Pirate
You seek fortune and adventure on the high seas, and you’re quite good at it. While this specialization isn’t required to be a pirate or privateer, many of the most famous pirates have it. Pirates may also exist in non-marine environments where vehicles and merchant convoys are regularly raided by other vessels. All pirates are able to sail and fight competently, though their exact role in a pirate crew is likely determined by their class, focuses, and other aptitude.
Pirate Talent
Classes: Any
Requirement: Must have Dexterity 4 or higher and the Dexterity (Sailing) focus.
You are a skilled raider and pirate, adept at marine battles and seacraft.
Novice: Your well developed “sea legs” and awareness of marine combat make you even more effective on the water than on land. You gain +1 Defense and +1 damage to attacks when fighting on a ship.
Journeyman: Years at sea make sailing second nature. You may reroll any Dexterity (Sailing) test but must take the second result.
Master: You’ve internalized the pirate ideal of “there’s no such thing as a fair fight”. If attacking a foe who is prone, disarmed, or otherwise distracted or impaired (GM’s discretion), you can perform the Mighty Blow, Lethal Blow, or Lightning Attack stunts for 1 SP less than their normal cost.
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