Wilder
BatwingTensei
- Created
- 3 years, 9 months ago
- Creator
- BatwingTensei
- Favorites
- 1
Profile
Wilder
Stickler • Contradictor • Obsessor
"You should use fountain pens, they’re better for your wrist."
Hover over images for artist credit.
Drawing Notes
- They're a twig twink. There's not a muscle on that body.
- They style their hair to defy gravity, so it always flicks out to their right/viewer's left.
- The only jewellery or accessories they wear are cufflinks.
- Have fun with their outfit! They always dress semi-formally in button-up shirts, ties, etc.
Motifs
- Die-cast puzzles
- Eyes
- Marionettes
- Ties & bowties
- Red, gold & black
Infuriating Inquisitor
Wilder, to most of their connections, is an insufferable nuisance. Their ego is bigger than their intellect and they absolutely know it. They think that knowing they have an ego is charming but most of the time it just comes across as self obsessed. They're an excellent actor either way, using their personality to manipulate others into doing what they want. Wilder is always aware of what they're doing and never acts on impulse, instead calculating every move and considering every variable. While Wilder is extremely witty and quick thinking, they're also an idiot when it comes to emotional connections and often forget that people have feelings. They currently works for Garrison Inc. as a field agent alongside Hecate, taking care of reports and communication. They love appearing on TV and never turn down an interview, something Hecate despises. They will purposely omit Hecate from any public reports because they think it bothers her.
Character
Likes
- Puzzles and brain teasers.
- Inventing.
- Paperwork.
- Quiz shows.
Dislikes
- Breaking rules.
- Finger foods.
- Loud eaters.
- The sun.
Moodboard
Illusion Manipulation
Wilder can create hallucinations and illusions for a single target or a group, creating realistic visions with as many sensory inputs as they need. While it's possible for someone to realise what they're seeing is fake and shake the illusion, Wilder pries into their target's minds and picks at things they know will cause the most panic. They particularly enjoy playing off fears, creating illusions so realistic it takes an incredibly observant person to realise they're being tricked. Wilder's powers are so strong they can "transport" a target to another place, making them believe they've been moved or teleported. The illusions only work on targets who are awake and within Wilder's line of sight.
Nightmare Manipulation
This power works the same as Illusion Manipulation, only on targets who are asleep. Wilder chooses not to use this power as much, as they don't like invading a target's mind if they don't stand a chance of fighting back. Wilder is able to use this power on a target anywhere in the world, assuming they're asleep and Wilder knows where they are. Wilder can "appear" in nightmares as long as they're asleep as well, which is often called astral projecting or dream walking. This way Wilder can watch their target react as if they were awake.
Mental Manipulation
Wilder is able to read minds, looking into a target's mindscape and searching it for whatever they're looking for. This includes the conscious, sub conscious and memories. It's easy to get lost in a mindscape but Wilder doesn't fear that, and has a habit of delving too deep and getting a bit lost. While they're in a mindscape they're able to alter memories, which is something they never do because they don't want to explain to other people what they changed and deal with the consequences. Wilder can also passively detect when someone's lying as long as they can see their face.
Mental manipulation also allows them to use telepathy, but they rarely get responses from the people they try to communicate with and don't rely on this power unless they verbally open a telepathic line of communication with someone first.
Wilder was insulted when they were paired up with Hecate, but find her willingness to do reckless things beneficial. They're intrigued by her, often sitting back and watching her to see what happens next. They almost don't enjoy reading her thoughts because they like how unpredictable she can be, but are also terrified that she'll do something reckles and get them both in trouble. They really hate that she's so willing to break the rules.
Wilder gets along well with Boreal, appreciating his serious demeanour and dedication to work. Sometimes Wilder feels like they can't relax around him, though, because he's always in work mode when they're around one another. Wilder realises this is because Boreal has completely separated home and work, but does wish they could hang out as friends. Wilder often wonders if they can convince Garrison Inc. to swap Hecate for Boreal.
Wilder enjoys listening to Aires's predictions, knowing how sincere she is about them but also how wrong she can be. They appreciate the kind of magic she does and thinks it's interesting, often asking her to do readings just to see what happens. They know she's keeping some big secret but respects her too much to look into it, choosing instead to confide in the fact that if she wants them to know, she'll tell them. She's yet to tell them.
Wilder is guilty of often looking into Aruna's mind to see if anything's happening in there, and is always surprised to find that she's constantly looking into the future. She rarely ever pays attention to the present, and when she does it's only for a split second. Wilder's intrigued by her and would like to have a proper conversation with her, but has never got a response when they ask.
Wilder finds Pythios's personality is too much, and really hates the nicknames he gives everyone. He particularly hates the nickname he gave Wilder and requests he not use it, but Pythios insists. Wilder does enjoy how easy it is to get Pythios to do things but feels the tiniest bit bad for taking advantage of someone who's so willing to help others. They still do it, though.