Info


Created
3 years, 4 months ago
Favorites
0

Profile


«»«««↢« Arlynn Wolfkin »↣»»»«»
shifter «» level 7 ranger «» outlander «<·>» they/them «» ace/aro
Personality and Backstory
reserved «» protective «» socially oblivious «» instinct-driven
(WIP)
«»«««↢« Character Sheet »↣»»»«»
Stats
STR - 12

+1

DEX - 17

+3

CON - 13

+1

INT - 10

0

WIS - 16

+3

CHA - 9

-1

Skill Proficiencies
Proficiency Bonus - +3
Passive Perception - 13
Saving Throws
Strength
+3
Dexterity
+5
Skills
Acrobatics

+6

Animal Handling
+6
Athletics
+4
Nature
+3
Perception
+6
Stealth
+6
Survival
+6
Skills & saving throws not listed here use the character's base stats
Other Proficiencies
Languages - Common, Wolf, Gnomish, Elvish
Armor & Weapons - Light + medium armor, shields, simple + martial weapons
Miscellaneous - Singing, artist's tools
Skills and Abilities
Darkvision
Shifting
Favored enemy- beasts, Dissonant creatures
Natural explorer- forest
Archery fighting style
Beast master archetype
Combat
Armor Class
14
(15 in wooded areas)
Initiative
+3
Speed
35 ft
Hit Points
61
Hit Dice
9d10
WeaponAttack BonusDamage
Dagger+61d4+3 piercing
Longbow+81d8+3 piercing
Quarterstaff+41d6/1d8+3 bludgeoning
Magic
Spellcasting Ability
Wisdom
Spell Save DC
14
Spell Attack Bonus
+6
Level 1 Spells (4 slots)
Hunter's Mark
Detect Magic
Speak With Animals
Level 2 Spells (3 slots)
Pass Without Trace
Animal Messenger
Inventory
Money
CP - 0SP - 0
EP - 0
GP - 24PP - 0
Equipped Armor
Leather armor, enchanted cloak
Dagger x2
Longbow
Arrow x20
Quarterstaff
Hunting trap
Traveler's clothes
Explorer's pack
Books x???
Dissonant dagger
Small shield
Old sketchbook

«»«««↢« Ash »↣»»»«»
wolf «» Arlynn's beast companion «<·>» he/him

Personality
loyal «» amiable «» curious
Stats
STR - 12
+1
DEX - 15
+2
CON - 12
+1
INT - 3
-4
WIS - 12
+1
CHA - 6
-2
Skill Proficiencies
Proficiency Bonus - +3
Passive Perception - 13
Skills
Perception
+4
Stealth
+5
Combat
Armor Class
14
Initiative
+2
Speed
40 ft
Hit Points
28
Hit Dice
2d8
Attack
Attack Bonus
Damage
Bite
+5
2d4+3 piercing
Abilities
Advantage on hearing- or smell-based perception checks
Advantage on attack rolls if an ally is within 5 ft