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Check out my commission info on kofi!! always open, affordable prices https://ko-fi.com/pandorabinx

Veldria

Posted 1 year, 3 months ago by averysworld


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"Veldria is a small planet, classified as a dwarf planet. It has seven countries and two continents; Centeria (Evercia, Hetherfell, and Gornium) and Eastaeria (Mekelner) and Westaria (Druther and Maladotha). Veldria revolves around a single sun, Sunaria, and two moons, Moonaria and Vividus."


Countries, races and locations

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Hetherfell is the country of the humans, or rather, the Hethians. The biggest country, it possesses a lot of power within Veldria. Hetherfell is covered in vast forests, large mountains, hazardous winters, and beachy sands. Even the beaches are cold in Hetherfell, very unlike their neighboring elven country. It has the most mountains out of all of the countries, and its capital, Kingspeak, is built into a mountainside. The natives of Hetherfell are humans - a sturdy, dedicated and headstrong race. Thanks to humans' love for farming and cultivating, their country produces the most farm animals and crops - this is how they make most of their money, along with blacksmithing. Architecture wise, Hetherfell is covered in villages with Tudor period buildings. Royals and monarchs live in big, cobblestone castles built for protection.

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Evercia is the second biggest country, though it still holds a lot of power. It’s home to the Elven, a graceful humanoid race with pointed ears and an affinity for magic. Much like Hetherfell, Evercia is vast in biome, ranging from forests, snowy landscapes, and beaches - though it lacks mountainous areas. The capital, Highloth, is wealthy in opulence, as it’s a very large city with many opportunities. It’s where the most talented mages go, thanks to their magic academy. Architecture wise, the buildings are all made of wood, a silver material called moonstone, and glass roofs, with carvings etched beautifully in each building. The royal castles are large, mostly made of moonstone, with pointed glass roofs. Even their cities are deeply entwined with nature, greenery blooming around each building. Evercia makes the most wine and alcohol out of all the countries, which is how it makes the bulk of its money, along with potion making and herb growing.

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Druther is a cold and snowy country located just west of Hetherfell. Though not natives, the Dwarven people inhabit the freezing country. Covered in snowy mountains and not much else, not many would survive the harsh climates - except the dwarves, whose hairy exterior and deep knowledge of survival are best suited to living. The people of Druther mainly make their money through fishing, as their ice waters harbor an unusual amount of arctic fish. The architecture is similar to that of the vikings, with all wood buildings with thatch roofs. All homes are built with fire pits to trap in heat. The animals of Druther are all well suited to the colder climate, wooly and furry, even their farm animals have dense wool. In fact, the most common domesticated animal is a wooly rhino-like animal who the Dwarves make a fortune from.

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Mekelner is the swampy country known for homing the Crokmah and Alimaih. Unlike the other two major countries, it doesn’t have a vast biome, instead only being swamps. Mekelner doesn’t have much power, but is above countries like Druther and Gornium. The wooden buildings are built above the swampy waters, on long stilts. Its capital, Loskbash, a big communal city built above the swampy waters, has one of the best academies for training warriors. The natives of Mekelner are Crokmah - a crocodile-like race with strong beliefs and even stronger warriors, and Alimaih - an alligator-like race who are much smaller than their Crokmah cousins. Mekelner makes the most warriors and hunters out of all the countries, making that their most profit. In fact, before the war Elves and Humans used to recruit Crokmah warriors to do their dirty work.

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Maladotha consists of only two provinces, making it the smallest country. This is due to the natives, Merfolk, living mostly underwater. Its capital, Niann, is just used as a hub for merchants and trading. Maladotha creates the most jewelry out of all of Veldria, mainly made from pearls. The architecture, what little there is, resembles Greek architecture, made of all white marble and columns - the same can be said underwater where its natives live. What little land there is, are all sandy beaches and palm trees. Maladotha is the oldest country, being around even before Hetherfell or Evercia and only came above water a century ago.

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Gornium is the newest country of them all, coming to life after the Giants took independence only 40 years ago. As such their architecture and way of life is much less developed than the other countries. Their homes are simple, giant communal huts and shelters. The land is fully deserted, with mountains and greenery. To fit the inhabitants giant size, their domesticated animals are doubled in size. Even the cows are massive on Gornium - this is how the people of Gornium make most of their fortune, as bigger animals give bigger gold. The giants also raise dragons, making them one of the only races to do so.


“The Abyss” is the deepest point of the Veldria oceans. Not many have managed to explore its waters except the Merfolk. It’s known for its deep sea animals and folklore, some believing that sea monsters lurk in its depths. Due to that, the area is avoided by most. Despite this, there are a plethora of fishing opportunities, something pirates take advantage of.


“The Serene Seas” is the calmest and most sailed ocean. Known for its beautiful crystal waters, calm tides and feasibility of sailing. It’s also protected by the elves.


“The Selling Tides” is certainly the most sailed part of the ocean, as it’s between Hetherfell, Evercia and Gornium. This area is known for merchants passing through and is each corresponding country's main way of transportation.


“The Eternal Depths” is Veldria’s second deepest ocean point - though it’s much less villainized. Protected by the Crokmah, it is not sailed often unless one is traveling to Mekelner. 


Calendar

There are 275 days in a year, 9 months, and 6 weeks. Currently, the year is 963 SC (Succeeding Creation)

Months (in order): Novas, Rilvas, Vilvas, Nimvas, Alurma, Trovma, Douvma, Vausma, and Dovix

While the other months have 30 days, Dovix has 35 days, as it's during an only one month season (Frostnear)

Days of the week (in order): Novedae, Solahdae, Erahdae, Dahvdae, Vaahsdae, and Sabthdae

Seasons (in order): Frostwake, Springtide, Sunpeak, Redfall, and Frostnear


Holidays

Offerings to the Gods - celebrated on the 5th day during Novas in Frostwake, Offerings to the Gods is a day during the cold days of Frostwake, where believers offer food and other items to the shrines of their chosen God(s) in hopes to survive the grueling winters.


Feast of the Dwarven - celebrated on the 24th day during Douvma in Redfall, it is a day commemorating the day the Dwarven people gained independence. They typically have a big feast of lamb, fish, and rum.


Day of Elnea - celebrated on the 27th day during Nimvas in Springtide, Day of Elnea is a day where Evercians celebrate Elnea and the creation of their land by drinking wine and feasting on fruit. On this day, flowers typically grow in abundance so many chose to craft with flowers. They also commonly pray, play music, dance, and set up small faires.


Honoring of Bryn - celebrated on the 11th day during Trovma in  Sunpeak, Honor of Bryn is similar to Day of Elnea, as it is a day where Hethians honor the sacrifice and love of their chosen god, Bryn. Usually celebrated at night during the full moon as Bryn is connected to the stars. Celebrators watch the natural meteor showers and the full moon while singing, feasting on meat, and dancing. Humans, Giants, and Dwarven all celebrate this holiday.


Day of Love - celebrated on the 19th day during Vilvas in Springtide, this holiday is celebrated in Evercia and some parts of Hetherfell. The fertility festival is a ritual where mates who are aspiring for a child can do fertility ceremonies for extra luck or ask for a God's blessing to marry. It's also considered the holiday of love.


Honoring of Ancestors - celebrated on the 3rd day during Rilvas in Frostwake, Honoring of Ancestors is a universal holiday. Its main focus is to honor and celebrate ancestors of the past, and similar to the real world's Christmas, many give out crafted gifts that their ancestors once cherished or invented. Essentially, every country celebrates this, but the name varies depending on the language.


Prosperity Feast - celebrated on the 30th day during Vausma in Redfall, the feast is intended to be a ritual of sorts, asking their selected Gods to bring their people Prosperity and happiness. Typically, a big feast is set out for the celebration.


Mogmah Worship - celebrated on the 22nd day during Alurma in Sunpeak, this holiday is practiced by the Crokmah and Alimah to celebrate their god, Mogmah, and the day Mekelner and Gekmaih were formed. They let off fireflies at night, sing as loudly as they can, and have a feast.


Recognition of Naoma - celebrated on the 6th day during Vilvas in Springtide, this day is celebrated by the Merfolk of Maladotha to recognize and respect their chosen God, Naoma, along with celebrating the day their land was formed. They have big, lavish parties both in and out of the water, along with fishing, praying, and feasting. It's custom to wear pearls and other ocean-based jewelry during the celebration.

Religion

Elism: 

"Elves believe in multiple gods and goddesses, the main is Elnea, the creator of elven kind.
They believe Elnea was birthed from the soil of Veldria, creating what now is known as Evercia and sacrificed herself to create Evercia. Because of this, her soul went up to the Promiseland, a place similar to heaven or the Summerland in some pagan religions, and became a goddess, where she created the elven race and the other gods. Elves believe in reincarnation. The feared Gods are ones that retaliated against Elnea's words and claimed independence, and it's illegal to worship them. Elves can also follow other gods. Followers of Elnea are called Children of Elnea. Others follow this formula aswell. The entire elf religion is called Elism."

Known elven gods:

Elnae
Goddess of the Elves, Intelligence, and wisdom. The main creator. Mostly worshipped by High elves, but is universally respected. Her face is on the elven gold coin. Followers of this religion of called Children of Elnea.


Luneth
Goddess of the moon. Creator of the moons. Followers are called Moonchildren. Luneth has her own magic collage in Evercia

Solnia
God of the sun. Creator of the sun. Followers are named Sunchildren. Solnia has a magic collage in Evercia

Cathelyn
Goddess of music, dreams, and happiness. Main goddess of the Pixies and some fairies. Followers are named Children of Cathelyn.

Vyndrall
God of hunting, patience, and nature. The main God of the forest elves. Followers are named Children of Vyndrall. Vyndrall also has their own collage in Evercia.

Dolfi
God of luck and hard work. Mainly worshipped by gnomes. Followers are named Children of Dolfi.

Frostus

Goddess of frost, resilience, and strength. Followers are named Children of Frostus.

Gredila
God of money, trade, and giving. His face is on the elven copper coin. 
the Children of Gredila.

Feared elven gods:

Mynolpha
God of hunger, war, and famine. The most feared god. Followers are called the Offspring of Mynolpha.

Firdirtha
God of fire, destruction, and fear. Followers are called 
the Offspring of Firdirtha.

Tristein 
Goddess of sadness, depression, and despair. Followers are called Offspring of Tristein.

Starrism:

"Unlike the other races, humans (including dwarves and giants) typically only believe in one god; Bryn ("Star god"). The god of life itself. Legend has it, Bryn was created from the stars and the universe itself after a star shattered into a million pieces, creating the both Bryn and Hetherfell. Followers of this religion are called Children of Bryn, while the religion itself is called Starrism."

Followers of Mogmah:
"Mogmah, god of nature and strength, is the main god of the Crokmah and Alimaih. They believe Mogmah was once a normal crocodile but was put under a curse and became half crocodile half man. Like the other Gods, he sacrificed himself, screaming until his voice gave out. Where his body laid was where his roots set, creating Mekelner and soon Gekmaih after becoming a God. His wife, Hothmuirr, also became the Goddess of luck and fertility. Those who believe in this religion are called Followers of Mogmah, and it has no set name."

Naoism

"Merfolk can believe in many gods, including elven ones. However, Naoma is their main goddess. Naoma is the ocean itself, which makes them an ambiguous God. Birthed from coral and sand, Naoma raised to god status rather easily. Before there was no man and Veldria was just ocean mass, but Naoma changed that after creating merfolk. It's said the god was lonely and wanted companionship. Soon, however, the land slowly formed and the merfolk evolved into the land-dwelling race now known as elves, but Naoma kept two Mers for companionship, stunting their evolution process. Those two mers went on to continue the merfolk race. Some still think Naoma still lives in the ocean, watching over their creation. Follows are called Chosen Ones of Naoma."

Currency

"Small, rounded pieces of material. Easy to make. Each race has its different variants, and can only be used in their selected countries. One gold coin is 20 pieces, so two gold coins would make 40 pieces. While silver is 10, and copper is 1. Copper and silver are the most common. Gold is valuable as it's less common, while silver is less valuable, and copper is the least valuable. The coins are commonly stored in satchels so they aren't lost."

Gold: 20 pieces (pink in Maladotha currency)

Silver: 10 pieces (white in Maladotha currency)

Copper: 1 piece (blue in Maladotha currency)

Artfight

Posted 1 year, 9 months ago by averysworld

I'm really late, but I'm gonna try to participate in Artfight this year! I'm team Wither. Feel free to attack, i'll probably attack back

https://artfight.net/~heartbow

Discord server

Posted 3 years, 4 months ago by averysworld

Just gonna post here that I have a discord server! Everyone is nice and we're always looking for more members! https://discord.com/invite/XPZcqRW https://discord.com/invite/XPZcqRW https://discord.com/invite/XPZcqRW

YCHs (OPEN)

Posted 3 years, 7 months ago by averysworld

I have two YCHs open! 15$ for Pumpkin Picking and 20$ for Halloween. 

Furry only, paypal and USD only

DM me here, Twitter or Discord to claim a slot
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Artfight

Posted 3 years, 10 months ago by averysworld

Veldria infosheet

Posted 3 years, 10 months ago by averysworld

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"Veldria is a small planet, classified as a dwarf planet. It has seven countries and two continents; Centeria (Evercia, Hetherfell, and Gornium) and Eastaeria (Mekelner and Gekma). Two island countries are not apart of a continent; Druther and Maladotha. Veldria revolves around a single sun, Sunaria, and two moons, Moonaria and Vividus."


Continents:

Centeria

The very center area of Veldria, with the two largest countries and one smaller country


. Everciaddzupys-f4b39375-94a8-4128-aa2d-dfba3559

"Evercia is a vast and populous country. It is the home of the Elves, pixies, and gnomes. Nature is similar to plains with a few trees scattered about, but Evercia has very large cities similar to baroque architecture that take up most of the provinces. They speak Elven, a language similar to French."

History

"Evercia as it's known was created by the goddess Elnea, after being rebirthed from the soil of Veldria and sacrificing herself to make the country using her soul during year 14. At first, there were no provinces, but they slowly started to form. The first elves were the elves of Highloth, whose appearance was based on Elnea herself. Evercia soon grew to be one of the most powerful countries, with strong ties to magick and the Gods. When the Elves declared war on Mekelner for their land, Evercia joined allegiance with Hetherfell, despite Evercians (Elves) and Hethians (Humans) having a turbulent past."

Provinces: Highloth (capital), Nowloth, Sealoth, Coraine, Eastaine, Forestloire, Ileloire, Foyrillon, and Kyrillon.

Currency: Coins. Elnea (gold), Magick crystal (silver), and Gredila (copper)

National color: Purple

National drink: Wine

National food: Coq au vin

National animal: Lylillon (Lynx cat)

National instrument: Flute


. Hetherfellddzupyf-a3088782-a93b-422e-b420-95f1d8bb"The largest country by sheer mass, it’s the home of the humans (or rather, Hethians). Though the scenery is various, it’s not as diverse as Evercia. Most of the land is covered in dense woodlands and meadows, along with Tudor-Esque villages and classic castles. They speak Hethian, or rather English, and typically have Scottish-like accents. Hetherfell, Druther, and Gornium don't have set surnames, instead, they go by their profession (i.e ___ the warrior, ___ the bard, etc). However, royals do have last names as it's considered sacred and luxury. Royals that rule each province have the last name of their province (I.e the king, queen, and their heirs will have last names such as Hethimarr, Ocanway, Skymarr, etc). This is simply because Hethians rule by blood status, though heirs are allowed to marry others, they must take up the last name."

History 

"While most humans believed Veldria as a whole was solely created by Bryn, who was birthed from a falling star, this is simply untrue. While Bryn does exist and he did create Hetherfell, Bryn and the other gods co-exist. Hetherfell and the other two human countries were created when he fell to earth from a star and shattered during year 23. Similar to Elnea, he sacrificed his soul to create the countries. Humans, or rather Hethians, were created in his image. The first province was Hethimarr, while the second was Ocanway. It didn't take long for humans to grow and become the most powerful country, due to their natural resourcefulness. They have a history with Evercians/Elves, and at one point were enemies. However, after the Elves declared war for the Crokma's land, they got roped in and joined allegiance with Evercia."

Provinces: Hethimarr (capital), Skymarr, Mayshire, Kinshire, Ocanway, Ianway, Myrway, Renayr, and Vasayr.

Currency: Coins. Bryn (gold), Hethimarr village (silver), and a horse (copper)

National color: Red

National drink: Honey mead

National food: Stew and fresh bread

National animal: Hethershire (Shire horse)

National instrument: Lute


. Gorniumddzxysx-6666cb04-1929-4671-b6d0-7c02538f"Gornium was once an inhabited island, however, once the Giants gained self-sufficiency in 256, it became their home country. As the country is newer than the rest, it’s less developed. Therefore, most of the buildings are made of less material and they live an essentially tribe-like life. They've developed their language, as well, which non-giants simply can't comprehend. Hetherfell, Druther, and Gornium don't have set surnames, instead, they go by their profession (i.e ___ the warrior, ___ the bard, etc)."

History 

"Giants are a genetic mutation and were discriminated against by humans. After going into a mini-war of sorts, known as the Giant War of 256, they claimed their land just west of Hetherfell. Here, they live rather simple but happy lives, away from 'normal-sized' humans."

Provinces: Detvi (capital), Sunen, Lageja, Sahar, and Kevoni

Currency: Unlike the others, Gornium runs strictly on a trade basis

National color: Orange

National drink: Ale

National food: 'Torched' deer steak

National animal: Dragon

National instrument: Tumba

Banner:


Eastaeria

The very east side of the map with only two countries


. Mekelnerddzupy1-df5ea5c7-abb2-452a-a284-8b40851a"Home of the crocodile-like people, known as the Crokmah. It's not very diverse, only having two central biomes, large rainforests with expanding rivers, and shore beaches. They typically live in dark cabin-like homes that suspend above water using columns. Their language is similar to German. Currently, Mekelner, Evercia, and Hetherfell are at war over land. Evercia declared war on Mekelner, attempting to steal the Crokmah's land."

History 

"The Crokmah believe their land was formed by Mogmah, the Crokmah God of nature and strength, using just his voice alone during year 92. Mogmah created the Crokmah in his image, along with the Alimaih. Despite the scary appearance of the Crockmah, they've always been rather peaceful and rarely interacted with the other countries. However, once they got the attention of the elves, their land was at stake."

Provinces: Loskbash (capital), Lorgner, Crushner, Kvash, and Cilmosh

Currency: Coins. Mogmah (gold), Hothmuir (silver), a crocodile (copper)

National color: Green

National drink: Fermented beer

National food: Tartare

National animal: Crocodiles

National instrument: Congas

Banner:


. Gekmaihddzupyj-8f4d8ab3-5075-4971-85d5-3f503e3b

"The smallest country, home to the Alimaih, a much more petite variation of Mekna. The landscape is very swamp-like, as the race is more alligator-like than crocodile. However, unlike the rest they have no architecture, preferring to live in the depths of the swamps. Unlike the others, Alimaih rarely speaks their language as they consider it sacred and only for other Alimaih."

History

"Gekmaih, like Mekelner, was created by Mogmah. At one point, Alimaih was cast out by the Crokmah to the small country, though some are still used as workers. When the elves declared war, Alimaih and Crokmah joined allegiance once again to protect their land."

Provinces: Rabli (capital), Ooma, Noma 

Currency: Similar to giants, they only trade

National color: Yellow

National drink: Cider

National food: Algae and prawn soup

National animal: Alligator

National instrument: Maraca


Islands:


. Drutherddzupxv-a3630b28-22d6-4ac2-9645-0ff02638

"Druther is the homeland of the dwarves. Rather small, most of its nature is glaciers and beaches and many dwarves have taken up the Viking/Pirate-esque lifestyle. Their language and architecture are very similar to Icelandic and other Nordic countries that exist in the real world. Hetherfell, Druther, and Gornium don't have set surnames, instead, they go by their profession (i.e ___ the warrior, ___ the bard, etc)"


History
"As stated earlier, Druther was created by Bryn. However, unlike the Giants, Dwarves managed to gain their land just north-west of Hetherfell by peaceful means. It took nearly 20 years for them to gain independence by protesting and demanding. Since then, they've resided in Druther for nearly 300 years and have developed their architecture, language, clothing style, and way of life."

Provinces: Neiskyld (capital), Kvled, Bjord, Fuir, Skyjord, Myrjord

Currency: Coins. Bryn (gold), a ship (silver), and a wolf (copper)

National color: Blue

National drink: Rum

National food: Rack of lamb

National animal: Wolvja (Wolves)

National instrument: Fiddle



Maladothaddzupy9-37064097-da5a-4656-86a8-6b004505

"Maladotha is the homeland of Merfolk, a fish-like race that lives both in the ocean and on land. Their architecture and language are similar to Ancient Greece, with large marble buildings and a love for art."


History

"Merfolk, the natives of Maladotha, believe the country was created by the God Naoma, who birthed the land from the ocean itself. Created in the image of native fish, they lived both in the ocean and on land. Smaller islands formed around the larger island, which all belong to a different pod. The natives have not drastically changed, and the land has remained untouched by others for centuries."

Provinces: Niann (capital), Luma, Zooma, Vaima, and Liann

Currency: Different from the others, Merfolk uses coins made of pearls, giving them all a different color. Naoma (pink), a beach (white), Niann village (blue)

National color: Pink

National drink: Mojito

National food: Grilled salmon

National animal: Faoma (shark)

National instrument: Harp


Races


Evercians/Elves

Description: 

"Evercians aka elves are rather tall and slim, though some can be pudgier and short. Most stand at around or over 6ft, with long limbs and matching long pointy ears. Appearance varies depending on what province they were born in. For instance, those born in the city bustling Highloth, Nowloth, Forestloire, and Ileloire tend to be fair toned with bright hair and eyes, while those born in sunny Eastaine, Coraine, Foyrillon, Kyrillion, and Sealoth tend to be tan with dark hair and eyes. However, like humans, this varies. Fashion-wise, Elves prefers soft silk, flowy dressesfitted vests,  long cloaks, fancy embroidery, and bright colors. Even commoners prefer styles similar to the royals, though they use fewer materials."

Height: 6'0-6'5 ft

Lifespan: 90-150 yrs

Cuisine and diet: They love wine, as Highloth produces most of the nectar in all of Veldria. Many of their dishes incorporate wine, and they love hunting. Though, many elves have taken up the vegetarian lifestyle. Due to this, the Elves have some of the most prominent farms out of all the races.

Religion: Elism


Hethians/Humans

Description: 

"Similar to real life, Hethians aka humans can vary in appearance. Those born in mountainous areas such as Hethimarr, Skymarr, Kinshire, and Mayshire typically are paler and fairer than those born in Ocanway, Ianway, Myrway, Renayr, and Vasayr. However, even this varies. The most common hair and eye color are brown. They ordinarily stand around a foot shorter than most elves and have round ears. Fashion-wise, royals prefer to wear clothing similar to the Tudor period, while commoners prefer simple dresses and tunics."

Height: 5'0-5'11 ft (though some might be shorter or taller)

Lifespan: 60-77 yrs, however, some have lived to be over 100

Cuisine and diet: Hethians LOVE their meat and honey mead, hunting is very common. They only eat their food cooked, to avoid sickness.  They also own very large farms and forage often.

Religion: Starrism


Crokmah

Description: 

"Crokma are large, with scaly skin, the head of a crocodile, long spike-covered tails, and pointy fingers and toes. Unlike real crocodiles, they have pointy elf-like ears that they adorn with piercings and jewelry. They're incredibly tall, the shortest standing at 7 ft while the largest stands at 8 ft. Due to Crokmah being mostly reptile, they aren't mammals. Therefore, they lay eggs and can have upwards of 20 children at once. Fashion-wise, Crokmah are rather simple, even the royals. They love leather, mainly veststunics, simple leather pants, and heavy armor. Unlike the others, the Crokmah do not believe in gender roles, therefore most women do not wear dresses as they deem it inconvenient. It should also be noted that Crokmah do not believe in keeping animals as pets, as they deem it immoral."

Height: 7-8'5 ft

Lifespan: 100-150 yrs, varies

Cuisine and diet: The race that hunts the most, many are on an all-meat diet. They especially love fish and boar. Crokmah and Alimaih are the only species that eat their food raw.

Religion: Followers of Mogmah


Alimaih

Description: 

"Alimaih is similar to Crokma but much smaller, similar to baby alligators. Their snouts are smaller, they have more prominent eyes, fewer spikes, upright ears, and a shorter tail. The main difference is their height, while most Crokma are 7-8 ft, Alimaih are much, much smaller, standing at only 3-4 ft. Due to Alimaih being mostly reptile, they aren't mammals. Therefore, they lay eggs and can have upwards of 50 children at once. Most Alimaih wear the bare minimum of clothing, only wearing pants and the rare tunic. Similar to Crokmah, Alimaih do not own animals as pets."

Height: 3-4 ft

Lifespan: 50-100 yrs

Cuisine and diet: Similiar to Crokmah, but mainly focuses on fish. Alimaih and Crokmah are the only species that eat their food raw. 

Religion: Followers of Mogmah


Dwarvens/Dwarven

Description: 

"Dwarvens are the shorter variants of humans, therefore they look just like humans, but more compact. However, the main difference is their hair growth. Both males and females have excess hair. They're particularly proud of their long beards and hair. Unlike humans, their appearance doesn't vary in the province they were born, but instead by fate as Druther has equal weather all over. Most Dwarven are tan with dark hair, as they spend most of their time outside. Dwarven fashion is very similar to the Vikings, they also wear leather armor."

Height: 4-5'0 ft

Lifespan: 70-90 yrs

Cuisine and diet: Just like humans, they love meat, but also enjoy vegetables. They also have a love for using the salt method of preserving food. They own farms, though they are small as it's difficult to grow crops due to Druther's weather.

Religion: Starrism


Giants/Giant

Description: 

"Giants are just a bigger variation of human, therefore they look the same. The big difference is, of course, their height. Giants are incredibly tall, standing at 10-11 ft. Similar to Dwarven, their genetics are all up to fate. Giants prefer wearing simple garments, as clothing can be difficult due to their size. Giants usually wear very dark leather pants, tunics, and the occasional armor. They're usually armed to the teeth with spears, bows, and swords."

Height: 10-11 ft

Lifespan: 70-90 yrs

Cuisine and diet: Giants, like most, love meat. Though, they do farm and forage as well

Religion: Starrism


Merfolk

Description: 

"Merfolk appear very fish-like, with brightly colored skin, finned fingers, ears, and toes, large black eyes, and sharp shark-like teeth. Though some do have hair, most don't and are completely hairless. As merfolk are half fish, they lay eggs instead of child-birth. Merfolk adore fashion, with soft silks, high collars, and long skirts all colored white. Merfolk wear the least clothes out of the races, as they live partially live in the ocean. They typically wear white silk tops with puffy arm sleeves that stop at their chest and long matching loincloths. Along with being adorned with pearl jewelry."

Height: 4-5'10 ft

Lifespan: 100-200 yrs

Cuisine and diet: All fish, though some may eat fruit for the taste

Religion: Chosen Ones of Naoma


Pixies/Pixie

Description: 

"Pixies are the far shorter cousins of elves. Standing at a measly 3 ft with wider faces, bigger eyes, and incredibly long ears, they typically reside as workers and helpers for elves. Pixies typically wear all white and silver, with high collars, embroidered clothing, and puffy pants."

Height: 3 ft

Lifespan: 50-100 yrs

Cuisine and diet: Very similar to elves, they love wine though they rarely have it, and adore fruits of any kind

Religion: Elism


Gnomes/Gnome

Description: 

"Gnomes are another variant of human, though they were discovered very recently and were once thought to be only a myth. They stand at 2-3 ft, they look very similar to humans. They typically adorn pointy hats and simple hand-sewn fashion. Gnomes live in small hand-built huts and villages. Gnomes have a very simple fashion sense, with colorful tunics, long pants, large boots, and hats."

Height: 2-3 ft

Lifespan: 40-50 yrs

Cuisine and diet: Gnomes love to farm and garden! So they mostly eat vegetables

Religion: Elism/Starrism


Other creatures 

Centaur: Half human half horse creatures, with the body of a horse but are human from the torso up
Minotaur:
Similar to Centaurs, except reverse and bull-like
Dragon:
Iconic lizard-like creatures who roam the sky and oceans. Both land and aquatic versions exists, and both are equally feared
Unicorn:
Unicorns are horses with magical powers, along with long, powerful horns at the center of their head.  Unicorn horns are considered very valuable
Pegasus:
Pegasi are simply horses with wings, though they are incredibly rare


Religion

Just like today, religion is worshiped by every race. Each has their own belief systems.

Elism
"Elves believe in multiple gods and goddesses, the main is Elnea, the creator of elven kind.
They believe Elnea was birthed from the soil of Veldria, creating what now is known as Evercia and sacrificed herself to create Evercia. Because of this, her soul went up to the Promiseland, a place similar to heaven or the Summerland in some pagan religions, and became a goddess, where she created the elven race and the other gods. Elves believe in reincarnation. The feared Gods are ones that retaliated against Elnea's words and claimed independence. Elves can also follow other gods.

Followers of Elnea are called Children of Elnea. Others follow this formula aswell. The entire elf religion is called Elism." 

Known elven gods:

Elnae
Goddess of the Elves, Intelligence, and wisdom. The main creator. Mostly worshipped by High elves, but is universally respected. Her face is on the elven gold coin. Followers of this religion of called Children of Elnea.


Luneth
Goddess of the moon. Creator of the moons. Followers are called Moonchildren.

Solnia
God of the sun. Creator of the sun. Followers are named Sunchildren.

Cathelyn
Goddess of music, dreams, and happiness. Main goddess of the Pixies and some fairies. Followers are named Children of Cathelyn.

Vyndrall
God of hunting, patience, and nature. The main God of the forest elves. Followers are named Children of Vyndrall.

Dolfi
God of luck and hard work. Mainly worshipped by gnomes. Followers are named Children of Dolfi.

Frostus

Goddess of frost, resilience, and strength. Followers are named Children of Frostus.

Gredila
God of money, trade, and giving. His face is on the elven copper coin. 
the Children of Gredila.

Feared elven gods:

Mynolpha
God of hunger, war, and famine. The most feared god. Followers are called the Offspring of Mynolpha.

Firdirtha
God of fire, destruction, and fear. Followers are called 
the Offspring of Firdirtha.

Tristein 
Goddess of sadness, depression, and despair. Followers are called Offspring of Tristein.

Starrism
"Unlike the other races, humans (including dwarves and giants) typically only believe in one god; Bryn ("Star god"). The god of life itself. Legend has it, Bryn was created from the stars and the universe itself after a star shattered into a million pieces, creating the both Bryn and Hetherfell. Followers of this religion are called Children of Bryn, while the religion itself is called Starrism."

Followers of Mogmah
"Mogmah, god of nature and strength, is the main god of the Crokmah and Alimaih. They believe Mogmah was once a normal crocodile but was put under a curse and became half crocodile half man. Like the other Gods, he sacrificed himself, screaming until his voice gave out. Where his body laid was where his roots set, creating Mekelner and soon Gekmaih after becoming a God. His wife, Hothmuirr, also became the Goddess of luck and fertility. Those who believe in this religion are called Followers of Mogmah, and it has no set name."


Naoism
"Merfolk can believe in many gods, including elven ones. However, Naoma is their main goddess. Naoma is the ocean itself, which makes them an ambiguous God. Birthed from coral and sand, Naoma raised to god status rather easily. Before there was no man and Veldria was just ocean mass, but Naoma changed that after creating merfolk. It's said the god was lonely and wanted companionship. Soon, however, the land slowly formed and the merfolk evolved into the land-dwelling race now known as elves, but Naoma kept two Mers for companionship, stunting their evolution process. Those two mers went on to continue the merfolk race. Some still think Naoma still lives in the ocean, watching over their creation. Follows are called Chosen Ones of Naoma."


Currency

"Small, rounded pieces of material. Easy to make. Each race has its different variants, and can only be used in their selected countries. One gold coin is 20 pieces, so two gold coins would make 40 pieces. While silver is 10, and copper is 1. Copper and silver are the most common. Gold is valuable as it's less common, while silver is less valuable, and copper is the least valuable. The coins are commonly stored in satchels so they aren't lost."

Gold: 20 pieces (pink in Maladotha currency)

Silver: 10 pieces (white in Maladotha currency)

Copper: 1 piece (blue in Maladotha currency)



Calander

There are 275 days in a year, 9 months, and 6 weeks. Currently, the year is 471 SC (Succeeding Creation)

Months (in order): Novas, Rilvas, Vilvas, Nimvas, Alurma, Trovma, Douvma, Vausma, and Dovix

While the other months have 30 days, Dovix has 35 days, as it's during an only one month season (Frostnear)

Days of the week (in order): Novedae, Solahdae, Erahdae, Dahvdae, Vaahsdae, and Sabthdae

Seasons (in order): Frostwake, Springtide, Sunpeak, Redfall, and Frostnear


Holidays

Offerings to the Gods - celebrated on the 5th day during Novas in Frostwake, Offerings to the Gods is a day during the cold days of Frostwake, where believers offer food and other items to the shrines of their chosen God(s) in hopes to survive the grueling winters.


Feast of the Dwarven - celebrated on the 24th day during Douvma in Redfall, it is a day commemorating the day the Dwarven people gained independence. They typically have a big feast of lamb, fish, and rum.


Day of Elnea - celebrated on the 27th day during Nimvas in Springtide, Day of Elnea is a day where Evercians celebrate Elnea and the creation of their land by drinking wine and feasting on fruit. On this day, flowers typically grow in abundance so many chose to craft with flowers. They also commonly pray, play music, dance, and set up small faires.


Honoring of Bryn - celebrated on the 11th day during Trovma in  Sunpeak, Honor of Bryn is similar to Day of Elnea, as it is a day where Hethians honor the sacrifice and love of their chosen god, Bryn. Usually celebrated at night during the full moon as Bryn is connected to the stars. Celebrators watch the natural meteor showers and the full moon while singing, feasting on meat, and dancing. Humans, Giants, and Dwarven all celebrate this holiday.


Fertility festival - celebrated on the 19th day during Vilvas in Springtide, this holiday is celebrated in Evercia and some parts of Hetherfell. The fertility festival is a ritual where mates who are aspiring for a child can do fertility ceremonies for extra luck or ask for a God's blessing to marry. It's also considered the holiday of love.


Honors of Ancestors - celebrated on the 3rd day during Rivas in Frostwake, Honors of Ancestors is a universal holiday. Its main focus is to honor and celebrate ancestors of the past, and similar to the real world's Christmas, many give out crafted gifts that their ancestors once cherished or invented. Essentially, every country celebrates this, but the name varies depending on the language.


Prosperity Feast - celebrated on the 30th day during Vausma in Redfall, the feast is intended to be a ritual of sorts, asking their selected Gods to bring their people Prosperity and happiness. Typically, a big feast is set out for the celebration.


Mogmah Worship - celebrated on the 22nd day during Alurma in Sunpeak, this holiday is practiced by the Crokmah and Alimah to celebrate their god, Mogmah, and the day Mekelner and Gekmaih were formed. They let off fireflies at night, sing as loudly as they can, and have a feast.


Recognition of Naoma - celebrated on the 6th day during Vilvas in Springtide, this day is celebrated by the Merfolk of Maladotha to recognize and respect their chosen God, Naoma, along with celebrating the day their land was formed. They have big, lavish parties both in and out of the water, along with fishing, praying, and feasting. It's custom to wear pearls and other ocean-based jewelry during the celebration.

Discord

Posted 3 years, 11 months ago by averysworld

Join my discord! Furry, POC, and LGBT+ friendly!

https://discord.gg/XPZcqRW

Blank character sheets

Posted 4 years, 6 months ago by averysworld

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