Health
12
Speed
12
Defense
13
Armor
1
Communication
-2
Constitution
2
Stamina, Swimming
Cunning
-3
Dexterity
1
Stealth
Magic
-2
Perception
1
Smelling
Strength
2
Claws
Willpower
0
Weapon
Attack
Damage
Claws
+4
1d6+4
Special Rules
Amphibious: Mudcrabs can survive and breathe on both land and underwater. Mudcrabs must spend at least one hour a day submerged in water or take 2d6 damage.
Hard Shell: The mudcrab's outer shell gives it an armor rating of 1.
Amphibious: Mudcrabs can survive and breathe on both land and underwater. Mudcrabs must spend at least one hour a day submerged in water or take 2d6 damage.
Hard Shell: The mudcrab's outer shell gives it an armor rating of 1.
Favored Stunts
Skirmish
Skirmish
Health
10
Speed
14
Defense
15
Armor
0
Communication
-1
Constitution
0
Swimming
Cunning
-3
Dexterity
2
Bite, Initiative
Magic
-2
Perception
2
Seeing, Smelling
Strength
-1
Willpower
0
Weapon
Attack
Damage
Bite
+4
1d6+1
Special Rules
Small: The small size of a slaughterfish makes them harder to hit and might allow them to fit into tiny places. Their size is represented with their abilities, but they may receive a +2 bonus on ability checks if their small size would be a benefit to them, such as to Dexterity (Stealth) tests when trying to hide in a small space.
Small: The small size of a slaughterfish makes them harder to hit and might allow them to fit into tiny places. Their size is represented with their abilities, but they may receive a +2 bonus on ability checks if their small size would be a benefit to them, such as to Dexterity (Stealth) tests when trying to hide in a small space.
Favored Stunts
Lightning Attack
Lightning Attack
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