Incarnated Spirit


While it is a exceedingly rare occurrence requiring a precise intersection of myriad improbable circumstances, it is possible for a spirit to step through the Veil and take on a physical form of its own.

Playing an Incarnated Spirit
If you choose to play an Incarnated Spirit, modify your character as follows:
  • Add 1 to your Perception ability. Incarnated spirits are defined, in large part, by their ability to sense the world around them.
  • Pick one of the following ability focuses: Dexterity (Stealth) or Perception (Empathy).
  • You can speak and read the Trade Tongue.
  • Choose a class. You can play either a rogue or a warrior.
Roll twice on the Incarnated Spirit table for additional benefits. Roll 2d6 and add the dice together. If you get the same result twice, re-roll until you get something different.
Incarnated Spirit
2d6 Roll
Benefit
2
+1 Willpower
3-4
Focus: Dexterity (Initiative)
5
Focus: Communication (Investigation)
6
Focus: Willpower (Self-Discipline)
7-8
+1 Dexterity
9
Focus: Constitution (Stamina)
10-11
Focus: Communication (Persuasion)
12
+1 Constitution
Incarnated Spirits are also able to select the following talent:
Vanishing

Classes: Rogue and Warrior.
Requirement: You must be an Incarnated Spirit.

You can disappear from sight, memory, and possibly even reality. Incarnated spirits may choose the novice level of this talent at 1st level in place of one of the normal talents from which starting rogues and warriors typically get to choose.

Novice: When not in combat, you can choose to erase yourself from the short-term memories of others and disappear from sight. Those who wish to remember you must beat you in an opposed test of your Dexterity (Stealth) vs. their Willpower (Self-Discipline).

Journeyman: In combat, you may use a minor action to disappear from sight. Again, you must make an opposed test of your Dexterity (Stealth) vs. viewers’ Willpower (Self-Discipline). If you succeed against a given subject, you become invisible to them until and unless you cause damage to them or otherwise directly interact with them.

Master: Outside of combat, you may effectively dissolve yourself back into the Fade. After doing so, you can only choose to re-manifest nearby to a person currently experiencing the emotion you embody (Valor, Desire, Faith, etc.) or someone to whom you have grown especially close. When you reappear, you still suffer from any injuries or other ongoing effects which were acting upon you when you disappeared.

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