WANDS universe's Bulletins


Introduction to Magic pt. I - What is Magic and The Domains of Magic

Introduction to Magic pt II - General Magic and It's Uses

Introduction to Magic pt III - A Closer Look: Wizardry

Introduction to Magic pt VI - A Closer Look: Witchcraft

Introduction to Magic pt V - A Closer Look: Necromancy

Introduction to Magic pt VI - A Closer Look: Alchemy

Introduction to Magic Appendix I - Familliars

Introduction to Magic Appendix II - The Ministers

Introduction to Magic: pt. I

Posted 5 years, 9 months ago by ByrdieRose

What is magic?

Magic describes a force that can manipulate the physical universe and is able to be controlled by intelligent folk. This force comes in many different forms and is used for many different purposes, but it is all still the same force. Anyone who is able to practice magic is known as a Sorcerer. 


Magic has existed since the beginning of civilization; in some anthropology circles, it is thought that a species intelligence and ability to use magic are linked. Magic is also not limited to humans and can be seen in various animal species such as pigs, monkeys, crows, and elephants (although cases of these are rare in captivity), as well as "mythical" creatures.


Magical practices are domains are only limited by the number of people that are sensitive to it - Not everyone is able to practice witchcraft, but anyone may be able to practice it. Many people are sensitive to more than one magical domain; some accomplished sorcerers can use all 5 domains of magic. Sensitivity to magic is not a genetic trait and is not guaranteed in bloodlines, but those who have one or more parents who are sorcerers may be somewhat more sensitive to magic.


 Magical domains

Magical domains are split up into five group, depending on their purpose and what the user can achieve by practicing it. They are:

  • Magic/Sorcery - General magic, often used in everyday life, that requires no preparation, but may require more than one user. Can range from the ability to move an object without your hands, to telepathic communication and the ability to astral project. Ruled by the minister "___" (Name pending).
  • Wizardry - The practice of spells with an offensive purpose. Many require to be charged through meditation and are elemental in nature (use fire, water, light, etc). Ruled by the minister Corvus Capitibus.
    • Wizard spells fall into the following elements: Fire, Water, Earth, Air, Light, Sound, Time and Space. Some spells can take on multiple elements, but those spells are harder to charge, leading many wizards to specialize in one element.
  • Witchcraft - The practice of spells with a defensive purpose. Many require to be charged through a combination of incantations, and the use of plants and crystals. Ruled by the minister Ocervus Oculus.
    • Witches in the WANDS universe don't follow Wiccan, Pagan, or Druidic practices, but take on the same name.
  • Necromancy - The practice of spells with a healing purpose. Many require to be charged through incantations, and despite their name, do not only involve raising the dead. Ruled by the minister Fugio Felis.
  • Alchemy - The practice of spells with a transformative purpose. This is the newest and most experimental of the magical domains; its spells don't require any charging but are used to charge and enchant other objects. Ruled by the minister Salamadra Sexpedes (Name pending.)

WANDS uniform - Wizards

Posted 6 years, 4 days ago by ByrdieRose