Mudcrab

Health
12
Speed
12
Defense
13
Armor
1
Communication
-2

Constitution
 2
Stamina, Swimming
Cunning
-3

Dexterity
 1
Stealth
Magic
-2

Perception
 1
Smelling
Strength
 2
Claws
Willpower
 0

Weapon
Attack
Damage
Claws
+4
1d6+4






Special Rules
Amphibious: Mudcrabs can survive and breathe on both land and underwater. Mudcrabs must spend at least one hour a day submerged in water or take 2d6 damage.
Hard Shell: The mudcrab's outer shell gives it an armor rating of 1.
Favored Stunts
Skirmish

Slaughterfish

Health
10
Speed
14
Defense
15
Armor
0
Communication
-1

Constitution
 0
Swimming
Cunning
-3

Dexterity
 2
Bite, Initiative
Magic
-2

Perception
 2
Seeing, Smelling
Strength
 -1

Willpower
 0

Weapon
Attack
Damage
Bite
+4
1d6+1






Special Rules
Small: The small size of a slaughterfish makes them harder to hit and might allow them to fit into tiny places. Their size is represented with their abilities, but they may receive a +2 bonus on ability checks if their small size would be a benefit to them, such as to Dexterity (Stealth) tests when trying to hide in a small space.
Favored Stunts
Lightning Attack

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