Eros

kale

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Created
3 years, 8 months ago
Creator
kale
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 EROS
BARD & 1 | AVARIEL | CHAOTIC NEUTRAL | ENTERTAINER (SINGER)

STRENGTH
(-2)
7

DEXTERITY
(+4)
19

CONSTITUTION
(+2)
14

INTELLIGENCE
(+2)
14

WISDOM
(+2)
14

CHARISMA
(+3)
17

SAVING THROWS

-2         Strength
6         Dexterity
2         Constitution
2         Intelligence
2         Wisdom
5         Charisma


SKILLS

6          Acrobatics (Dex)
4          Animal Handling (Wis)
2          Arcana (Int)
0          Athletics (Str)
5          Deception (Cha)
2          History (Int)
2          Insight (Wis)
5          Intimidation (Cha)
2          Investigation (Int)
2          Medicine (Wis)
2          Nature (Int)
4          Perception (Wis)
5          Performance (Cha)
5          Persuasion (Cha)
4          Religion (Int)
4          Sleight of Hand (Dex)
4          Stealth (Dex)
2          Survival (Wis)

AC
15

INITIATIVE
4

SPEED
30


MAX HIT POINTS

10


PROFICIENCIES & LANGUAGES

Languages:
Common, Elvish

Weapons:
Hand Crossbow, Longsword, Net, Rapier, Shortsword, Simple Weapons, Whip

Armor:
Light Armor

Tools:
Disguise Kit, Flute, Lute, Pan Flute, Viol, Glassblower's Tools, Painter's Supplies


FEATURES & TRAITS

Fey Ancestry - You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Trance - Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Darkvision - Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Social Division - Philosophy. Avariel colonies all divide their citizens by what approach to challenges they favor: combat or philosophy. While both are required for many issues (indeed, where one group fails, it becomes the responsibility of the other to succeed), this division is strict. When you create your character, choose which group you belong to. Within this faction, you'll find many similarly minded allies who will help keep you safe, clothe you, and feed you. If you're in trouble or require assistance with your goals, you can rely on these allies. All avariel need to know where to find their own kind. As a child you memorized the maps of all known colonies and the location of the hidden jungle city, the Aerie of the Snow Eagles, on the great glacier.

Bardic Inspiration - You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest. Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.

Ritual Casting - You can cast any bard spell you know as a ritual if that spell has the ritual tag.

By Popular Demand - You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.

PERSONALITY TRAITS

-  My people are so mythical, I can literally make up whatever story I want and others believe it. I do this often, just for fun.
 -  I change my mood or my mind as quickly as I change key in a song. 


IDEALS

-  Creativity. The world is in need of new ideas and bold action. 


BONDS

-  I want to be famous, whatever it takes. 


FLAWS

-  I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble. 


BACKSTORY


🏹 Equipment: Love Letter, x3 Costumes, Belt Pouch, Lute, Rapier, Pan Flute, Leather Armor, Dagger, Entertainer's Pack, Backpack, Bedroll, x5 Candles, x5 Rations, Waterskin, Disguise Kit
🏹 Spells: Dancing Lights, Vicious Mockery, Charm Person, Dissonant Whispers, Tasha's Hideous Laughter, Thunderwave

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