Info


Created
3 years, 8 months ago
Creator
StarrySwirly
Favorites
7

Profile


....

Gender knife fight at 2am behind a 7/11
Pronouns They/them
Orientation Sapphic
Age 20
Height 5'7"
Species Variant human
Class Monk (Way of the Astral Self)
Alignment Lawful Neutral

Lorde - Yellow Flicker Beat

Seraphim "Seph"
Extroverted
Introverted
Instinctive
Calculated
Deceptive
Sincere
Indifferent
Emotional
Reserved
Affectionate
Cooperative
Lone wolf

Content
Attitude
XXXX
MBTI
Content
Archetype
Cat
animal comparison
Strenght
Dexterity
Constitution
Intelligence
Wisdom
Charisma


STRENGTHS


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WEAKNESSES


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Weapon name

Mastery

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Skill name

Difficulty
Mastery

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Skill name

Difficulty
Mastery

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Item name

Rarity

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Pre-campaign

"...To achieve something great"

Seph is from a peculiar orphanage dedicated to training great warriors. It's hard work to climb ranks enough to earn the respect of others, but the renown they achieve is worth it for most. The mask Seph wears signifies their low rank.

They were sent on a mission through the jungle as a rite of passage and discovered something wonderful inside. Goldwater monestary, a refuge for travellers near and far. The monks there were welcoming and kind, unlike their competitive and crowded upbringing. Seph decided to stay and train with the monks, telling themself it was a means to an end and nothing more, their mission still in mind: to achieve something great. The monks provided them with the mission to "retrieve the bones of Borri the Muted" a founder of the monaster.


Campaign 1

"It told them to leave, they listened."

Seph and Date are arrested for starting a bar fight and imprisoned in Cidna Mine. They investigate strange going’s-on and try to find a way out. Their activities come to a climax when the party discovers a mysterious hole in the middle of the mine. A fight begins when Seph throws a guard down the hole. In the middle of the chaos a monster appears, the False Hydra, a massive worm like creature with the ability to manipulate the memories and actions of others. The False Hydra releases the prisoners and becomes their patron, giving them the mission to bring it the head of the World Eater (the dragon ruler of the world)

Under the influence of the False Hydra, Seph became more and more suspicious of their partner, being fed lies that she wanted to steal all the glory of their mission from the monastery for herself. Eventually, it became too much, Seph left the party in the night. Not of their own accord, their mind too foggy to realize what was going on until after they got far enough that the worm's voice could not reach. They knew something truly dangerous was going on with those they left behind, and continued away to fetch help.

LIKES

  • Nighttime
  • Climbing
  • Quiet
  • Wind

DISLIKES

  • No personal space
  • Loud sounds
  • Corruption
  • Injury

Fears

  • Depths
  • Snakes