eyes on You - Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland. You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people.

PERSONALITY TRAITS

Kind and caring, but easily angered. Very religious and can be overly helpful at times.

IDEALS

To give all the weak and unfortunate chances to be happy.

BONDS

Motherly to most.

FLAWS

She is easily angered and she can throw temper tantrums as a result. She's getting better at handling it, but pushing her over the edge can result in broken furniture.

BACKSTORY

Height: 6'8"

HTML by Eggy, Edited by serenamidori