Chloe

mujina7569

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Created
3 years, 4 months ago
Creator
mujina7569
Favorites
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Profile


Chloe

  • Ranger
  • Class
  • Outlander
  • Background
  • 3
  • Level
  • Half-Elf
  • Race
  • True Neutral
  • Alignment
  • -Lv 3 EXP-
  • Experience Points

Strength

14

+2

Dexterity

18

+4

Constitution

10

+0

Intelligence

11

+0

Wisdom

15

+2

Charisma

11

+0

+2
Proficiency
0
Inspiration
Saving Throws
+4Strength
+6Dexterity
+0Constitution
+0Intelligence
+2Wisdom
+0Charisma
Skills
+4Acrobatics (Dex)
+4Animal Handling (Wis)
+0Arcana (Int)
+4Athletics (Str)
+0Deception (Cha)
+0History (Int)
+4Insight (Wis)
+0Intimidation (Cha)
+0Investigation (Int)
+2Medicine (Wis)
+2Nature (Int)
+4Perception (Wis)
+0Performance (Cha)
+0Persuasion (Cha)
+0Religion (Int)
+6Sleight of Hand (Dex)
+4Stealth (Dex)
+4Survival (Wis)

15

Armor

+4

Initiative

30ft

Speed

Hit Points
22
Hit Dice
2d8
Favorite Attacks
NameBonusDamageType
Crossbow Shooting+41d10Piercing
Slash+41d6Slash, Piercing, Blunt
Equipment
NameSummaryAttuned
LeatherLight Armor; AC 11+ Dex modifier; 10 lbs
CloakLeather Cloak
Short SwordsFinesse, Light; 1d6 piercing; 2 lbs
Crossbow, HeavyAmmunition, Heavy, Loading, (Range 100/400), Two-Handed; 1d10 piercing; 18 lbs
Crossbow Bolts (Wood)Ammunition; 18 ea; 1 1/2 lbs
Bolt (Iron Head)Ammunition; 20 ea; 2 1/2 lbs
Money
CPSPEPGPPP
00020
Proficiencies
Light Armour
Medium Armour
Heavy Armour
Simple Weapons
Martial Weapons
Shields
Common Language
Elvish Language
Sylvan Language
Musical Instrument: Leaf
-
-
About

Personality Traits


เป็นครึ่งเอลฟ์ที่ค่อนข้างเงียบ ถ้ามีใครสนทนาด้วยก็จะพูดคุยตอบกลับไป ว่างๆมักจะเก็บสมุนไพร ของป่าไปขายในเมือง

Ideals


อยากจะท่องสำรวจโลก

Bonds


มีนกฮูกที่ต้องดูแล

Flaws


เหม่อลอยเมื่อตอนออกเดินทาง เมื่อใช้ทักษะด้าน Survival ในการนำทางติด Disadvantage และ Disadvantage Perception การรับรู้สิ่งรอบข้าง แต่จะไม่เกี่ยวขึ้นกับสถานที่ๆ รู้ว่ามีอันตรายเช่นลงดันแล้วระวังตัว

Storage
Staff
Hunting Trap 3 ea
Bed Set
Roost (Owl Rest)
Book and Quill
Dried Food 3 ea
Fishing Rod
Butterfly Net
Racial Traits
Darkvision
Fey Ancestry
Backstory

ครึ่งมนุษย์-เอลฟ์ที่ถูกเก็บมาเลี้ยง โดยครึ่งมนุษย์-มังกร ตั้งแต่ยังแบเบาะ จากรถม้าที่ถูกมอนสเตอร์โจมตี และอาศัยอยู่ในป่าด้วยกันตลอดมา เมื่อเริ่มโตขึ้นก็เก็บของป่าเข้าไปขายในเมือง จนกระทั่งวันหนึ่งในขณะที่กำลังเอาของไปขายตามปกติก็ได้ยินเรื่องของการผจญภัย จึงเกิดความอยากที่จะออกผจญภัยบ้าง

Appearance
  • 18
  • Age
  • 182 cm.
  • Height
  • 65 kg.
  • Weight
  • -
  • Distinguishing Marks
  • Orange (Gold)
  • Eyes
  • Pale
  • Skin
  • Silver Light Brown
  • Hair
  • -
  • Scars

Praesent a varius enim. Nullam sed iaculis dui, sit amet egestas est. Etiam et turpis ac nibh aliquam dictum. Vivamus sed vulputate nisl. Nullam at enim cursus, ultricies metus a, condimentum orci. Cras vel dignissim ipsum, ac efficitur purus. Proin ac dapibus erat. Phasellus lectus lorem, tempor vitae ullamcorper nec, tristique nec magna. Nulla interdum, purus vel vulputate maximus, nisl ligula interdum felis, non sagittis dolor nisl eu orci. Curabitur eget enim turpis. Curabitur a dignissim arcu. Vestibulum non nunc ex. Duis dictum vehicula urna at scelerisque.

Class Features
  • Favored Enemy: Beast 1st lvl

Have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.

Advantage on Wisdom (Survival) checks to track favored enemies, as well as on Intelligence checks to recall information about them.

When gain this feature, also learn one language of choice that is spoken by favored enemies, if they speak one at all.

  • Natural Explorer: Forest / Arctic (INT Only) 1st lvl

Particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. When make an Intelligence or Wisdom check related to favored terrain, proficiency bonus is doubled if using a skill that are proficient in.

While traveling for an hour or more in favored terrain, gain the following benefits:

  • Difficult terrain doesn’t slow group travel.
  • Group can’t become lost except by magical means.
  • Even when engaged in another activity while traveling (such as foraging, navigating, or tracking), remain alert to danger.
  • If traveling alone, can move stealthily at a normal pace.
  • When forage, find twice as much food as normally would.
  • While tracking other creatures, also learn their exact number, their sizes, and how long ago they passed through the area.


  • Fighting Style: Archery 2nd lvl

Gain a +2 bonus to attack rolls make with ranged weapons.

  • Spellcasting 2nd lvl

Learned to use the magical essence of nature to cast spells, much as a druid does.

  • Spell save DC = 8 + proficiency bonus + Wisdom modifier
  • Spell attack modifier = proficiency bonus + Wisdom modifier


  • Ranger Archetype: Beast Master (Wolf) 3rd lvl

Gain a beast companion that accompanies on adventures and is trained to fight alongside. Choose a beast that is no larger than Medium and that has a challenge rating of 1/4 or lower. Add proficiency bonus to the beast’s AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient in. Its hit point maximum equals its normal maximum or four times ranger level, whichever is higher. Like any creature, the beast can spend Hit Dice during a short rest.

The beast obeys commands as best as it can. It takes its turn on initiative. On turn, can verbally command the beast where to move (no action required). Can use action to verbally command it to take the Attack, Dash, Disengage, or Help action. If don’t issue a command, the beast takes the Dodge action. Once have the Extra Attack feature, Can make one weapon attack yourself when command the beast to take the Attack action. While traveling through favored terrain with only the beast, Can move stealthily at a normal pace.

If incapacitated or absent, the beast acts on its own, focusing on protecting and itself. The beast never requires command to use its reaction, such as when making an opportunity attack.

If the beast dies, Can obtain another one by spending 8 hours magically bonding with another beast that isn’t hostile, either the same type of beast as before or a different one.

  • Gain the aid of a beast companion, allowing to command it to take action both in and out of battle, and grant it bonuses based on proficiency bonus.
  • Command beast to take non-attack actions as a bonus action.
  • Command beast to attack more than once when it takes the Attack action.
  • Allow the spells cast on self to also affect beast companion.


  • Primeval Awareness 3rd lvl

Can use action and expend one ranger spell slot to focus awareness on the region around. For 1 minute per level of the spell slot expend, Can sense whether the following types of creatures are present within 1 mile (or within up to 6 miles if in favored terrain)

  • Ability Score Improvement 4th lvl

Increase one ability score by 2, or increase two ability scores by 1. As normal, Can’t increase an ability score above 20 using this feature.

  • Extra Attack 5th lvl

Attack twice, instead of once, whenever take the Attack action on turn.

  • Favored Enemy Improvements 6th lvl

One additional favored enemy, as well as an associated language.

  • Natural Explorer Improvements 6th lvl

One additional terrain types.

  • Ranger Archetype Feature: Exceptional Training 7th lvl

On any of turns when beast companion doesn’t attack, can use a bonus action to command the beast to take the Dash, Disengage, or Help action on its turn. In addition, the beast’s attacks now count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

  • Ability Score Improvement 8th lvl

Increase one ability score by 2, or increase two ability scores by 1. As normal, Can’t increase an ability score above 20 using this feature.

  • Land’s Stride 8th lvl

Moving through nonmagical difficult terrain costs no extra movement. Can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.

In addition, have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.

  • Natural Explorer Improvement 10th lvl

One additional terrain types.

  • Hide in Plain Sight 10th lvl

Can spend 1 minute creating camouflage for self. Must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create camouflage.

Once camouflaged in this way, can try to hide by pressing self up against a solid surface, such as a tree or wall, that is at least as tall and wide as. Gain a +10 bonus to Dexterity (Stealth) checks as long as remain there without moving or taking actions. Once move or take an action or a reaction, must camouflage yourself again to gain this benefit.

  • Ranger Archetype Feature: Bestial Fury 11th lvl

When you command beast companion to take the Attack action, the beast can make two attacks, or it can take the Multiattack action if it has that action.

  • Ability Score Improvement 12th lvl

Increase one ability score by 2, or increase two ability scores by 1. As normal, Can’t increase an ability score above 20 using this feature.

  • Favored Enemy Improvement 14th lvl

One additional favored enemy, as well as an associated language.

  • Vanish 14th lvl

Can use the Hide action as a bonus action on turn. Also, can’t be tracked by nonmagical means, unless choose to leave a trail.

  • Ranger Archetype Feature: Share Spells 15th lvl

When cast a spell targeting self, can also affect beast companion with the spell if the beast is within 30 feet.

  • Ability Score Improvement 16th lvl

Increase one ability score by 2, or increase two ability scores by 1. As normal, Can’t increase an ability score above 20 using this feature.

  • Feral Senses 18th lvl

Gain preternatural senses that help fight creatures can’t see. When attack a creature can’t see, inability to see it doesn’t impose disadvantage on attack rolls against it.

Also aware of the location of any invisible creature within 30 feet provided that the creature isn’t hidden from and aren’t blinded or deafened.

  • Ability Score Improvement 19th lvl

Increase one ability score by 2, or increase two ability scores by 1. As normal, Can’t increase an ability score above 20 using this feature.

  • Foe Slayer 20th lvl

Become an unparalleled hunter of enemies. Once on each of turns, can add Wisdom modifier to the attack roll or the damage roll of an attack make against one of favored enemies. Can choose to use this feature before or after the roll, but before any effects of the roll are applied.

Spell ATK Bonus
4
Spell Save DC
12
Cantrips Known
-
Magic Item
NameSummaryAttuned
--
Cantrips and Spells Known
1stCure Wounds
1stGoodberry
1stHail of Thorns
1stSpeak with Animals
2ndAnimal Messenger
2ndLesser Restoration
2ndPass without Trace
3rdSpeak with Plants
3rdProtection from Energy
3rdWater Breathing
4thFreedom of Movement
4thConjure Woodland Beings
4thStoneskin
5thCommune with Nature
5thTree Stride
Spell Slots
1st lvl
2nd lvl

3rd lvl

4th lvl

5th lvl


Component Pouch
Waterskin
Bird Flake 6 ea
Map
Healing Herb 5 ea
Flint and Steel
Lead
Compass
Dry Meat 3 ea

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