Qunari Saarebas


The world treats all mages with caution, but the Qunari are especially hard on their own. The strict and regimented treatment of Circle mages by the templars pales in comparison to that of the Saarebas by the Qunari. Whereas the Circle mages have relative freedom within their towers, Saarebas are seemingly prisoners within their own body, donning a set of heavy pauldrons with chains attached to them, perhaps to act as a form of leash, while their faces are hidden beneath a metal visor. In extreme cases their lips may be stitched together. If found practicing forbidden magic, their tongues are cut out to prevent them from corrupting others.
In Qunari society, a mage is never allowed to be alone, and must always be kept under watch by an Arvaarad. If Saarebas separate from their keeper, they must be slain, or commit suicide, according to the Qun. The chained armor the Saarebas are forced to wear can immobilize them through a device held by an Arvaarad. The Qunari also invented a mobile version of the magic-blocking device which makes mages unable to cast spells – it is in the form of a collar.
The Qunari pity, but honor the Saarebas at the same time, for the Saarebas striving while under constant threat from within is truly selfless, the highest virtue of the Qun.

Playing a Qunari Saarebas
If you choose to play a Qunari Saarebas, modify your character as follows:
  • Add 1 to your Magic ability. Qunari mages have especially potent magical powers.
  • Pick one of the following ability focuses: Willpower (Self-Discipline) or Cunning (Qun).
  • You can speak and read Qunlat and the Trade Tongue.
  • Take the mage class.
Roll twice on the Qunari Saarebas table for additional benefits. Roll 2d6 and add the dice together. If you get the same result twice, re-roll until you get something different.
Qunari Saarebas
2d6 Roll
Benefit
2
+1 Strength
3-4
Focus: Willpower (Faith)
5
Focus: Constitution (Stamina)
6
Focus: Strength (Intimidation)
7-8
+1 Constitution
9
Focus: Magic (Primal)
10-11
Focus: Strength (Running)
12
+1 Willpower

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