Witch'a'vere Lore


Published
4 years, 27 days ago
Stats
1581
Theme Lighter Light Dark Darker Reset
Text Serif Sans Serif Reset
Text Size Reset

Witch'A'Vere Lore:


Here in Witch'a'vere, Witches and warlocks train under the Aouran Acadamy for their Futures. 

Witches and warlocks are responsible for creating dreams that the Pirates of the Dreamsphere distribute to the humans in the mortal realm. 

But where dreams sleep, nightmares wake.



Races:


Spirits:

Neore spirits: Forest and Earth spirits

Viality Spirits: Sky and Wind spirits

Rouge Spirits: Fire and Volcano Spirits.

Layualu Spirits: Water and Bodies Of Water spirits

Vheer Spirits: Dark and Venomous spirits

Astarial spirits: Light and Sound spirits


Gypsies/Wizards:

The locals of Dreamsphere.
Shop owners, farmers, entertainers, tailors, blacksmiths, etc.


Witches/Warlocks:

Witches and warlocks who are either in training/schooling to become a Dreamscaper,

or who just want to live their lives as civilians.


Dreamscape Witches/Warlocks:

Witches and Warlocks who have completed their schooling and training, 

who thus have evolved into a Dreamscaper and now work to create dreams.


Raven Witches:

Witches that are of human lineage

And have access to both the Mortal World, The Dreamscape, and The Night-Lands

They're extremely powerful and rare, so they are hunted by the Nightmares


Elemental Witches/Warlocks:

A rare breed of Witch/Warlock that consists of:

Air, Earth, Fire, Water, Poison, Light, Dark, Lava,

Metal, Lightning, Gravity, Time, Sound, Curse, Purify, and Sand.


Nightmare Witches/Warlocks:

Witches and Warlocks who have forsaken their duty of being Dreamscape Wizards

and who have turned into beings of pure Darkness.


Nigharians:

Corrupted spirits who have turned into beings 

of pure malevolence, hatred, and nightmares.


Raveens:

Raven witches who have fallen to darkness

and have become demon ravens.


Locations:


Groups:


Zodiac Witches/Warlocks:

The most powerful witches/warlocks around, most of them are 

the admins of the school but a couple have chosen to live normal lives.

Solair Pirates:

 Pirates who take the dreams that the witches/warlocks make 

and distribute them to the mortal world every full and new moon.

The Veirian Cult:

A cult of Nightmare Witches, Others, and Nigharians. They aid the Nightirian

 Coven and are responsible for the corruption to most Nigharians and Raveens 

Nightirian Coven:

A coven of Nightmare Witches/Warlocks and Raveens

who all serve under the Nightmare Entity, Antasma.


Magic:




Rules and Factoids:

-Light and Dark are considered lost elemental magic but are the 
purest elements in which all magic and elemental magic are derived from.

-Purify and curse are the closest incarnates of Light and Dark, making them the purest magic available. Because of this, 
Curse and Purify are the only other two elemental magic that Elemental witches can learn besides their born magic.

-To learn next gen magic, one must master the previous incarnate of magic first.
(Example: Master Water Magic to begin learning Poison Magic)
This is because to use next gen magic you must know all components of the previous 
incarnate of magic in order to make the next gen magic work.

-Elemental Witches are excluded from the above rule but are only capable of 1-2, born with, Elemental magics.
Knowing how to do their magic from birth, their elemental magic is more powerful than any witch/warlock masters of said magic.
(Etc: Evey can preform Time and Poison magic without learning water magic first, and her magic is stronger than
any master who learned time and poison magic; b
ut if she wanted to, she is not capable of learning/using Fire magic)


Types of Magic:

Dark: The Yin of Yin and Yang, Dark magic is the predecessor of Water and Earth Magic. 
It's the calm waves and the dark void of space, Dark magic is ethereal and soothing.
Not much is known about this magic besides the fact is can be found in the space/air all around you.
Light: The Yang of Yin and Yang, Light Magic is the predecessor of Air and Fire Magic. 
It's the Joy of running through a field of flowers and the blue skies, Light Magic is Hope and Energy.
Not much is known about this magic besides the fact is can be found in nature all around you.

Purify: Being the closest form of magic to it's predecessor, Light magic, Purify magic is one of the two purest forms of magic available.
Purify magic comes in many forms and is capable of healing, restoring energy, and creating light.
When someone's magic is corrupted by curse magic, Purify and Water magic are the only two magics capable of uncorrupting it.
This is because Water and Purify magic are the most closely related, besides Purify and Light magic.
Curse: Being the closest form of magic to it's predecessor, Dark magic, Curse magic is one of the two purest forms of magic available.

Unfortunately due to many years of abuse of this magic by the Nightmare Witches/Warlocks and Veirian Cult it's become something unbelievably corrupted.
Using such magic runs the risk of corrupting your magic, and your very own soul.
Curse magic comes in many forms and is primarily used to disrupt and corrupt other peoples magic and create nightmares.

Air: Air magic is the ability to control the wind and air around you to any degree.
It is also the creation and destruction of air.
This magic is considered to be one of the post powerful.
Fire: Fire magic is the ability to create, control and extinguish fire using sheer mental will. 
The color of created fire by magic has a different color depending on the of soul/personality everyone has.
Earth: Earth magic is the ability to raise earth and control it at will.
Earth magic is also capable of making flowers blossom and crops grow faster, as well as carve into the earth.
Water: Water magic is the ability to control water, make waves, and make water. 
Despite many old speculations, blood bending is not a possible form of Water magic.
This magic is considered to be one of the post powerful.

Lightning: By redirecting Air and bending it, one came preform lightning magic and summon it at will. 
Lightning Magic is also capable of creating thunder. 
Sound: By manipulating air and the waves in it that cause sound, one can make, amplify, and mute sounds.
Sound magic is popular with Gypsies for it's ability to amplify their voice.
Lava: By intensifying the heat of fire, once can make and manipulate Lava. This Magic is considered to be one of the most powerful, 
but one of the most dangerous types of magic for it's unpredictability and difficulty to control it.
Metal: By manipulating fire and it's heat, one can make bendable and controllable metal from virtually any rock.
This magic is noteworthy because of the fact it's one of the only magics not summable out of thin air.
Gravity: By increasing the intensity of one's earth magic, one can manipulate gravity it's self and make it very heavy/strong!
This is considered one of the most powerful types of magic right next to lava for it's ability to crush pretty much anything, but is notably much easier to control.
Sand: By manipulating earth and crushing it down, once can manipulate and create sand!
This magic is noteworthy because of the fact it's one of the only magics not summable out of thin air.
Time: By slowing down down the 'rivers of water' (A form of deep concentration), Time magic is preformed. 
It's considered to be the weakest magic, but is still the hardest to learn. It's only capable of stopping time for a few short minuets unless you're a Time Elemental. 
People really only learn it to show it off.
Poison: By distorting water and it's molecules, one is capable of making poison from water. 
Poisons can be any kind of poison, from it being used to make people fall asleep or used to kill/harm people.
Not all the time is Poison lethal however, and is used in most potions. Mixed with fire magic, a poisonous gas can be made.
This magic is considered to be one of the post powerful.

Dream: Dream magic is the magic that creates dreams and is distributed to the human world every full moon.
By using one of or more of the 13 magics above (Curse magic excluded), different types of dreams can be made depending on what magic or combo of magic you use.
It is the sacred duty of Dreamscape witches/warlocks to make these dreams and the sacred duty of the Solair Pirates to distribute said dreams.
Nightmare: Nightmare magic is the magic that creates nightmares.

This magic is used in the battle against Dreamscape witches/warlocks in their duties, by Nightmare witches/warlocks.
Nightmare witches/warlocks create nightmares using Curse magic and said nightmares are distributed every new-moon by Raveens.
Transform: Transform magic is only capable to be used by Raven Witches. 
This magic is used to make them be able to transform into ravens, crows, and red-winged blackbirds.



The School:


Key characters:

Main Characters:
-AireMain- Main character, Water elemental
-
EveyAire's best friend, Poison/Time Elemental
-
GwenAire's relaxed rival

School Staff:
-
Ross'eThe School Nurse, Metal/Purify Elemental
-MaxxPisces, Teachers Water Magic and variants
-FloraVirgo, teaches Purify and Earth Magic and variants,
headmaster of the entire school
-EinsteinGemini, teaches Air magic and variants
-EllisGemini, Einstein's Helper
-JackleaueseThe Headless Horseman, Teaches spirits class,
Guide's those who want to visit earth on Hollows Eve
-ArcherSagittarius, Teaches Fire Magic and variants

Solair Pirates:
-
AlephiseCaptain of the Solair Pirates
-PyrahAlephie's First Mate

Veirian Cult:
-
DistraDistra's right hand and sister
-SurvulousDistra's right hand and sister


Nightirian/ Coven:
-
Antasmad

Other Lore: