Zindri Crystalforge

BGArts

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Created
3 years, 9 months ago
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BGArts
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26396614_I3kJE0bImdwAiEQ.jpg?1600499291

 Zindri "Zin"
Crystalforge

WARRIOR
Class
NOBLE
Background
5
Level
DWARF
Race
CHAOTIC GOOD
Alignment
LURE OF THE ROAD
Background

 PROFICIENCY BONUS 

+3

 PASSIVE WISDOM (PERCEPTION) 

13

 STRENGTH 


+3
17

athletics +6

 DEXTERITY 


+2
14

acrobatics +2
sleight of hand +2
stealth +2

 CONSTITUTION 


+4
19

 INTELLIGENCE 


-2
7

arcana-2
history -2
investigation -2
nature -2
religion -2

 WISDOM 


+3
16

animal handling +6
insight +3
medicine +3
perception +3
survival +6

 CHARISMA 


0
10

deception +0
intimidation +0
performance +0
persuasion +0

 OTHER PROFICIENCIES 


Languages
  • Common
  • Dwalish
  • Khuzdul
Weapons
  • Simple/martial
Armor
  • light, medium, heavy, shields
Other
Dwarven Resilience

You have advantage on Saving Throws against poison, and you have Resistance against poison damage.

Darkvision

Accustomed to life Underground, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only Shades of Gray.

Dwarven Combat Training

You have proficiency with the Battleaxe, Handaxe, Light Hammer, and Warhammer.


Tool Proficiency

You gain proficiency with the artisan’s tools of your choice:  jewerymaker's tools


Stonecunning

Whenever you make an Intelligence (History) check related to the Origin of stonework, you are considered proficient in the History skill and add double your Proficiency Bonus to the check, instead of your normal Proficiency Bonus.


Bagpipes

You gain proficiency with the instrument of your choice:  Bagpipes (are you sure?)

 HP 


65

 TEMP HP 


65

 HIT DICE 


5d10

 ARMOR CLASS 


15

 SPEED 


25 ft

 INITIATIVE 


+2

 ATTACKS & SPELLCASTING 


Battleaxe1d20+9 1d8+6 Slashing
Handaxe1d20+8 1d6+5 Slashing
Kofbani1d20+10 1d8+7 Slashing


Action Surge
Take an extra action (use once/rest).
Second Wind
Regain 1d10 +3 HPs (use once/rest).
Two Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Dwarf-forged Weapon
A Dwarf-forged Weapon adds a +1 bonus to all attack and damage rolls made with it.
Dwarf-forged Armour
A suit of Dwarf-forged Armour causes all critical hits against its wearer to become normal hits.
Birthright
You have acquired a weapon of fine make and long lineage. Give your weapon a name. When you first acquire this weapon, you gain advantage on any Charisma (Intimidate) or (Persuasion) ability checks while you carry it. At 3rd level, the weapon grants a +1 bonus to all attack and damage rolls.

 INVENTORY 


Weapons
  • Battleaxe (x2)
  • Handaxe (x2)
  • Kofbani
Armor & Clothing
  • Dwarven Heavy Mail
  • Fine Clothing
  • Fur-lined Traveling Cloak
  • Ornamented Walking Stick
  • Comfortable Boots
  • Raven Crown
Food & Aid
  • 1 day rations
  • Mess Kit
  • Waterskin
Backpack
  • Bedroll
  • Rope
  • 10 Torches
  • Tinderbox
Misc
  • Gold Signet Ring ᛝ
  • 5 Warg Teeth
  • 1 Wolf Tooth
  • 1 Wolf Pelt
  • 2 Pretty Stones
  • Dwarven Toy

 CURRENCY 


0
CP
47
SP
3
GP

 PERSONALITY TRAITS 


  • If  you don't know her: Seems grumpy and to the point unless drinking then  she'll loosen up  and make jokes and tells stories. If you ask her  gender, she will  pointedly ignore you.
  • If you know  her: Gruff  mom that would do anything for her children. Really good  sense of humor  and loves to tell a story-no matter how true it is.  Patience goes  pretty far but there is a line. Pretty grounded  individual.

 IDEALS 


Worships  Mahal (Aulë).

Values money before people she doesn't know.

Isn't fond  of elves, especially those from Mirkwood.

Loyal to the King  Under the  Mountain.

 BONDS 


She has a twin brother Svior that is also a wandering merchant, as well as family back home finally in Erebor.

 FLAWS 


When she gets angry, it's hard for her to calm down.

Hardheaded. 

Untrusting.

 FEATURES & TRAITS 


OgreKiller (feat)
You're getting good at killing ogres. +1 attack on any ogre
Raven of the Mountain
You have befriended a raven of the ancient breed living around the Lonely Mountain. Long-lived and able to speak the Common Tongue, these birds are often wise companions, bound to your kin by ties of old friendship.
Usually, the raven is eager to please you, but an unusual or less than reasonable request might put their faithfulness to the test and require a DC 15 Charisma (Persuasion) ability check. The raven does not ask for anything in return, but repeated requests over a short time might sooner or later lead him to feel entitled to compensation.
 A raven flies at an average speed of 30 miles per hour, and can be sent out on tasks.
65
Age
Late Winter of 2877
Born
Female (She/Her)
Gender
4'11"
Height
Sturdy
Build
Erebor
Homeland
Jewelry Merchant
Profession
Gruff
Disposition

Notes


Distinctive Quality: Hardy. Your body is used to long hours on the road. You are rarely tired and you weather extreme conditions well.

Specialty: Story-telling. You’ve heard many stories while on the road and you have a gift for imparting them to others.

Hope: Absence makes the heart grow fonder; only by leaving the familiar can we better appreciate it.

Despair: I can never forge strong bonds; I’m always on the move.

Appearance


Brown curly hair plaited and beaded; beard that is gathered into a  bead; thick eyebrows. Blue-green eyes with long lashes. Light skin  that's tanned from travel. Very hard to determine her gender.

Wears  mostly men's clothes in a geometric patterned blue-green color with  copper metal accents. Fur boots. Wears hexagonal jewelry in hair, ears,  and neck. Wears a gold family signet ring.

Voice is tenor with ability to go higher.

Background


Her  family is an old Longbeard family originally from Erebor (the Lonely  Mountain) who sought refuge in in the Iron Hills during the rein of  Smaug the Terrible. Zindri was born at the end of the Winter of TA 2877.  She became a traveling merchant of her crystal jewelry at age 50; her twin brother Svior coming with her as an escort and fellow merchant. She was in Ered Luin (the Blue Mountains) when she got word that her homeland was reclaimed, but in doing so, it had claimed her father's life. Her mother wrote begging her children to come home. Zin heeds her mother's words, hurrying towards home with a pony with part of her jewelry stock still packed on it, and leaves her brother behind with the  rest of their wares.

Right before making it to Bree, the  pony with her wares spooked and ran. She is hoping to either find word about it or work to make up what she has lost, as her coin purse is not heavy enough for her to make it all the way home.

Her axes are made by her father and are very important to her, especially with word that he has met his end. He was the one to teach her and her brother how to properly use an axe, though she hasn't needed to use this skill much. Her secondary name is an honor to her craft, carving crystals into pretty jewelry and trinkets.

Traveling Party- The improbable journey  


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Bandobras Took

Hobbit that hired the rest as body guards. There's something fishy to this gentlehobbit, he knows more than he says and that's probably not his real name. Has something magical in his pocket.

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Hugo Spoonfull

A young hobbit, only 30 years of age. A beginner in potion-making and an aspiring scholar of healing, who wishes to meet a true master of his craft.

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Beriadanwen Raina

Grey elf loyal to the House of the Golden Flower. Not much of a talker, seems a bit cold at first but is a devoted friend  to those she can trust. Strong-willed and a bit stubborn.

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Eradan
the ranger

A 23 years old Ranger of the North who is haunted by his dreams as they resemble the reality a little bit too much. Terrible shot.

Family


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Svoir

Zin's twin brother. The softer and kinder of the two. Voted most likely of the twins to get a husband.

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MÁr

Twins' mother. Of a noble line and a good noblelady. Expects her children to marry accordingly despite not marrying up herself.

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FRÓr 

Twins' father. Died from his woulds from the Battle of the Five Armies. His burial is the whole reason Zin is trying to travel back to Erebor.

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Haldor

Már's brother and twin's gay uncle. He is currently taking care of settling the family estate inside of the recently won Erebor.

Relationship Code by AviCode