Ariaza

dserpente

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Created
3 years, 9 months ago
Creator
dserpente
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Profile


ARIAZA

Tiefling/Noble/Bloodhunter

IMG_URLHP 39%

Strenght 75%

Dexterity 60%

Constitution 60%

Inteligence 90%

Wisdom 60%

Charisma 50%

Luck 34%

Basics


Name Ariaza Cristina Fernandez del Lasso-Aragó
Alias Lady Ariaza of the House Aragó
Age 27 (6 March - 05:00h)
Gender Female (She/Her)
Origin Valais
Race Tiefling
Class Bloodhunter
Alignment Neutral Good
Height 175cm // 5’9”
Build Hourglass
Demeanor Sophisticated
Value $$$
HTML Eggy

"Carry out a random act of kindness,
with no expectation of reward,
safe in the knowledge that one day

 someone might do the same for you.."


Likes
  • Fashion
  • Horses
  • Plants
  • Arts
Dislikes
  • Darkness
  • Loneliness
  • Loud Noises
  • Crowds

Character


Social Reserved

Empathetic Logical

Dishonest Sincere

Serious Trivial

Cautious Risky

Strengths


Intelligent

Empathetic

Enthusiastic

Active

Flaws


Anxious

Naive

Passive-Aggressive

Delicate

Skills & Abilities


Position of Privilege
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.

Darkvision
Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Hellish Resistance
You have resistance to fire damage.

Infernal Legacy
You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Hunter's Bane
Beginning at 1st level, you have survived the Hunter’s Bane, a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (Survival) checks to track fey, fiends, or undead, as well as on Intelligence ability checks to recall information about them. The Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the feature’s effects..

Blood Maledict
At 1st level, you gain the ability to channel, and sometimes sacrifice, a part of your vital essence to curse and manipulate creatures through hemocraft magic. You gain one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice, and you can choose one of the blood curses you know and replace it with another blood curse, at 6th, 10th, 14th, and 18th level. When you use your Blood Maledict, you choose which curse to invoke. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by losing a number of hit points equal to one roll of your hemocraft die, as shown in the Hemocraft Die column of the Blood Hunter table. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood in their bodies are immune to blood curses, unless you have amplified the curse. You can use this feature once. Beginning at 6th level, you can use your Blood Maledict feature twice, at 13th level you can use it three times between rests, and at 17th level, you can use it four times between rests. You regain all expended uses when you finish a short or long rest. Show Less

Blood Curse of Binding
As a bonus action, you can attempt to bind a creature you can see within 30 feet of you that is no more than one size larger than you. The target must succeed on a Strength saving throw or have their speed be reduced to 0 and they can’t use reactions until the end of your next turn. Amplify. This curse lasts for 1 minute and can affect a creature regardless of their size. At the end of each of its turns, the cursed creature can make another Strength saving throw. On a success, this curse ends.

Crimson Rite
At 2nd level, you learn to invoke a rite of hemocraft within your weapon at the cost of your own vitality. Choose one rite from the Primal Rites list below to learn. As a bonus action, you can activate a crimson rite on a single weapon with the elemental energy of a known rite of your choice that lasts until you finish a short or long rest, or if you aren’t holding the weapon at the end of your turn. When you activate a rite, you lose a number of hit points equal to one roll of your hemocraft die, as shown in the Hemocraft Die column of the Blood Hunter table. For the duration, attacks from this weapon deal an additional 1d4 damage of the chosen rite’s type. This damage is magical, and increases as you gain levels as a blood hunter, as shown in the Hemocraft Die column of the Blood Hunter table. A weapon can only hold a single active rite at a time.

Primal Rites
Rite of the Flame. Your rite damage is fire damage.

Rite Focus
Beginning at 3rd level, your weapon becomes a core to your pact with your chosen dark patron. While you have an active Crimson Rite, you can use your weapon as a spellcasting focus (found in chapter 5 of the Player’s Handbook) for your warlock spells, and you gain a specific benefit based on your chosen pact (outlined below).

Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Inventory


Item Name [ effect ]
Use this section to describe inventory, such as weapons, armor, accessories, clothing, potions, treasure or anything else

Weapon 1 [ effect ]
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Weapon 2 [ effect ]
write a small descriptoin here

Armor [ effect ]
write a small descriptoin here

Accessory [ effect ]
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Treasure [ effect ]
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Misc [ effect ]
write a small descriptoin here

Summary


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Subheader

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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla ornare interdum massa, dignissim commodo ipsum dapibus et. Nullam venenatis nunc a tortor consequat, sed efficitur risus bibendum. Integer rhoncus cursus interdum. Duis tincidunt urna at elit mattis condimentum. Vivamus nec interdum tortor, eget fermentum diam. Nunc aliquam pulvinar quam vitae ullamcorper. Aliquam eu arcu at justo rutrum accumsan. Nullam eget felis sit amet eros convallis tincidunt dapibus non orci. Duis quis velit venenatis odio malesuada gravida non nec tellus. Nulla eget turpis quis nulla suscipit malesuada.

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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla ornare interdum massa, dignissim commodo ipsum dapibus et. Nullam venenatis nunc a tortor consequat, sed efficitur risus bibendum. Integer rhoncus cursus interdum. Duis tincidunt urna at elit mattis condimentum. Vivamus nec interdum tortor, eget fermentum diam. Nunc aliquam pulvinar quam vitae ullamcorper. Aliquam eu arcu at justo rutrum accumsan. Nullam eget felis sit amet eros convallis tincidunt dapibus non orci. Duis quis velit venenatis odio malesuada gravida non nec tellus. Nulla eget turpis quis nulla suscipit malesuada.

Relationships


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Akkra

[ relationship ]

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Lorenas

[ relationship ]

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Marona

[ relationship ]

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Mewon

[ relationship ]

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Pecan

[ relationship ]

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Valorie

[ relationship ]

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse sit amet massa blandit, fermentum enim a, scelerisque velit. Integer interdum urna ac dui sollicitudin sollicitudin.