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hey mwin quick question, how do you get your bones to rotate seamlessly in one direction?? like what you did here im trying to do it right now and its not working out for me

Set the beginning rotation to whatever you want to have, as example I started at X 0
And the end rotation to for example X 360 or anything 360*n for multiple rotations
Because a full rotation is always 360°, you basically just always add +360 onto your starting rotation

Make sure that the keyframes are lineare so they rotate on a constant speed and loop seamlessly

I have not done any rotations on mixed axis, like something rotating on a mix of X/Y so i can not 100% help with that atm if you are trying that
also can't look into blockbench rn since my PC broke down
If you are looking for a work around for a mixed axis rotation
1. Align whatever you want to rotate on facing one of the axis
2. Have it rotate like explained at the very top
3. Create a new bone to put the rotation bone into, and use that new bone to align it with the model the way it was intended to be

I hope it helps?
If not I can try rewriting it or even ask someone from my group to set up an example model and send it to you via blockbench web

IT WORKED! thanks a ton mwins 💥

Yippee!!!!