Mains!
From famous television stars to obscure radio hosts, these are the heads of the Vauxhall skepticism and conspiracy movements, along with some of their close friends and family.
The members of the Qard, a secret and anonymous organization formed to cater to the mythical beings of Vauxhall in exchange for a variety of favors. The shrouded society controls a large number of movements, discoveries, and complex dynamics found in their world. Their work varies wildly, from funding scientific research to revealing the existence of entire deities and hidden kingdoms, but one thing is for sure: they are very good at their jobs and would be the ones to thank for a lot of the stability in their world if anyone really knew them.
CBC Bays from the Sonic franchise; though their in-world stories do not match that of their inspirations, I do draw stuff from the inspo as a sort of AU thing for fun.
Missing: Nicole, Sally, Ivo, Stone, Sage, Tangle, Whisper, Eclipse, Breezy, Jewel
CBC Bays from Legends of Tomorrow; though their in-world stories do not match that of their inspirations, I do draw stuff from the inspo as a sort of AU thing for fun.
Missing: Nate, Zari (Tarazi, Tomaz, Cyborg), Rip (new ref), Amaya & Charlie
Corpsefather's Court, a group of runaway, heretical deities and entities who follow the Corpsefather's orders and guidance religiously. The group is responsible for a considerable amount of deicide and apotheosis
The Mekhanites, a group of inventors, engineers, and overall machine-loving intellectuals. Though not all of them know a lot about their founder, the elders preserve the history behind the group and their pseudoreligious practices.
Missing: Mekhane, The Architect
Major deities, avatars, and prophets. Many of them wander between their world and the mortal's half; the amount of seriousness they address their responsibilities with varies a lot.
Missing: Blazecore, Kadath, Carnos
Minor deities, angels, prophets, and priests of the Empyrean Vauxhall, most of which live in the mortal half or travel between it.
The staff and performers of the Autumn Blaze Concert Hall, a transforming theater with some of the most unique and exciting performances in all of Vauxhall.
The Collectors, a group of religious inventors and engineers working to try and open a mysterious gateway left behind by their founder. They live underneath Gaiterrom, where they have constructed a labyrinthian complex full of machinery for all sorts of things; they've become some of the most innovative inventors, and though they are not publicly recognized as a group, they are individually known as talented people with important contributions to their fields.
The three oldest families in Vauxhall, bankrollers of many of the important projects in Vauxhall, from art, to science, to development. The Waldegraves, with an affinity for science and occult knowledge, the Blackwoods, who bankroll the Qard and the Soulkeep, and the Oyun, whose boundless love for art has shed a light on many of Vauxhall's now well-known artists.
The members, staff, owners, and regulars of the Soulkeep Casino.
The rulers, founders, and members of countries' founding or leading parties, as well as their closest companions such as guards, partners, close friends and family.
The entities of Vauxhall; entities are powerful and mysterious beings who are as old as the lands themselves. Their origins and biology are largely unknown; though the people of Vauxhall are aware of their existence, their rarity makes them extremely difficult to research, or even find at all. Each entity's uniqueness makes this even more difficult.