LF: oc oufit design critique/advice

Posted 4 years, 10 months ago by  Quinton Pierce 007

Is the current oufit design good/recognizable?

0 Votes Yes, the oufit design is good how it is and doesn’t seem to need any changes
7 Votes Yes, but a few minor/small changes could make it much better
0 Votes Not right now, but one or more major changes could greatly improve the design
Hello! I’m looking for some help and (honest) critique on my character Quinton’s oufit design. Any design critique is greatly appreciated! It’s still a WIP, although I’m starting to wrap up the design process (it’s been a very long process for the past 3 days)

The design process: I’ve have Quinton for a while, but I haven’t really done much with his clothing design. Quinton’s oufit/general aesthetic has always been fancy/elegant (and drinking lmao), but a simple black tux didn’t really stand out much character design wise. For this particular outfit I didn’t really want some very extravagant and super fancy, I wanted to make something that had the tuxedo aesthetic but could also be used in combat. (He fights demons and evil spirits, it’s in modern times and he’s an exception with magic.) Also, as a combat suit/uniform thing, I wasn’t sure about the idea of adding on armor. I felt like it’d make it a bit too fantasy themed and I feel like armor would (literally) weigh him down a bit too in combat. My idea was that the clothing acts like an armor if that makes sense? Here’s the design below! ↓

(by the way; the horns on his head aren’t apart of the uniform in any way. Quinton is a gargoyle shapeshifter, and I wanted to see how it’d look with him in his human form with his horns visible)

(The anatomy is kinda off ofc, my main focus was the actual design)
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some of my questions/concerns:
  • Does it stand out/look good for him? Is it recognizable enough?
  • Is it too simple, if so how should I make it complex? (Although I’m not looking to add a bunch of unnecessary trinkets, as he’d be wearing it for combat as well and it’d get in the way)
  • Are the boots and tailcoat too long? 
  • Does the oufit make sense? (The jacket is supposed to be one piece zippered)
  • As stated before, his story takes place in present day and Quinton’s an exception with his magic stuff, (I figured that’s probably a very important detail as I definitely would of gone all out if this was fantasy)

These are my major concerns with his design, although critique/feedback on any area would be greatly appreciated  :P

JJTheNeko

Just gonna say this right off the bat before i say what i wanna say. I am not a fashion designer. so im speaking based on what i think.

so i really like the outfit. I honestly think you did an amazing job. Though therrs one thing thats bugging me... How the bottom of the outfit torso in the front is like diagonal in both directions..... Kinda hard for me to explain.

dray

Back of coat buttons should go higher up, as those are meant to cinch the waist. Wrist cuffs should come down closer to where wrist flares into the hand, or the cuff of the shirt being worn under the jacket should show. Wrist cuff buttons more towards back of hands so they won't drag when he's resting his arms on a table. Colour combos and various diagonal lines look great! Poppee collar without any hint of shirt, tie, cravat, etc. underneath makes him look like a but of a chad/tool. If that's part of his personality, keep it.

Boots are way too tall for formal AND ass kicking purposes compared to current day. Those stompers make sense on a goth goggle wearing scene kid. Maybe instead look up some intersection of sports and military with men's fashion for shoes, and choose jeans with some baffling style of stitches to hint that they're reinforced with padding or something? Beware making the pants coloured or he'll begin looking like a stunt motorbike guy.