♥ Erevan Amastacia ♥

LadyNyoko

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Created
3 years, 10 months ago
Creator
LadyNyoko
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Profile


 Erevan Amastacia
Lvl 5 Druid | Wood Elf | Neutral Good | Hermit

STRENGTH
(+1)
13

DEXTERITY
(+3)
17

CONSTITUTION
(+3)
16

INTELLIGENCE
(+2)
14

WISDOM
(+5)
20

CHARISMA
(+0)
11

SAVING THROWS

+1         Strength
+3         Dexterity
+3         Constitution
+5         Intelligence
+8         Wisdom
+0         Charisma


SKILLS

+3          Acrobatics (Dex)
+5          Animal Handling (Wis)
+5          Arcana (Int)
+1          Athletics (Str)
+0          Deception (Cha)
+2          History (Int)
+8          Insight (Wis)
+0          Intimidation (Cha)
+2          Investigation (Int)
+8          Medicine (Wis)
+2          Nature (Int)
+8          Perception (Wis)
+0          Performance (Cha)
+0          Persuasion (Cha)
+5          Religion (Int)
+3          Sleight of Hand (Dex)
+3          Stealth (Dex)
+5          Survival (Wis)

AC
16

INITIATIVE
+3

SPEED
35


MAX HIT POINTS

55


PROFICIENCIES & LANGUAGES

Languages:
Common, Druidic, Elvish, Sylvan

Weapons:
Club, Dagger, Dart, Javelin, Longbow, Longsword, Mace, Quarterstaff, Scimitar, Shortbow, Shortsword, Sickle, Sling, Spear

Armor:
Light Armor, Medium Armor, Shields

Tools:
Herbalism Kit, Pan Flute


FEATURES & TRAITS

Darkvision - Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Keen Senses - You have proficiency in the Perception skill.

Fey Ancestry - You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Trance - Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Elf Weapon Training - You have proficiency with the longsword, shortsword, shortbow, and longbow.

Fleet of Foot - Your base walking speed increases to 35 feet.

Mask of the Wild - You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Druidic - You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.

Spellcasting - Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.

Wild Shape - You can use your action to magically assume the shape of a beast that you have seen before of challenge rating 1/2 or lower that doesn't have a flying speed. You can use this feature twice. You regain expended uses when you finish a short or long rest.

Circle of Dreams - Druids who are members of the Circle of Dreams hail from regions that have strong ties to the Feywild and its dreamlike realms. The druids’ guardianship of the natural world makes for a natural alliance between them and good-aligned fey. These druids seek to fill the world with dreamy wonder. Their magic mends wounds and brings joy to downcast hearts, and the realms they protect are gleaming, fruitful places, where dream and reality blur together and where the weary can find rest.

Balm of the Summer Court - You are imbued with the blessings of the Summer Court. You are a font of energy that offers respite from injuries. You have a pool of fey energy represented by a number of d6s equal to your druid level.
As a bonus action, you can choose one creature you can see within 120 feet of you and spend a number of those dice equal to half your druid level or less. Roll the spent dice and add them together. The target regains a number of hit points equal to the total. The target also gains 1 temporary hit point per die spent.
You regain all expended dice when you finish a long rest.

PERSONALITY TRAITS

-  I feel tremendous empathy for all who suffer.
-  I’m oblivious to etiquette and social expectations.


IDEALS

-  Greater Good. My gifts are meant to be shared with all, not used for my own benefit. (Good)


BONDS

-  I entered seclusion because I loved someone I could not have.


FLAWS

-  I am dogmatic in my thoughts and philosophy.


BACKSTORY


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