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Created
3 years, 10 months ago
Creator
Lavendercoffey
Favorites
2

Profile


Inari

  • Cleric (Life Domain)
  • Class
  • Acolyte
  • Background
  • 5
  • Level
  • Protector Aasimar
  • Race
  • Lawful Good
  • Alignment
  • Milestone
  • Experience Points

Strength

10

+0

Dexterity

13

+1

Constitution

12

+1

Intelligence

14

+2

Wisdom

19

+4

Charisma

18

+4

+3
Proficiency
0
Inspiration
Saving Throws
+0 Strength
+1 Dexterity
+1 Constitution
+2 Intelligence
+7 Wisdom
+7 Charisma
Skills
+1 Acrobatics (Dex)
+4 Animal Handling (Wis)
+2 Arcana (Int)
+0 Athletics (Str)
+4 Deception (Cha)
+2 History (Int)
+7 Insight (Wis)
+4 Intimidation (Cha)
+2 Investigation (Int)
+7 Medicine (Wis)
+2 Nature (Int)
+4 Perception (Wis)
+4 Performance (Cha)
+7 Persuasion (Cha)
+5 Religion (Int)
+1 Sleight of Hand (Dex)
+1 Stealth (Dex)
+4 Survival (Wis)

14

Armor

+1

Initiative

30ft

Speed

Hit Points
33
Hit Dice
5d8
Favorite Attacks
Name Bonus Damage Type
Mace +4 1d6+1 Bludgeoning
Light Crossbow +4 1d8+1 Piercing
Guiding Bolt +7 4d6 Radiant
Unarmed Strike +3 1 Bludgeoning
Equipment
Name Summary Attuned
Mace +1 You have a +1 bonus to attack and damage rolls made with this magic weapon.
Crossbow Bolts (20) Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition
Potion of Greater Healing You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
Horn of Silent Alarm This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horns blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
Holy Symbol A holy symbol is a representation of a god or pantheon. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
Proficiencies
Light Armour
Medium Armour
Heavy Armour
Simple Weapons
Martial Weapons
Shields
Celestiral
Common
Infernal
Elvish
About

Personality Traits

Nothing can shake my optimistic attitude. I am tolerant of other faiths and respect the worship of other gods.

Ideals

Charity. I always try to help those in need, no matter what the personal cost. (Good)

Bonds

Everything I do is for the common people.

Flaws

I am too trusting of other which can often lead to sticky situations

Racial Traits
Darkvision (60ft)
Celestial Resistance
Healing Hands
Light Bearer
Radiant Soul
Storage
Alms Box
Backpack
Blanket
Block of Incense
Candle
Censer
Common Clothes
Rations (5 days)
Tinderbox
Vestments
Waterskin
Money
CP SP EP GP PP
0 0 0 160 0
Backstory

Where Inari came from no one knows, she was would wandering around lost and alone when she was really young. She was found by worshipers of Ilmater, who then took her back to their temple. There she grew up learning about Ilmater and how to help people. Neither the worshipers nor the priest ever forced Inari to follow their ways, she chose that path herself. She always seems optimistic and happy to help. During her ‘teen’ years, she started really getting into the worship of Ilmater and became a cleric. After a couple of years she received a vision that something big was gonna happen so she set off to go adventuring and to help people.

Since she grew up learning about Ilmater she feels really close to him. Though she respects and acknowledges other gods and worships, she would personally never change her faith. She considers him the only one she will truly “love” though she does feel love for all being and creatures.

Appearance
  • 33 years
  • Age
  • 6ft 3 inches
  • Height
  • 184lbs
  • Weight
  • Uncommonly beautiful
  • Distinguishing Marks
  • Gold
  • Eyes
  • Tan
  • Skin
  • Blonde
  • Hair
  • None
  • Scars

Inari is quite tall even for her race. As most Aasmiars, she is quite beautiful. Her hair is like a golden waterfall, eyes like pools of liquid gold, and skin that seems to shine a bit as if its always in sunlight. Inari, for the most part, dresses modestly. She does not care too much of the look of clothes on her though does like things to match. Unbeknownst to most people, she is intersex. She prefers to identify and dress as female. She is not one for sex or even romantic love.

Class Features
  • Divine Domain 1st lvl

Life domain: grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th level. Spells known with Life Domain: 1st lvl; bless and cure wounds, 3rd lvl; lesser restoration and spiritual weapon, 5th lvl; beacon of hope and revivfy. Bonus proficiency: gain proficiency with heavy armor.

  • Disciple of Life 1st lvl

Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2+ the spell's level.

  • Channel Divinity: Turn Undead 2nd lvl

As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you.

  • Destroy Undead 5th lvl

tarting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold.

  • Channel Divinity: Preserve Life 2nd lvl

As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can’t use this feature on an undead or a construct.

Spell ATK Bonus
7
Spell Save DC
15
Cantrips Known
4
Cantrips and Spells Known
0 Light
0 Guidance
0 Sacred Flame
0 Spare the Dying
0 Thaumaturgy
1st Bless
1st Cure Wounds
1st Guiding Bolt
1st Healing Word
1st Protection from Evil and Good
1st Sanctuary
1st Sheild of Faith
2nd Aid
2nd Lesser Restoration
2nd Prayer of Healing
2nd Spiritual Weapon
3rd Beacon of Hope
3rd Dispel Magic
3rd Mass Healing Word
3rd Revivify
Spell Slots
1st lvl
2nd lvl
3rd lvl

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