The Butchery

Welcome to The Butchery, where lives don't matter and blood is spilled like it's water. In this world you'll find cut-throat thieves, spaced out drug addicts and hit-men for hire. No character here is free from sin, which is why they've found their way to the space station so far out of the reach of the legal authorities that the children born here will never be registered as existing.

Warnings for sex work, drug addiction, violence and other mature themes.


The Space Station

Welcome to the ass end of the galaxy, or as most of these people call it, home. The space station was cobbled together from junk, expanded on over and over until it grew larger than any city on any planet. 

This mega-city is a monstrosity. Credits leave pockets as quickly as they enter them, quicker for some, and nowhere feels safe. Neon lights of all colours shine over the main walkways and thoroughfares, LEDs plaster almost every surface, and holographic displays follow each person through their journey. 

Gambling, whoring and drugs are the main vices of the people that live here; there's little else to do on a space station larger than Old New York. Some people try to live honest lives, but are hounded into submission by the gangs that claim rights to the credits in their banks. 

No one is free from the pervasive mood of depression and anger that fills the station, although some find brief release in the body of another or the drug-induced happiness of Bliss, Joy or Fire. 

Outsiders

Mainlanders

Those that live on one of the nearby planets, a collective of 16 planets - most still to be named in 'verse - are nicknamed, unaffectionately, as Mainlanders. 

Most Mainlanders will look down on those that live in the Space Station, except those that need to use it to escape their pasts. 

((If you want to bring your characters in, this is the best backstory for criminal types to join the station or common folk to interact.))

The Patrol

The intergalactic government protect the law-abiding citizens, and The Patrol are their guard dogs. Those that join the ranks of The Patrol are paid handsomely to capture or kill the criminals that flock to The Space Station. 

These dogs are hated by everyone, including the Mainlanders whom they protect. 

((If your character is a law-abiding or peace-keeping type, this is the best background.))

Gang War

On the Space Station, there are very few people who are not assigned to some form of gang. Most people will have come with previous contacts, that's how they get into the station in the first place, but some people will have been born into their alliances, with their gangs being more important than family. 

Broadly speaking, there are four gangs. 

Ghost Brotherhood

The original gang that rose to prominence on The Space Station; the Ghosts disappear when they're looked for, no one knows who's actually in the gang and who's not. These people are silent and deadly, and some of the best thieves in the galaxy. 

Eternal Salvation

When you've got nothing left, turning to religion can help. This gang is more of a religious cult than a gang, with each of the members being branded with a holy symbol of their choosing. They repent for their sins the only way they know how, by removing those they deem worse than themselves. These hit-men are ruthless, motivated by only by their desire to redeem themselves in the eyes of their Gods. 

The Forsaken

The five founders of The Forsaken were originally the truest of believers in their Eternal Salvation, but realised quickly that their sins would never be washed clean. Instead, they live only to make the lives their living better for themselves and those around them. Renouncing vows of poverty, The Forsaken can be identified by their lavish and hedonistic lifestyles. These drug dealers, these gambling men, they are the ones that run the cash trade on The Station. 

The Demon Vipers

No one is sure what started the Vipers, but these creatures - because one could scarcely call them men with the actions they have taken - are the single most feared group of individuals. They live and die by the code 'Blood in, blood out' - to gain entry into the gang, you must kill one of their own. Because of this, these are the best fighters on the Station, none of them wanting someone else to take their place. If you see someone with blood on their knuckles and a knife at their belt, you've surely passed one of the Vipers.

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