Parry the Swordfish

Myrle

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Created
3 years, 8 months ago
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A Speed-Type swordfish Mobian who specializes in swimming and swordplay.

Some Details:

Physical

  • Parry's outfit is not optional.
    • Obviously he doesn't wear it if he's in the water, though.
  • His nose is very pointy. Things have a tendency to get stuck on it.
  • Parry goes everywhere with his sword. Sometimes this gets him into trouble.
  • Parry's boots may or may not have laces or buckles; draw him with whatever boots you like, so long as they're black!
  • The "whites" of Parry's eyes are not white; they should look a very pale or silvery blue.
  • Although he calls himself a swordfish, Parry is a marlin.
    • Swordfish just sounds cooler to him, plus it fits his swashbuckler aesthetic.
Personality
  • Parry is very boisterous and charismatic.
    • Sometimes this can come off as a little bit obnoxious.
    • He thinks of himself as a Casanova sort; while he can be charming, his ego tends to directly undermine this.
  • He is highly competitive, and is at his best when challenging himself against someone else.
    • This can also make him a bit combative towards those who equal or surpass him in skill.
    • As such, Parry is quite sensitive about his weaknesses.
  • He hates idleness, and always has to have something physical to do.
    • He has a tendency to tap his feet or drum his fingers when idle.
Universe-Specific
  • Parry is a Speed-Type Mobian, using his aerodynamic shape and sharp nose to slice though air and obstacle alike.
    • He isn't a Power-type, though; he can and has gotten his nose stuck in things he can't break.
  • Parry is the first mate and second-in-command of Team Leviathan, a band of mercenary-pirates sailing a ship of the same name.
    • He and the captain, Ark, are frequently at odds regarding who should be captain of the ship and the team.
    • Parry's job on the team is to scout out targets on land and underwater, lead the breach onto other ships, and steer the Leviathan.
  • When in possession of a Chaos Emerald, Parry becomes faster and more able to punch through objects.
    • With enough emeralds, he can "swim" through the air, able to turn on a dime and essentially have the physics of a fish in water a few inches above the ground.