Windvine Vix Pathfinder Stats
Windvine Vix | |
- | |
CR | 3 |
XP | 600 |
Alignment | Chaotic Good |
Size | Tiny |
Type | Plant Animal |
Windvine
CR 3
XP 600
LG Tiny Magical Beast
Init +2; Senses Low-Light Vision; Perception +8
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DEFENSE
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AC 16, touch 15, flat-footed 13 (+2 size, +2 Dex, +1 dodge, +1 natural)
hp 14 (3d8+0)
Fort +3, Ref +3, Will +3; +4 vs. poison
Weaknesses Critical Hit Vulnerability
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OFFENSE
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Speed 15 ft., fly 30 ft.
Melee 2 bites +3 (1d3-1)
Space 2-1/2 ft.; Reach 2-1/2 ft.
Spell-Like Abilities (CL 3; concentration +5)
The save DC against a Hallowed Teho's spells is 12+ spell level. A Hallowed Teho's spells use Wisdom as the primary casting attribute.
At Will: Stabilize, Detects Magic
3/day: Entagle, Vine Strike, Alter Winds
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STATISTICS
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Str 8, Dex 14, Con 10, Int 7, Wis 14, Cha 12
Base Atk +2; CMB -1; CMD 11
Feats Dodge, Improved Counterspell
Skills Fly +5, Perception +8; Racial Modifiers Perception +6
Languages Common
SQ Plant Traits, Track +1
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SPECIAL ABILITIES
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Critical Hit Vulnerability (Ex)
Whenever a Wind VIne takes extra damage from a critical hit, it must make a DC 15 Fortitude save to avoid being stunned for 1 round. If it makes the saving throw, it is instead staggered for 1 round.
Plant Traits
This type comprises vegetable creatures. Note that regular plants, such as one finds growing in gardens and fields, lack Intelligence, Wisdom, and Charisma scores; even though plants are alive, they are objects, not creatures.
-Low-light vision.
-Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
-Immunity to paralysis, poison, polymorph, sleep effects, and stunning.
-Plants breathe and eat, but do not sleep.
Track (Ex)
A Hallowed Teho adds 1 to Survival Skill checks made to follow tracks.
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ECOLOGY
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Environment: Temperate Plains
Organization: Squad (3-5)
Treasure: Standard
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