Zarek
CosmicRamune
- Created
- 3 years, 3 months ago
- Creator
- CosmicRamune
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- 0
Profile
Lokexire
About
WIP.
Trivia
- His lifespan is up to 1000 years.
- He doesn't have nostrils so he cannot smell anything.
- He gets sleep paralysis so he either avoids sleeping or sleeps while sitting.
- He's bad at calendar and geography.
WIP
MORE INFO
Profile
Nickname | Zar |
Gender | Male |
Age | 300s |
Orientation | AroAce |
Specie | Xidrai |
Occupation | Runaway |
Alignment | Chaotic Neutral |
About
WIP
Strengths
- WIP
- WIP
- WIP
Weaknesses
- Stubborn
- Tired
- Confused
Stats
stamina | |
strength | |
defense | |
magic | |
resistence | |
skill | |
agility |
Abilities
Gem on the forehead | A magical diamond shaped orange gem that can do telekinesis and magic detection. They're common abilities and with the gem damaged he's completely vulnerable so he tries his best to protect it. | |
Blue Pyrokinesis | A blue mystical fire ability. While not very experienced, he knows how to create fire in the size of a palm. Few advantages he has are to detect the presence of fire, fireball, self-healing, gaining strength from fire and heat resistance. Sometimes combines fire with crystal. | |
Crystal Manipulation | Crystals that seem to be generated out of nowhere but are from his body. Far more experienced than with blue fire. Commonly used for long range attacks or defense. Can also empower and energize any item/weapon of choice with crystals. | |
Potion Manipulation | He can craft potions from his collections. His common potions are healing, boost and restoration, however he also places them into items to turn them into weapon or shield. | |
Crystal Magic | The usage of magical crystals/gems the gives variety of abilities. He's dependent on said abilities in crystals/gems in order to use them. | |
Spell Casting | The ability to cast spells. It's not used as much as potions and crystals/gems but are used for things that his own abilities can't do. He has a small notebook written with spells to read when needed. | |
Hyper Hill Climbing | His insectoid side gives him the ability to climb on rocky mountains with ease. However he can't climb on smooth surfaces or slippery rocks. |
Design Notes
WIP
-Will be done soon-
Reference
Feign • Blunt • Softie
Gem on his forehead
A magical diamond shaped orange gem that can do telekinesis and magic detection. They're common abilities and with the gem damaged he's completely vulnerable so he tries his best to protect it.
Telekinesis: With the gem he can lift up anything and anyone.
- He however has trouble either focusing separate objects or keeping anything heavy for too long.
- He's still practising while moving around or multitasking.
- Has trouble lifting himself up.
Magic Detection: With the gem he can sense the presence of magic/magical energies and even gain the detailed understanding about the magic/magical energies he is sensing, including the amount/size of magic/magical energies he is sensing and whether they are hidden.
- While he already can sense its presence, he needs to focus when he wants to get further details, including the location. At that moment, he closes his eyes and the eye appears on his gem.
- It takes a lot more focus for hidden magic/magical energies. It causes headache when he's focusing for too long to identify it.
- He depends on studying what kinds of magic/magical energies they are, so even through readings he might not even be able to know what they are if he's never seen them before.
- If a magic presence is too strong, he either avoids reading it or cuts his time short and keep his distance from it to avoid developing his obsession.
[!] If his gem is cracked the abilities won't function as desired.
[!] If shattered, he cannot use them at all and his life is at absolute risk.
- The side effects are headaches, dizziness, fever and nausea.
- The gem heals itself in 3 weeks.
- When shattered, he flees or plays dead.
Blue Pyrokinesis
A blue mystical fire ability. While not very experienced, he knows how to create fire in the size of a palm. Few advantages he has are to detect the presence of fire, fireball, self-healing, gaining strength from fire and heat resistance. Sometimes combines fire with crystal.
Self-Healing Fire: The ability to heal by using fire.
- Can be healed in seconds, healing big and deep injuries has thus far lasted to 30 seconds.
- Healing ability is absoltely useless if he's drowning or suffocating.
Fire Ball Projection: The ability to create fireballs of different sizes and throw them, causing the targets to burst into flames.
- He's still learning and can only create in a size of a palm.
- He can only throw them 15 - 20 feet far.
- Ability is nullified in locations that fire cannot exist (underwater).
Fire Detection: The ability to sense the presence of heat/fire in one's vicinity.
- Dependent on natural senses.
- Needs to concentrate to determine the location of a specific form of heat sources.
Fire Empowerment: The power to gain strength from flames/fire.
- Freezing, Ice Manipulation and Water Manipulation are highly effective against this power.
- Being in cold weakens him.
Heat Resistance: The power to survive in extreme high temperatures, up to 100°C/212ºF.
- Resistant only to the temperature, not other effects, such as smoke.
- There may be a limit to how much heat he can withstand/tolerate.
- Only works for a limited amount of time.
Crystal Manipulation
Crystals that seem to be generated out of nowhere but are from his body. Far more experienced than with blue fire. Commonly used for long range attacks or defense. Can also empower and energize any item/weapon of choice with crystals.
General:
- He generates crystals from his body (mix of salines and minerals), however he's best advantaged at warm and dry environment.
- Crystals can bounce off of surface (still needs to be decided if any).
- Can empower and energize anything touched or used (commonly a weapon, but can be a blunt item) with crystals.
Offense:
- Throws a lot of sharp crystals at the opponent or a wave of them all over the place (mainly using telekinesis).
-- He can do the same with shards but they're not nearly as effective than to zap the opponent.
- With explosive supplies he can crystallize them and throw at the opponent.
Defense:
- Blind their opponent by reflecting light with crystals.
- Can create a crystal shield or force-field.
- He can imprison someone in a crystal or use crystallization (although that already takes up some of his energy).
Weakness:
- Very humid and wet areas or places where there's no substance, minerals or things that he can use to create crystals.
- Sound Manipulation and Vibration Manipulation can cause crystals to shatter by certain frequencies.
- Heavy crystals could impact his precision at long range attacks.
- He's not all that experienced attacking close range (ex. swords are not his suitable weapon).
Potion Manipulation
He can craft potions from his collections. His common potions are healing, boost and restoration, however he also places them into items to turn them into weapon or shield.
WIP
Crystal Magic
The usage of magical crystals/gems the gives variety of abilities. He's dependent on said abilities in crystals/gems in order to use them. Might not be as powerful as spells he possesses but they get the job done much quicker.
WIP
Spell Casting
The ability to cast spells. It's not used as much as potions and crystals/gems but are used for things that his own abilities can't do. He has a small notebook written with spells to read when needed.
WIP
Hyper Hill Climbing
His insectoid side gives him the ability to climb on rocky mountains with ease. However he can't climb on smooth surfaces or slippery rocks.
Adaptive
He is a fast learner and loves to explore new things. He will take notes about as many things as he can. This includes the sources, map, shortcuts, security, etc. With charisma and helpfulness, he blends in with others a lot easier and even gains friends or acquaintances to help him out.
Stealth
He's capable to be very quiet when trying to get past the security. He would use any backups to his advantage. If spotted he'll try to hide elsewhere, if impossible, he'll try to distract them while fleeing.
Luminescent Crystal Shards [ Light source ]
Crystal shards around his body. They're practical without any other light source, otherwise they easily expose him in the dark. Apparently gained Crystal ability after getting them stuck on him.
A backpack [ Storage ]
A leather backpack. He stores a lot of items he deems important, while having some room for anything he finds. He uses a rune stone to shrink items to store bigger ones.
Rune stone [ Magick item ]
A magick stone rune that alters the size of almost anything. It's often used to shrink items for his backpack. He's not experienced to alter the size fast for now.
Alchemist belt [ Quick storage ]
A belt where potions, magical items, a small notebook and small items can be stored. They're used as a shortcut and he replaces some depending on the situation and environment.
Notebook [ Manual ]
A hand sized book where he takes notes about any discovery or information he deems important. Later he rewrites them in another book.
Grappling Hook Gun [ Item ]
With a 60 feet long rope. Used either as a weapon (hit or shoot someone) or mainly to reach spots and prevent falls.
Other random items [ Items ]
Depending on the situation, he places anything in the bag he believes is needed. Commonly comprises potions and magical crystals.
Likes
- Polished crystal shards
- Magical artifacts
- Storage
- Unexplored areas
- Luminescents
Dislikes
- Closed spaces
- Cold areas
- Deep underwater
- Swindlers
- His items touched
Hobbies
- Collecting
- Organizing
- Trading his collections
- Crafting potions
- Growing his own terrarium
Habits
- Things placed neatly
- Taking more than he needs
- Chewing herbs/mints
- Will bite thin glass
- Gazing out the window
Secrets
- Owns a pillowfort
- Makes cheesy names
- Hidden room in his cottage
- Vents on diary
- Crafting miniature items
Fears
- Suffocation
- Developing Obsession
- Abandoned labs (windowless too)
- Mazes
- Feeling trapped (Cleithrophobia)
Dreams
- Exploring with a team
- Surrounded by magical items
- Being a family with Zarek
Goals
- Accepted as a xidron
- Better self-control
- Biggest collection
Zarek [ Half-Sibling ]
The first xidrai he's met and convinced to stay at his place for a while. Despite their differences, they care for each other and rely on one another. At some point they considered themselves as sibling figures (despite Zarek denying that for a while).
Avalan [ Enemies? ]
They've known each other since he's helped Avalan at his dire need. He's been trying to gain his trust, but had trouble standing in the line between Avalan and Zarek. After Loke's been caught associated with Zarek, things have gotten tense between them.
Dahlia [ Acquaintances ]
He's met her through Zarek. They don't see each other that often but they do get along well and sees why Zarek has a strong crush on her.
[Caretaker] [ Mother figure (deceased) ]
He was taken in as a child when he was almost frozen to death. She's raised him ever since until she died of old age. He still misses her to this day.
[ Reference ]
FEATURES
- height Short (5'3 ft)
- weight 54 kg
- b. shape Hourglass
- b. build Ectomorph
ARTIST NOTES
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EXPRESSIONS
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