spoonfed's Bulletins


SPECIES INFO // Longthings

Posted 7 years, 8 months ago by spoonfed

Longthings

  • Status: Closed Species
  • Availability: Active
    • Auction - common
    • Raffle - uncommon (free & discount price)
    • Batch - uncommon
    • Private Trade/Purchase - rare (requires species designs I am interested in or a solid offer)

They are long, flexible, noodly things. No lore!  
Longthings are a head canon of anywhere from 6-10 feet fully stretched, but their sizing is not set in stone.  Their bodies are incredibly flexible, often times in ways that seem to defy nature.  Their torsos are typically illustrated shorter for ease of drawing, but in head-canon their proper torso is about 3/4 - 1 full stretched leg length, though it wouldn't be unusual to see ones with either longer torsos or shorter than average legs.  They have no limitations in coloring on their bodies, but their faces are skin and tend to stay within normal human skintones - occasionally an unusual color skintone is present.


 The mane grows along their spine and stops around the tailbone, flowing freely from there.  There are 4 types of mane: fluffy (common), silky (uncommon), cropped (rare), and mixed (special).  Fluffy manes are the most common, and are thick and poofy, with either a slight wave or a curl to them.  Silky manes are uncommon, and though they are also very densely haired, they are smooth and straight.  Rare cropped manes may be either fluffy or silky in appearance, and are short around the head and spine, with a little length at the base of the back.  Cropped manes are not merely snipped short - the Longthings with this style can not grow it out longer.  Mixed manes are special and combine any two of the above styles, and are usually only available on special event releases.  Longthings may put any variety of decorations in their manes, and some releases have special coifs.  Their dense manes also hide one feature about these noodles...

Longthings do in fact have ears!  They are very small with only a partial outer lobe, similar to a human ear with microtia.


 Longthing bodies are usually sleekly furred, but some have an uncommon trait of extra long fur tufts on their appendages (feet/calves/elbows/wrists/etc).  Rarely they will have extra body fur on their hips or shoulders, either draped or tufted. Their first metacarpal is always accented (nail color can be the same or different).  They have 4 padded toes with claws. Pads are usually the same color as their metacarpal accent, but they may also be the same as their face or another marking color.


Rare & Special Traits

Rare and special traits are only offered through auction, event, or choice within design trades.  Horns may be any style, but in general they never are larger than a pair of ram horns.  Antlers are always small to medium in size.  Unicorn horns are a rare special trait.

⊗ The very few Longthings OK'd from 2010-2013 (1 or 2 for horns, and 1 instance of a No trait) are grandfathered in. I am not granting permissions to any other older designs for additions of horns or other uncommon-special traits at this time, please do not ask.  Boopeep Longthings are also grandfathered in.  ⊗


 ♦ change in availability: Longthings were always offered in batches originally, but as of early 2015 have swapped over to auction format primarily.  Occasionally I may put out a small batch of simpler designs, but currently I am focusing on auction-style designs with uncommon & rare features, and a few raffles. ♦ 

SPECIES INFO // Biskits

Posted 7 years, 8 months ago by spoonfed

Biskits

  • Status: Closed Species
  • Availability: Active
    • Batch - common

Pesky little sprites, Biskits love to eat! Cookies, cakes, candies, your fingers - their gluttony knows no bounds. The orbs on their head and tail are either slightly squishy like a gumdrop or smooth like a hard candy, filled with sensitive nerve endings, and Biskits love to be gently stroked on them.

- no current lore -

SPECIES INFO // Honeypots

Posted 7 years, 8 months ago by spoonfed


Honeypots

  • Status: Active
  • Availability: Soft Open
    • Batch - common
    • Freemade - common

There isn't a whole lot of major differences between the two outside of genitalia (which I'm leaving to peoples' preferences on external/internal at this point) - females are generally a bit shorter and more shapely, but it's also perfectly normal to not be able to distinguish between the two easily! This actually benefits the Honeypot quite a bit, because the lack of secondary sex characteristic diversity makes luring in prey easier when there's nothing for the prey to potentially discriminate against. Fake Outs are a common technique.

For females that have a more defined bustline, they can either have a fully formed carapace or a short version with a slight underboob (the latter is slightly less common). Breasts on Honeypots are always on the smaller side. While females can mimic the flat male breastplate, males can not mimic the curved breastplates of a female (but can have a curvy lower body instead). Rarely a male will have a shortened carapace morph, but it does not form the underboob appearance a female would have.

There is not much variation in the arrangement of carapace plates, but they can vary a bit in individual size.
There is no gender reliant difference in the size of their pots or antennae.


⊗  Honeypots are a soft open species. You can make your own, but I require a species credit when posted. I also ask that you do not add extra features or drastically change any existing attributes. Lastly, since this is a soft open species only, please only make a Honeypot for your own personal use - you can create one for a friend if they don't draw, but I ask that you do not make adoptables of them to sell.  ⊗

SPECIES INFO // WHISPS

Posted 7 years, 8 months ago by spoonfed

Whisps

  • Status: Retired
  • Availability: Closed

    • Rare Legacy release only, if ever.

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The Whisps are an ancient beast, furred lithe raptors that inhabit the tundra and deep forests.  They are hunters and gatherers, wordless except for clicks and chirps, with the sole notion of survival.  Some are peaceful, and some are eager to fight.  With their species numbers declining, it is only a matter of time before these old creatures no longer wander the world.


Whisps have digitigrade movement with a hunched raptor-like posture, and a good sense of balance.  Their arms may either hang at their sides, or be clutched closely to their chests in movement.  They are excellent climbers and runners, using their heavy tail as a counterbalance to their lengthy bodies. Their movements are quick and fluid.  A Whisps' body stands at an average height of 6-7 feet when upright,and is mostly lean muscle.

Their hindfeet seem small for their bodysize, but they are powerful.  Compromised of three toes and one dew claw per foot, with pads the same color as their facial markings.  Arms are long with excellent reach, and surrounded be thick drapes of fur at the wrist and hand.  Their thin hands appear weak, but can actually crush the bones of small prey, and are tipped with pointed claw-like nails.

Whisps have a long neck that is fully covered by a thick mane, and their coloring does not stray from natural patterns and colors.  Necks have a 180 rotation like an owl, and have slight extension beyond normal length.  Each individual has a unique facial marking in a bright color, generally located along their nose bridge or on their cheeks.  This marking is always symmetrical.  During mating displays, their facial markings become brighter and more numerous, and their skin appears more flushed.  If the Whisps' body color is solid, some marks may appear.  The brighter the display, the more desireable as a partner.

There are 2 ears on each side of the head, surrounded by a ram horn which is always black.  The ears are fully directional, but not capable of independent movement.  Upper ears detect high frequency sounds, and the lower detect low frequencies.  This combined excellent hearing leads to a hyperawareness of their surroundings.

From a distance, their eyes appear a solid inky black.  However, up close, there is some depth apparent and during mating displays the eyes will become vibrant and sparkle in the light.  They are thickly lashed and crowned by two round brows.  Their night vision is weaker than their day vision.

Whisps have two variations of dentition: carnivore and herbivore, though both may show herbivorous tendencies.  Teeth are the only visible distinction between types of Whisp.  Cannibalism is not common among the species, but is possible in situations such as famine, giving the carnivores a slight advantage.  Generally, a Whisp will consume a large amount of food at one time and be able to function for 2-3 weeks depending on the meal.  It is more crucial that they have good access to water for hydration.

They are hermaphroditic in build, but more male in physical appearance.  Seasonal hormonal changes allow for possibility of fertilization and birthing.  Their genitalia is usually retracted into their body, and there is a small birthing canal leading to a uterus walled off along their colon and into the abdomen.  This vaginal opening is only functional during heat, and at all other times sealed off by a thick wall of tissue.  Once fertilized, the opening reseals and an egg is formed. A whisp egg is slightly malleable. During birth, the tissue either dissipates or is torn as the egg is pushed out during contractions- a torn wall can result in fatality due to blood loss, however death is uncommon compared to general weakness until recovered.  Their hermaphroditic build poses a challenge to the species, resulting in a small population.  On very rare occasion, sterility is present as a recessive gene - when this occurs, there is an absence of a vaginal wall or uterus.

Sexual maturity is reached after 20 years, and their fertility cycle occurs once every three years.  There is only one day during a 2 week mating period allowing for the opportunity of fertilization, creating a huge gamble for species procreation.

Whisps have a very strong nurturing instinct.  Once hatched, the parents take great care in cleaning their child and keeping them safe and warm.  They rapidly cycle from baby height to adolescent stage in order to keep up with their parents and the need for survival.  The adolescent stage is also when their horns start to grow in.  Once at the teen stage, growth is stunted in order to allow for the body to recover from the stress of growth.  Once their adult height is reached, no more growth will occur.  It is generally 4 weeks from baby to adolescent, 1 month from adolescent to teen, and teen to adult lasting several years.

INFO + POLICIES

Posted 7 years, 8 months ago by spoonfed

SPECIES & ADOPT INFORMATION

  • Can I make a ______?
    • All of my species are closed with the exception of Honeypots, which are a soft-open species (AKA you can make one for yourself or a friend, but you may not sell them as adopts).  You may not make a Longthing, Augur, Eolai, Guardian, World Ender, etc, unless directly obtained from me or Boopeep or from a MYO event.  Boopeep is the only person other than myself with permission to distribute Longthings.
  • Do you do customs? Do you do design trades?
    • I rarely offer batch customs anymore unless announced or an adopt batch is CYOP.  I will sometimes accept private offer custom work if I have the time and energy, am familiar with the user or the offer is good - but it's not a definite option.  I do like design trades, but I will not always accept the offer unless you have a species I'm interested in.  In general:
      • I am not interested in designs on free-use/p2u bases
      • I am interested in species with included lore, even if it's simple
      • I am mostly only interested in swapping closed species design
  • I have 2 of a species, can I make a baby for them?
    • No.  Creating offspring is not allowed.  Unless I have personally approved the request within species limits and created it, offspring are not an option.  Exceptions are if there is a MYO/Cradle Event.
  • Do I have to follow species lore & biology?
    • You do not have to follow lore.  However, it often it plays an integral part to the species design, and I would hope the lore is part of the attraction to a species.  I am generally fine if a user wants to be more casual with described lore vs fully immersed, but I am always happy to see people using the described species lore in some way!
    • Species biology MUST be followed, and is not an option.  If a species doesn't have wings, it doesn't have wings.

 

  • Do you have a release schedule?
    • I release adopts when I am in the mood, I do not have a set schedule.  However, some species are more common release than others (ex: I will do batches of World Enders, but I may only offer a one-off Eolai once every 6 months).  Some species are released in base-batches, others are mostly auction based.  I am trying to do raffles here and there to allow for wider user chances at ownership.
  • How does pricing work?
    • In general, I try to price base both on rarity, base detail, and how much time I have invested into something while still trying to keep things affordable for a variety of user budgets.  However, my pricing does fluctuate.  Adopt costs are currently shifting up from my previous work to match the market, improvement of my own base work, adjusted rarities, and also my own time - I do work full time, so time doing designs is time out of my "free time", and I do put a price on that despite enjoying making things.
    • Price differences within species accounts for detail level, rarities, base vs offbase, etc.
    • In general, do not fight me about price raises, because I already stress about them all the time.  I am aware you bought a ___ for $5 from me back in 2010.  It's 2016 now.

 

EDITS POLICY

  • I prefer edits to be run by me for approval, especially regarding Longthings or higher rarity designs.
  • Edits to design must still be within the spirit of the original.  Minor marking changes are OK, as well as some color shifting, but the overall design must stil be recognizable to its original counterpart in the end (ex. a muted gray design must not turn into a neon design)
  • Rarities may only be traded down.  This means you may swap an uncommon trait to a common trait where applicable, but you may not go from a common trait to an uncommon trait.
  • Certain species may have particular edit rules, which will be listed on their individual species info bulletins.

I used to be more lax on my edits policy, so some old designs have been edited heavily by users over time and are grandfathered in.  I have retroactively approved some of these edits if the person came to me.  I maintain the above as my new and current policy, and expect it to be followed from here on out.

 

OTHER CONCERNS

  • Someone stole my design!
    • I am sorry to say but in most cases I am no longer getting involved with these situations.  It is too hard for me to track the swap of designs over the years, and also to vouch legitimacy of a user when multiple accounts or new accounts are involved, because I have been tricked that way before.  The best advice I can offer is to make sure your adopted designs are watermarked appropriately when you are posting them, and to possibly only offer downsized views (ex. when I post designs they are shrunk and marked, so only the owner will have access to the unmarked larger file).  People are always going to be jerks, so sadly there's nothing I can realistically do to help :(
  • I want a thing so bad I have waited 500 years please god can you just give me one
    • no.