The mysterious Plee


Authors
YourTreeflower
Published
5 months, 19 days ago
Stats
785

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One Shot: The Deceptive Plea

Introduction:The players find themselves in a bustling town where rumors spread of a desperate individual seeking aid. The townfolk speak of an old man named Barnabas who claims to be in dire need of assistance to complete a series of seemingly innocent tasks. With the promise of a generous reward, the players decide to lend their aid.

Tasks Assigned by Barnabas:

  1. Retrieve a Family Heirloom:
    • The players are tasked with retrieving a supposedly stolen family heirloom from a local merchant. Barnabas insists the heirloom is precious and holds immense sentimental value.
  2. Rescue a Kidnapped Pet:
    • Barnabas tearfully explains that his beloved pet, a rare and exotic creature, has been kidnapped by a mysterious figure. The players are tasked with rescuing the pet from an abandoned warehouse.
  3. Secure a Rare Ingredient:
    • Barnabas claims he needs a rare and magical ingredient for a powerful healing potion. The players are sent on a quest to retrieve this ingredient from a dangerous mystical forest.

Twist: The Real Agenda Revealed:Unbeknownst to the players, each task was carefully orchestrated by Barnabas to serve the needs of an underground criminal organization. The family heirloom is a key to a hidden vault of the merchant's secret riches, the pet is a valuable messenger creature that carries illicit information, and the rare ingredient is a crucial component for a dark ritual.

Unraveling the Deception:As the players complete each task, they inadvertently contribute to the criminal organization's plans. Clues left behind in the wake of their missions gradually hint at a darker truth. The merchant, pet kidnapper, and mystical forest are all linked to a nefarious syndicate operating in the shadows.

Confrontation with Barnabas:Upon completing the tasks, the players return to find Barnabas revealing his true identity as a mastermind behind the criminal plots. He thanks them for unwittingly aiding the organization and presents them with a reward that is more substantial than they could have imagined.

Consequences:The players now face a moral dilemma. They have unintentionally assisted a dangerous criminal organization, and the town is at risk of being plunged into chaos. The reward they received might be tempting, but the players must decide whether to undo the damage they unknowingly caused and take down the criminal syndicate or succumb to the dark allure of their newfound wealth.

  1. Retrieve an Ancient Tome:
    • Barnabas insists on acquiring a forbidden and ancient tome from the town's library. The book is said to contain dark secrets. The players must infiltrate the library and steal the tome.
  2. Rescue a "Captive":
    • A fellow member of the criminal organization has been captured by a rival gang. Barnabas tasks the players with rescuing this "captive," who is, in fact, a high-ranking member of the organization. The rescue involves a complex heist from the rival gang's hideout.
  3. Gather Information from a Secluded Oracle:
    • Barnabas claims that a reclusive oracle possesses vital information about an upcoming threat. The players must approach the oracle, who resides in a mystical cave, and extract the information without revealing their true motives.

Clues from Landscape, Backstory, and NPCs:

  1. Mysterious Symbols:
    • While completing tasks, the players notice recurring symbols that hint at the criminal organization's involvement. These symbols are subtly etched into the landscape, subtly linking each mission.
  2. Whispered Conversations:
    • NPCs in the town, unknowingly affiliated with the syndicate, drop hints or engage in hushed conversations about an impending event. The players may catch fragments of these conversations that make more sense as the story progresses.
  3. Contradictory Information:
    • The players might discover inconsistencies in the information provided by Barnabas. Townsfolk, when questioned, offer conflicting details about Barnabas's background, adding an air of suspicion.
  4. Strange Magical Auras:
    • The tasks involve locations with lingering magical auras, detectable by the players. These auras hint at the presence of dark magic and nefarious deeds tied to the criminal organization.
  5. Hidden Connections:
    • NPCs involved in each task have secret connections to the organization. Subtle hints in their behavior, clothing, or conversations reveal their true allegiance, adding an extra layer to the unfolding mystery.

Revised Confrontation with Barnabas:

When confronted with the revelation of Barnabas's true identity, he explains that the tasks were designed to further the organization's goals of acquiring forbidden knowledge, eliminating rivals, and securing valuable assets. The reward he presents is a map leading to the organization's secret headquarters, tempting the players with the prospect of even greater wealth.

Consequences:The map introduces a moral dilemma: Do the players pursue the criminal organization to dismantle it, or do they take advantage of the map to amass more riches? The town's fate hangs in the balance as the players navigate the consequences of their unwitting involvement in a web of criminal intrigue.