Info


Created
3 years, 10 months ago
Creator
123456heaven
Favorites
104

Basic Info


Alternative outfits?

Drawing without clothes?

Profile


The mostly-silent protagonist (?) of an unreleased 2000s-era rpg. Exudes an arrogant aura even though they rarely if ever speak. Mainly resides within a castle containing several end stages, which is one of a handful of completed locations throughout the game’s world (many of the other areas have been corrupted with the degradation of the hardware the game runs on or left unfinished.) With Risu as an unwanted tag-along they often navigate between areas by utilizing various exploits.

The game was originally intended to be a 3D adventure-platformer for PC, but the scope of the project rapidly became too ambitious for the independent team of developers working on it to handle, and it languished in a few years of development purgatory before eventually being dropped. In 2005 one developer took it upon himself to finish the game in his spare time, but he too eventually lost interest. To this day the most recent build of the program sits running on a dusty laptop computer somewhere in a dark closet. Who could have guessed that the characters from some unfinished piece of vaporware might come to life?

- The halo on Ai’s head functions as a menu when clicked on. Options to attack, use items, interact with objects, or exit the menu appear at the four spikes on their halo. These would still prompt Ai if someone were to use them, but Ai has a mind of their own and would probably disobey the commands. 

- The game’s toughest features to work on were the Escherian physics present in many stages. They’ve been polished in some levels/areas, but in others it’s entirely possible for Ai or other characters to stand on the air atop a deadly abyss, or fall sideways through a seemingly solid wall. 

- The inhabitants of the program wouldn’t be capable of truly dying unless their files wound up corrupted or deleted. If the power ever goes out, the last available autosave would be loaded- wiping their memory of recent events, but still keeping them alive. Dying ingame has a similar effect, though their memory would be preserved. With the aging hard drive of the laptop though, dying for real is becoming a growing possibility.

somewhat based on this and this (oh and i will die 4 you if you happen to draw them in anything based off hawaii part 2) i dont really have any concrete ideas for them yet, theyre also inspired by old mind's eye style 3d animation, wii games, and a bunch of other stuff i cant name off the top of my head

design note: halo and eye have a holographic texture! Grey parts of body have a marble-like tetxure but you can omit this if you want. Their legs and face have bandages on them.