Ada Edrom (Pathfinder Sheet)

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Profile


Ada Edrom

agent of edgewatch
Name ada edrom
Gender/Pronouns female (she/her/hers)
Age/Birthday 23 years old, 10 Elastus, 4697
Species human
Orientation/Status heterosexual, single
Height 5'5"
Body Build slim
Unique Features burn scar on inside of left hand
Origin/Home absalom
Personality patient with people, but not with her enviroment. anxious when others are injured, but doesn't care about herself to the same extent. wants to do actual good unlike what she observed from others growing up.
Class/Occupation guard
Alignment neutral good
Game/Campaign agents of edgewatch (pathfinder 2e)

Details

Languages

 Common  


Notable Items

 A staff, small designs whitled into it sporadically.

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About

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Story

She grew up seeing the hypocrisy of the religious people within her city, and although she still worships a god, she distrusts anyone who is religious. She wants to do good in the world that she always felt she should have seen when she was younger.

Grew up as a follower of Irori, and originally was intending to be a healer, but ended up joining Edgewatch instead.

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[the city of absalom]

Notable Characters

The Party

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Brazkip

Description


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Hydriel

Description


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Namarie Silverlight

Description


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Simo Egieyi

Description


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Lerrant

Description


LVL
1
Monk
Alignment
NG
STR
10
+ 0
DEX
14
+ 2
CON
12
+ 1
INT
12
+ 1
WIS
16
+ 3
CHA
14
+ 2
AC
17
Reflex
+7
Init Percept
+6
Fortitude
+6
Init Stealth
+2
Will
+5
HP
19
Speed
25
Melee
+0
Ranged
+2

Combat Feat Bonus
Unarmed Attack   Meelee
Fists
Dmg 1d6Crit 20 x2

Bludgeoning , nonlethal.
+5 | +1 | -3
Light Simple   Meelee
Staff
Dmg 1d4Crit 20 x2

Bludgeoning . 1d8 two-handed.
+3 | -2 | -7

Skills

Acrobatics  5 (T)
Arcana  4 (T)
Athletics  0
Crafting  1
Deception  2
Diplomacy  5 (T)
Intimidation  2
Lore: Irori  4 (T)
Medicine  6 (T)
Nature  3
Occultism  1
Perception  6 (T)
Performance  2
Religion  6 (T)
Society  4 (T)
Stealth  2
Survival  3
Thievery  2

Skills & Feats

Languages

 Common  


Cooperative Nature

The short human life span lends perspective and has taught you from a young age to set aside differences and work with others to achieve greatness. You gain a +4 circumstance bonus on checks to Aid.

Quick Identification

You can Identify Magic swiftly. You take only 1 minute when using Identify Magic to determine the properties of an item, ongoing effect, or location, rather than 10 minutes. If you’re a master, it takes a 3-action activity, and if you’re legendary, it takes 1 action.

Wolf Stance

You enter the stance of a wolf, low to the ground with your hands held like fanged teeth. You can make wolf jaw unarmed attacks. These deal 1d8 piercing damage; are in the brawling group; and have the agile, backstabber, finesse, nonlethal, and unarmed traits. If you’re flanking a target while in Wolf Stance, your wolf jaw unarmed attacks also gain the trip trait.

Inventory

Items

  •  Adventurer's pack (7SP)
  •  Antidote Elixir - Lesser (3GP)
  •  Antiplague Elixir - Lesser (3GP)
  •  Healer's tools (50SP)
  •  Healing Potion - Minor (4GP)
  •  Religious symbol - Wooden (1SP)
  •  Staff

Equipment

  •  Clothing - Ordinary