Seheron Rebel


Seheron, the largest island in Thedas, is a humid jungle nation in the Boeric Ocean, directly north of the Tevinter Imperium. Seheron had been in the possession of the Tevinter Imperium from its earliest days, and its architecture reflects the long occupation of the Imperium. However, after successfully claiming Par Vollen in 6:30 Steel, the Qunari turned their attention to Seheron and landed on its shores in 6:32. After ten years the Qunari had not only taken the island from Tevinter entirely but also occupied a significant portion of the mainland Imperium. The Qunari were eventually pushed back from the mainland and entrenched in Seheron. The Battle of the Nocen Sea followed and proved to be the largest naval engagement in recorded history, ultimately leading to a stalemate between the warring countries.
The battle in 8:55 Blessed leveled much of the architecture and infrastructure. Large portions of the island remained outside of Qunari authority. The native people of the island not under Qunari rule came to hate the Imperium as much as the Qunari due to the violent and long-lasting warfare and the toll it had taken on the island. In spite of this dissent, many inhabitants have taken willingly to the Qun as it offers an alternative to the oppression of Imperial rule, particularly to the large population of former elven slaves on the island. Many of those elves now hold high office within the Qunari ranks, helping the invaders oust their old masters.

Playing a Seheron Rebel
If you choose to play a Seheron Rebel, modify your character as follows:
  • Add 1 to your Cunning ability. The people of Seheron must know how to survive off of the world around them.
  • Pick one of the following ability focuses: Perception (Tracking) or Cunning (Navigation).
  • Choose whether your character is a human, elf, dwarf, or Qunari. Most Seherans are human or elven, but dwarven and Qunari Seherans are not unheard of. If you are of the Qunari race, you are susceptible to magic. You suffer a –1 penalty on all ability tests to resist spells and other magical effects, such as magic item powers.
  • You can speak and read Tevene and the Trade Tongue.
  • Choose a class. You can play a mage, a rogue, or a warrior.
Roll twice on the Seheron Rebel table for additional benefits. Roll 2d6 and add the dice together. If you get the same result twice, re-roll until you get something different.
Seheron Rebel
2d6 Roll
Benefit
2
+1 Communication
3-4
Focus: Strength (Climbing)
5
Focus: Cunning (Historical Lore)
6
Focus: Dexterity (Stealth)
7-8
+1 Willpower
9
Focus: Dexterity (Initiative)
10-11
Focus: Willpower (Courage)
12
+1 Dexterity

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