Antivan Crow


The Antivan Crows, also known as House of Crows, are an elite organization of thieves, spies, and assassins which are renowned throughout Thedas. Through their deadly reputation and exotic poisons, the Crows have practically come to rule their homeland. Though honor among such an organization is generally dubious, they do adhere to one standard: contracts are met and agreements are kept. Failure to eliminate a mark means the life of the operative is also forfeit. The Antivan Crows are a driving political force in Antiva, often hired to assassinate Antivan nobility or even royalty. Their reputation is enough to deter many nations from openly attacking Antiva despite its lack of a standing army.
The Antivan Crows often buy orphaned or enslaved elves and humans when they are children and force them to live together in tight quarters. The only way they can survive the brutal process and prove themselves worthy is by surviving every test the Crows throw at them, including killing their peers. The Crows usually employ elves because humans often find them attractive, giving them an advantage over their target. However, they also have a large number of human recruits. They train their recruits from a young age, and have no problem killing them if they make a mistake.
The most a Crow can hope for is to rise through the ranks, gaining power and prestige. They can dictate the organization’s direction and goals, but no matter the power they will always be a Crow, forever trapped on an endless path soaked in blood.

Playing an Antivan Crow
If you choose to play an Antivan Crow, modify your character as follows:
  • Add 1 to your Dexterity ability. You have to be quick to survive initiation into the Crows.
  • Pick one of the following ability focuses: Dexterity (Stealth) or Cunning (Cryptography).
  • Choose whether your character is a human, elf, or dwarf. Dwarves are rare but valuable as they can access the lucrative Orzammar market.
  • You can speak and read Antivan and the Trade Tongue.
  • Take the rogue class.
Roll twice on the Antivan Crow table for additional benefits. Roll 2d6 and add the dice together. If you get the same result twice, re-roll until you get something different.
Antivan Crow
2d6 Roll
Benefit
2
+1 Constitution
3-4
Focus: Perception (Searching)
5
Focus: Communication (Deception)
6
Focus: Dexterity (Initiative)
7-8
+1 Cunning
9
Focus: Perception (Tracking)
10-11
Focus: Cunning (Cryptography)
12
+1 Perception

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