Jūra
Lavendercoffey
- Created
- 3 years, 9 months ago
- Creator
- Lavendercoffey
- Favorites
- 0
Profile
Jūra Scylla
-
Rogue
- Class
-
Criminal
- Background
-
5
- Level
-
Trition
- Race
-
Chaotic Neutral
- Alignment
-
Milestones
- Experience Points
Strength
12
+1
Dexterity
15
+2
Constitution
14
+2
Intelligence
14
+2
Wisdom
10
+0
Charisma
12
+1
+1 | Strength | |
+5 | Dexterity | |
+2 | Constitution | |
+5 | Intelligence | |
+0 | Wisdom | |
+1 | Charisma |
+2 | Acrobatics (Dex) | |
+0 | Animal Handling (Wis) | |
+2 | Arcana (Int) | |
+1 | Athletics (Str) | |
+4 | Deception (Cha) | |
+2 | History (Int) | |
+0 | Insight (Wis) | |
+1 | Intimidation (Cha) | |
+5 | Investigation (Int) | |
+0 | Medicine (Wis) | |
+2 | Nature (Int) | |
+3 | Perception (Wis) | |
+1 | Performance (Cha) | |
+4 | Persuasion (Cha) | |
+2 | Religion (Int) | |
+8 | Sleight of Hand (Dex) | |
+5 | Stealth (Dex) | |
+0 | Survival (Wis) |
13
Armor
+2
Initiative
30ft
Speed
Name | Bonus | Damage | Type |
Curved Hook | +5 | 1d4+2 | Slashing |
Dagger | +5 | 1d4+2 | Piercing |
Shortbow | +5 | 1d6+2 | Piercing |
Unarmed Strike | +4 | 2 | Bludgeoning |
Name | Summary | Attuned |
Curved Hook | You have a +1 bonus to attack and damage rolls made with this magic weapon. | |
Arrows (20) | Arrows are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. | |
Crowbar | Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied. | |
Hammer | This one-handed hammer with an iron head is useful for pounding pitons into a wall. | |
Rope (50ft) | Rope, has 2 hit points and can be burst with a DC 17 Strength check. | |
Shortsword | Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it. |
Light Armour | |
Medium Armour | |
Heavy Armour | |
Simple Weapons | |
Martial Weapons | |
Shields |
Common |
Primordial |
Thieves' Cant |
Thieves' Tools |
Forgery Kit |
Playing Card Set |
Personality Traits
The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden. I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
Ideals
Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
Bonds
My ill-gotten gains go to support my family.
Flaws
When I see something valuable, I can’t think about anything but how to steal it.
Amphibious |
Control Air and Water |
Darkvision 60ft |
Emissary of the Sea |
Guardians of the Depths |
Backpack |
Ball Bearings (1000) |
Bell |
Candle |
Common Clothes |
Hooded Lantern |
Oil |
Rations (10 days) |
String |
Thieves' Tools |
Tinderbox |
Waterskin |
CP | SP | EP | GP | PP |
0 | 0 | 0 | 135 | 0 |
Jūra was born to a poor Triton family. She was an only child. Her parents love her very much and do their best to take care of her. Even when she was younger, Jūra would sometimes steal coin and food from the surface, which reduced her chances of being caught. But one time she was not so lucky. Someone caught her pickpocketing and instead of punishing her or turning her in decided to train her to be a better criminal (a rogue). During this time, she spent time away from her family but she would always send coin and food to them only seeing them every once in a while. She misses them very much.
Jūra much prefers the water over land. She is slow to trust other but does think in certain situations, groups are better. She tends to trust amphibious and water creatures more.
-
19
- Age
-
5ft 2inches
- Height
-
115
- Weight
-
Arm, ear, and leg fins
- Distinguishing Marks
-
Dark blue-green
- Eyes
-
Blue-green scales
- Skin
-
Dark black hair
- Hair
-
Scratches on arms and legs
- Scars
Jūra is average height and very thin. Sometimes she looks thin enough to be malnourished. She is a bit strong her her age and quite sneaky. The sides of her head are shave to replicate the look of waves. She keeps her hair tied up and braided but other than that he cares little about her apperance.
- Expertise 1st lvl
Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.
- Sneak Attack 1st lvl
you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
- Thieves' Cant 1st lvl
During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly. In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.
- Cunning Action 2nd lvl
Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
- Fast Hands 3rd lvl
You can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves’ tools to disarm a trap or open a lock, or take the Use an Object action.
- Second-Story Work 3rd lvl
When you choose this archetype at 3rd level, you gain the ability to climb faster than normal; climbing no longer costs you extra movement. In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier.
- Uncanny Dodge 5th lvl
When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.
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