Basic Info
-
Date Created
-
2020 Oct 22
Profile
Name: Levir (leh-veer)
Race: Mousefolk
Class: Druid (circle of wild fire)
Lvl.: 6
Background: Folk Hero (sentient tree guard, I trained the trees to use farm implements as weapons against a tyrant's soldiers.)
Alignment: Chaotic Neutral
Gods/loyalties: Firelord Garyx
HP: 48
Str: 10 +0
Dex: 12 +1
Con: 14 +2
Int: 8 -1
Wis: 15 +2
Cha: 10 +0
Intelligence saving throw: +2
Wisdom saving throw: +5
PROFICIENCY +3
Skills: (+7 to all) animal handling, survival, perception, insight
Weapons: clubs, daggers, darts, javelin, maces, quarterstaffs, scimitars, sickles, slings, spears
Armor: light
Tools: land vehicles, artison tools
FEATS: elemental adepts https://bit.ly/2IXkaeg
EQUIPMENT
Weapons: quarterstaff, short bow/arrows
Armor: leather
Money: 10g
Other notable items: shovel
APPEARANCE: 3'4" skinny, brown and white, big ears, tail, male, 44lbs
PERSONALITY: https://bit.ly/3oijKzi
- General Overview: Really shy and withdrawn but gets offended easily and rages/destructive
- Personality trait: I'm confident in my own abilities and do what I can to instill confidence in others.
- Ideals: Might. If I become strong, I can take what I want – what I deserve.
- Bonds: A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.
- Flaw: I have a weakness for the vices of the city, especially hard drink.
Spells / Abilities
http://dnd5e.wikidot.com/spells:druid
Cantrips:
- Produce Flame - throw 30ft, 2d8 fire dmg
- Create Bonfire - 60ft range, enemy dex saving throw or 2d8 fire dmg
Circle of Wildfire Abilities: https://bit.ly/37u7dmo
- Wildfire spirit- summonable 2d10 fire dmg
- Flame send (bonus action) - 30ft range, 1d6 +2 fire dmg
- Flames of Life
- Spread flames out from dead body, when touched 2d10 +2 healing or fire dmg (I choose)
- Scorching Ray
- 3 rays can be hurled at 1-3 opponents for 2d6 fire dmg, 120ft range
- Fireball
- I point at something and there is an explosion of flame. Each creature in a 20-foot radius must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.
- Locate Plants/Animals
- Describe or name a specific kind of beast or plant. You learn the direction and distance to the closest creature/plant of that kind within 5 miles.
- Plant Growth
Features: http://dnd5e.wikidot.com/goblin
- Fury of the Small - When you damage a creature bigger than you with an attack/spell, you can cause the attack/spell to deal extra damage equal to your level. Recharges after short or long rest.
- Nimble Escape - You can take the Disengage or Hide action as a bonus action on each of your turns.
- Darkvision, 60ft