Spooks

Simpz

Info


Created
3 years, 6 months ago
Creator
Simpz
Favorites
2

Profile


Name: Spooks

Age Died: Unknown
Punk Age: 9 years
Mental Age: 30 years

Gender: They/Them

Sexuality: Bisexual

Race: Stitchpunk


NATURE

Mannerisms: Shifty-eyes when nervous, flexes their hands when about to attack or jump

Likes: Scaring people, peace and quiet, bone chimes! Chilly mornings. Learning new things.

Dislikes: Beast / Punks trespassing into their graveyard, people touching their things, being scared / startled (That's their thing!)


Positive Traits: Enthusiastic, Resourceful, Whimsical

Negative Traits: Childish, Impatient, Chaotic

Hobbies: Scavenging, Stealing, Messing with people


Alignment: Chaotic Neutral

Personality Type

Spooks is definitely a troublemaker by heart and desires nothing more than to cause a particular type of mayhem to those they deem interesting enough to do so. They'll certainly attack and kill anything that happens to get on their nerves enough, but to those they enjoy getting a rise out of they'll certainly keep them alive. Taunting and teasing up until they get bored and wander off elsewhere to find something new and interesting to play with. It's always a game to them really, cat and mouse is their favorite. If they have a target they're after and someone else happens to try and snatch them up before them, Spooks will do all they can to snatch them right back. They hate it when people try to take away or save their prey.

Towards strangers Spooks is generally observant from afar but isn't a stranger to getting up close and personal once they've startled their newfound acquaintance. They'll prance around and keep their distance if the other tries to swing at them, but overall they will initiate in conversation throughout their exchange. Asking them random questions up until they begin to really have some fun. Or until something else happens to get their attention. They'll even kidnap people sometimes just out of loneliness if they happen to miss their home for long enough.

With any 'friends' they happens to keep around, Spooks will hang around them and offer the occasional tease, doing tricks and trades. Most definitely finding an appeal of sorts with whoever they deem worthy to be their friend. They have a particular pickiness when it comes to certain people. But they happen to enjoy teasing those that are either skittish or hard to scare overall. They love a challenge when it comes to scaring those they find that they have a hard time spooking.

When it comes to attackers or those that hold a similar sense of hysteric's as they do, Spooks won't hesitate to engage with them with a fight should they start one. For starters, they love to 'play' with their prey. And when it comes to finding an equally insane personal, Spook's considers its a challenge. Their ego is a bold one, that they brandish and find it rather distasteful when they have to share the same space with other competition.

In general, one of the things Spooks likes is learning new things, just in general. Random bits of info of just about anything, especially things he happens to like, are certainly on their list of appealing things. So if you happen to be in need of info and are willing to dare tread on their turf, so long as you have some good info in mind to trade, you might be able to get something good from them in exchange.


POWERS

Out of 10

Dexerity: [7] [They're quick on the draw]
Speed: [6] [They're pretty fast on their feet]
Wisdom: [5] [They're smart but their attention is severely easy to get]
Strength: [5] [They're strong enough to take on those over half their size]

Weapon: Thread & Needle

Description: Spooks tends to carry around a spool of thread and several needles. And will often use them to create traps with them to trick their prey. If they happen to be falling, they will throw their needles to grab onto a stable surface and swing around.

Weakness: Not touching the string is pretty much the only way to avoid them. Cutting one could trigger another.

Traps
Wicked Web: If given enough time, Spooks will create an elaborate web of strings that are connected to an assortment of tricks.

Tripwire: While chasing prey, Spooks will throw needles to catch their prey off guard and trip them up.

Noose: If their target is on run for them then they'll probably attempt to snare the other with a noose by hanging several around.


SOCIAL

Occupation: Collector of Trinkets, Terrorizer of many.

Favorite Color: Purple / Black

Favorite Possession: Their bone collection

Favorite Weapon: Claws / Needles

Favorite Animal: They have an odd affinity for cats


HISTORY

Education: Old textbooks and broken memories

Background

Having awoken in a columbarium, they sought refuge there amongst the dead. Their mind broken and shattered like a beast up until they slowly began to recall vague memories and mannerisms. Throughout their time alone they read books and learned to survive. They were made from a split arrangement of souls. The history isn't clear, but it lead to them having a split personality.

They met a few passerby's that happened upon their little sanctum, and in turn it was how they figured out just how much they enjoyed messing with people.


FAMILY

Relationships: None


FRIENDS

None.


EXTRA NOTES