The Symbols are Immortals who represent each of the four main Weleorian races; the Grimalkin, the Avians, the Merfolk and the Ruminares. Having naturally-gifted power like no other, they are elected to oversee their own races, and take responsibility for all of their doings. |
All Symbols are Immortals, but not all Immortals are Symbols. Born from the force's excessive magical energy, these beings possess the ability to hold multiple kinds of magic at once. Each race is advised to take caution when interacting with unknown Immortals, for some may have ill intentions. |
Hailing from the land of Avince (placeholder name), these bird-like folk prefer to be up high and out there in the open! They very much enjoy their freedom to traverse wherever they would like to, and love to put on colorful and entertaining performances for all to watch. |
Hailing from the land of Felidation (placeholder name), these cat-like folk are laid-back and welcoming to those that decide to visit them. They have an avid taste and interest in the culinary world and have no hesitation whatsoever to fill the empty stomachs of anyone. |
Hailing from the waters of Marinair (placeholder name), these fish-like folk are reserved and distant, as it is not easy for the other races to traverse through their homes in the waters. Because of this, those that do decide to live out of water, typically have homes built on fishing vessels and the like. |
Hailing from the land of Ungulatry (placeholder name), these hooved folk are hardy and determined people. They are the hands behind a massive majority of the tools, weaponry and armor found and used across Weleoris, in the past and up to the present day. |