Info


Created
3 years, 10 months ago
Creator
SleepyMoonstone
Favorites
5

Profile


 NAME
SORCERER & 3| DROW | NEUTRAL | OUTCAST

STRENGTH
(+1)
12

DEXTERITY
(+1)
12

CONSTITUTION
(+0)
10

INTELLIGENCE
(+3)
16

WISDOM
(+4)
10

CHARISMA
(+2)
14

SAVING THROWS

1         Strength
1         Dexterity
0         Constitution
3         Intelligence
4         Wisdom
2         Charisma


SKILLS

1          Acrobatics (Dex)
4          Animal Handling (Wis)
5          Arcana (Int)
1          Athletics (Str)
4          Deception (Cha)
3          History (Int)
8          Insight (Wis)
2          Intimidation (Cha)
3          Investigation (Int)
4          Medicine (Wis)
3          Nature (Int)
4          Perception (Wis)
4          Performance (Cha)
4          Persuasion (Cha)
3          Religion (Int)
1          Sleight of Hand (Dex)
1          Stealth (Dex)
4          Survival (Wis)

AC
11

INITIATIVE
12

SPEED
30


MAX HIT POINTS

18


PROFICIENCIES & LANGUAGES

Languages:
Common

Weapons:
Elven

Armor:
Ignan


FEATURES & TRAITS

Burnout -  An ashen elf treats fire damage as nonlethal damage instead. Fires seem to burn dimmer in the presence of an ashen elf.

Consuming Focus - Ashen elves may deal themselves 2 points of damage to receive a +1 bonus on an attack or save, or a +2 bonus on a skill check. They may do this as a free action.

Ignite - At 1st level, you gain the ability to start fires with a touch. As an action, you can magically ignite a flammable object you touch with your hand—an object such as a torch, a piece of tinder, or the hem of drapes.

Mantle of Flame - Starting at 1st level, you can unleash the phoenix fire that blazes within you. As a bonus action, you magically wreathe yourself in swirling fire, as your eyes glow like hot coals. For 1 minute, you gain the following benefits:
You shed bright light in a 30-foot radius and dim light for an additional 30 feet. Any creature takes fire damage equal to your Charisma modifier if it hits you with a mele eattack from within 5 feet of you or if it touches you.
 Whenever you roll fire damage on your turn, the roll gains a bonus to equal to your Charisma modifier.
 Once you use this feature, you can’t use it again until you finish a long rest.

PERSONALITY TRAITS

-  I’m a little suspicious, worried about being betrayed and caution of being assaulted.  


IDEALS

-  Live and Let Live – Meddling in the affairs of others only leads to trouble. 


BONDS

-  I wish that my loved ones had come with me when I was outcast.  


FLAWS

-  I cannot let go of the past and react poorly to reminders of my old life.  


BACKSTORY


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