The fantasy-based location within Verona. Croequa is a diverse country with thousands of species all co-existing together without much conflict, although there have been wars from time to time, it is peaceful for the most part. Its magical dimension can only be accessed through a portal. Some territories in Croequa arent geographically close to each other such as Triter Reef and The Shadowy Isle but they all belong to Croequa because of their mystical properites.
Luprein is the Futuristic-based location of Verona. It is a large island continent south of Triter Reef and is home to the majority of aliens in Verona. Luprein can only be accessed through a portal. Aliens from various other galaxies migrated here thousands of years ago and evolved into their own differing sub-species depending on what part of Luprein they are from. There are two main colonies that still exsist today in Luprein, plus oher smaller colonies that are beginning to die off.
Eterington is the Early Industrialization-based location within Verona. It is a country with a rich history of craftsmanship and hard working individuals. It is a small country that doesn'tĀ hold much war power and rarely goes into conflict but it is the biggest manufacturing country in all of Verona.
Gepreize is the contemporary location within Verona. It takes up a fairly small part of the map but is home to all the biggest businesses in Verona. Although geographically it is smaller, Gepreize is a highly populated country. Most of this country is under the rule of one President and there are no distinctive towns within it except for the mystical Glasnigan Meadows in the North which are home to many species of Elfs.
The Adrana Plateau is a large and vast continent in Verona that is home to the native nomadic people of Verona. They have a strong and complex tribal culture and are very prideful of their lineages, therefore there is much war in this part of Verona and not much contact with outsiders. The people of the Adrana Plateau come from three main ethnic groups - the Tunri, Mormaku, and Uroq peoples. Although they are all nomadic each group tends to stay within it's clan's territory unless fighting a war to take control of the other group's land.