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AAHXJADHSHDHZHXHHXX

very interesting and fun entity on this earth, very good at art

chad artist

Sicklers are enemies that appear to be chained up shadows with red eyes. When near a Sickler, players are able to hear pitched-down crying. The Sickler is a high-reward target that gives additional Odens and EXP on kill. Though, it is not recommended to kill it just for the sake for the extra Odens and EXP. Leave it alone if you do not have the right equipment to safely kill it. While not needed, killing a Sickler with a finishing blow for the first time (Killing Sickler before the update doesn't count) gives you the Apostle perk and Seeker title. When they are chained, they simply roam around their spawning spot slowly. When approached by another Scavenger or Agent, they will enter a state of screaming and hands-down misery. Players have a good 5 second window to do whatever they can to the Sickler before it is let loose, going haywire and attacking whatever it comes by, except for other Reikgons. Sicklers can heal some of their HP back if they are able to do Executions.

Stats

~750 Health Points 15 Light Damage

The leader of the Raiders.

She is a former Agent that has defected from the Agency, due to her having similar equipment to what an Arbiter has. Now, she guards the Castle with her fellow Raiders, guarding high-tier loot with top-tier defense, and will turn Agents into a thick red mist if they challenge her. She can utilize the "Knuckleboom" augmentation to it's fullest potential. She can use her "Knuckleboom" to jump up high into the air and then use it again to dash at the speed of sound and land near an Agent, dealing heavy damage to nearby Agents. She will either use her "Knuckleboom" to fire a long shot, or do a Grapple which can throw Agents off guard if they're trying to counter her "Knuckleboom" attacks after landing. She can use her "Knuckleboom" to deal heavy explosion damage. She can use the normal blast or it's long shot depending on the distance, with perfect accuracy. Shoving her when she is about to use her "Knuckleboom" is the only way to counter it. She can Grapple, Parry Bullets (and melee attacks), do Absolver Perfect Hits (that ignore Parries) and also dodge attacks. Her arms have bulletproof armor plating, so if she covers her head by Parrying, aim for the legs. She can be Shoved, but she recovers very quickly from it, similar to Yosef. Parrying her will stun her long enough for you to get a melee attack in. She can throw grenades that deal 40 damage. Shoving or damaging her will alert every Raider to you, regardless of range. If you somehow manage to get her to the base turrets, the base turrets will not attack the Sledge Queen, due to her being a former Agent. Gameplay-wise, it's possibly to prevent cheesing. When killed, she will drop a high-value and unique Agent Container and the Raiders will stop appearing afterwards, replaced with Scavengers that guard the area. Unlike most enemies, Sledge Queen can see through Drifter's Cloaked effect, meaning that you cannot surprise attack her or get out of the situation by going invisible. If the Drifter teleports back to where they first used their ability, Sledge Queen will go back to that location and kill them, no matter the distance. Sledge Queen will heal half of her maximum HP back and gain a speed boost when she does an Execution, by killing Agents and NPCs with her normal attacks.

Stats

1200 Health Points 15 Light Damage 75+ Heavy Damage 50 Arbiter Shot Damage 65 Long Arbiter Shot Damage Pierces Resistances 25% Firearm Resistance

Yosef

Yosef.

Leader of the scavengers, Yosef is the boss that appears in Night 10, on Wave 5. He sprints towards you with the speed of a Specialist Knife Scavenger and moves slower when firing his M60-E6. He wields the powerful M60-E6 light machine gun and wears armor, providing 25% damage reduction from all sources, and occasionally throws grenades that deal about 50 damage and Cripple you. He has increased detection range, similar to the Remington 700 scavenger. He also has a health bar above him, and his presence will be announced by an AGENT voiceline. He is a very high-priority target, and must be defeated as soon as possible. Killing him will grant you a whopping 5000 EXP and 2000 Odens. He has a 10% chance to apply Bleed, Fracture, or Cripple.

Stats

1000 Health Points 10 Damage per Shot 25% Firearm Resistance

Hey look buddy, I'm an engineer. That means I solve problems, not problems like "What is beauty?" Because that would fall within the purview of your conundrums of philosophy. I solve practical problems, for instance: how am I going to stop some mean mother Hubbard from tearing me a structurally superfluous be-hind? The answer, use a gun, and if that don't work... Use more gun. Take for instance this heavy caliber tripod mounted lil' old number designed by me, built by me, and you best hope... Not pointed at you.

Lol ratio /j