About Thessalonica

Thessalonica is a realm of realms. It is almost chaotic in nature, holding an infinite amount of worlds inside it that often overlap with each other. It can be hard to navigate, even for natives that originate within it, and it's rumored that no one truly knows how vast the Thessalonica edges reach- not even its creator.

Created by a Goddess who is, more or less, only interested from afar of the worlds progressions. Rarely, if ever, gets involved with the realms- especially with the inner conflicts that arise. Still worshiped by many of Thessalonica's nations, or she's simply known as a legend in other places. Still, most realms within the Thessalonican reach have heard her name.


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With the amount of subrealms held inside Thessalonica, there's almost endless possibilities to play with. This world was originally created for the soul purpose of having a diverse area to develop and connect characters with complex backgrounds and the ability to hop from world to world. I am more than open to discussing all sorts of connections!

Roleplay for this project is restricted to friends only.

Xypnise, the Ascended.

Devika, her home realm where she originates from. A Lady of the realm who never took full residency within, and nowadays is practically exiled from due to Devi's tainted aura (being literally linked to a demon). No longer sees Xypnise as her home, and predominantly spends her name within the Endless Forest or the modern human realm.

Revoked her title as Lady.

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Valeno, a Lord and guardian of the realm. His personality is mostly quiet and withdrawn, only ever coming out of his comfort zone around those who are closest to him- which is limited. Dedicated to his nation, often viewing his duty as his only sole purpose. Will always have a soft spot for children and the innocent, has a very limited want for traveling elsewhere. Mostly keeps his place in his home realm.

Rosalie, a caretaker and teacher of the hatchlings. Adores children and caring for them, finding it to be a very moving purpose in her life. Happily takes in whoever is in need and does take special bonds with certain ones, especially those who stick close to her. Loves playing a maternal role and finds it to be an honor.

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Mehr, Death Angel. Handles the to and from for the souls of the Ascended.

Charmeine, exiled.

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Parisa sweet lil angel bean who can do no wrong. Emotional caretaker in training.

The Cascade

Dorit, heir to the human throne of the Siren land- which in itself, is a bit of a mockery title. Just an honor she is given due to carrying her mother's blood. Doesn't take much in her life seriously and appears to be very surface-level with most of her relationships, but genuinely does adore being around people. Clingy and affectionate. HARD to ruffle her feathers because most things don't bother her.

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Apollo, an extremely rare specimen in their realm for him to be born from a Siren mother and continue living past childhood as a male. Because of this, has been favored for much of his life by his mother, the Queen, and has a very clear (charmingly) arrogant attitude because of it. Confident in himself, lacks the more "violent" cravings of his half sisters but still holds an apathy towards gore or violence in any nature.

Swamp Lands

Corazon, a Wanderess who sticks to the fringes of society. A hermit, wise beyond her years, and makes her permanent residency within the complex labyrinth of the Swamp Lands. Known to locals as the "Ghost of the Swamp" due to her haunting aura. Will help out creatures that get lost within the Swamp, or protect the innocent fleeing from predators.

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Azura, a constant visitor to keep in touch with Corazon and visit the originating lands of their breed.

Adara

Rhysand, loser emo cry emo man. King of Vandelia.

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Lazarus, him angry. King of Zondra.

Leonidas, prince of Vandelia.

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Lorcan, Blood Prince of Vandelia.

Keiran, Shadow Prince of Vandelia.

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Aaliyah, princess and (unknown) heir of Seovar.

Aaros, prince of Qarean.

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The Setting

Xypnise

A realm often depicted as heavenly and the people as angels, as they often resemble that from other realms. However, the people refer to themselves as "Ascended" rather than angels. A realm full of peace, protected by the Lords & Guardians who are granted the guard duty though it's rarely (if ever) needed. Known to be a "blessed" people due to being the most visited nation by Thessalonica's creator and are very devoted to her; the Goddess.

Children are given up by their mothers to allow them to be raised by the community environment, most of the children (referred to as "nestlings") never know their biological mother and instead think of their teachers and nannies as their mother/father figures. The center point of their nation, to ensure the future of Xypnise is on a good foundation.

Last names are labeled by generation rather than family ties since most of the nation views each other as extended family.

Empathetic people, strive to have others included and cared for. This being said, they are also a very proud nation and view themselves highly. Frowned upon to have romance outside of their realm, though it's not condemned. Though no one in good standing in the community would be allowed to hold titles if mingling outside of their home realm.

Hormones within an Ascended can only allow one to reproduce when having intense romantic feelings of love, both through male and female reproductive organs.

Slow aging process.

Only children born from an Ascended can stay within their orphanages within their floating lands.

World represents floating islands. Some of Xypnise cannot be accessed without wings, while a lot of the more common areas are accessiable on the larger islands where it's less needed to fly from island to island.

Ascended are able to do minor shape shifting abilities, I.E. summon their wings and dismiss them. Lengthen or shorten their hair. OTHER THINGS? This isn't done as morphing though, it appears or disappears from thin air, whatever is summoned or dismissed.

As a whole, the nation is not very adventerous. Highly encouraged to keep their people within the safety of their islands, though traveling is permitted cautiously. Although they're a friendly people, still holds other species/creatures at an arms' length.

Swamp Lands

Almost completely uninhabitable land found on the outskirts that surround the Forest of Amarkeeri. Wrapped in an endless fog that never seems to fade as it floats from the murky water. The only managable way to pass through the swamp lands is by foot, walking along the large roots of the willow trees the bellow hundreds of feet into the air and past the fog. Traveling by boat along the water would be impossible due to the water never having a deep enough consistency and constantly being blocked by tree branches, roots, or logs.

Adara

Home to several kingdoms, ruled by Kings and Queens of extraordinary power that's tied directly to the world itself. Each Kingdom has their own unique elemental tie that often trickles down to the citizens themselves, allowing each nation to stand out for where they've descended from. Each Kingdom only has one Queen or one King, and while they can become mated, their mate will not bear the same royal title but will be recognized as a royal. This subrealm is familiar with realm traveling, powers (magic), and any sentient creatures, as well as outskirt areas where monsters rule.

The most common race to be found within this realm are called "Adarians," and they look remarkably similar to humans, but are naturally stronger, faster, and have higher stamina, along with the ability to harness some unique powers. Adarians can also take up mates, which are linked together by means of scars infused with whatever Kingdom influence they possess. This bond can only be broken when one mate destroys it, and this process is so painful it could end up killing one of - or both - the mates.

A few of the universal marks of an Adarian are having elongated canines and shape shifting. There are also more unique qualities that can be found in each Kingdom. The ability to "winnow" (realm hopping) is also a more rare quality, but often shared amongst the royals.

Vandelia

Ruled by darkness and shadows, overseen by the Dark King Rhysand. Often used as a villain scapegoat within Adara, though for the most part, the Kingdom sticks to itself and hardly - if ever - mingles with outside Adarians. However the kingdom itself is progressive and accepting of most realm travelers, and from within, is known for its peace and sanctuary it offers. Hauntingly inviting, and most of the plant life - and animal life - glows in the nighttime. Known for brutal war tactics.

Outlying villages and other cities throughout the kingdom, however the heart is in the capital. In the northern parts of the Kingdom lay the northern clans, which are brutal and hellish; even they sometimes don't respond to the King's control.

Vandelites are known for their unique traits of being blood eaters, shadow influence, and able to summon bat-like wings. Promises are sacred and are often signified by markings or tattoos.

Zondra

The Kingdom of winter and ice. Tundra. Despite the look of its frigidness, the capital is kept warm and habitable by King Lazarus's power influence. A nation known for being able to withstand even the harshest and most brutal conditions.

Zondrites are noted by their pointed ears and ability to withstand most extreme temperatures.

Seovar

A Kingdom that focuses on the traditional aspects of their realm, along with the light powers they possess. The nation admires and worships the royals as if they were gods themselves, and especially hold the females sacred. Females are not permitted to leave on their own, but rather to be escorted and to wear a face covering at all times. Rulers of the desert.

Seovites are made known for their white markings/tattoos that accent their skin. Most can speak telepathically, especially the women. They also have elongated fangs, however they aren't always visible and extend like a snake's would. Following that note, their eyes also slit like a snake when feeling intense emotions or power use.

Qarean

Placeholder.

The Cascade

Not necessarily recognized as a Kingdom of their own, but rather used as a term for the seas and oceans that surround Adara. Mostly ruled by Sirens, which are divided into two groups; True Bloods and Half Bloods.

An under water palace is where only Pure Bloods are allowed to roam, and on very rare occasions Half Bloods. The Nation is made up of only females in the underwater palace, the True Bloods only able to reproduce asexually to pass on their pure genes. However, Half Bloods (human father) can have male descendants- however this is often rare considering the normal urge to eat their male offspring for Sirens.

Sirens in this realm often travel to other realms to 'hunt' from different seas- namely sailors or fishermen. They prey on the male species as a whole, though because of their inability to leave the water they focus their pursuits on sailors or fishermen. Their natural looks are horrific, however able to change their appearances to something more appeasing to the human eyes- and to lull their senses.

Halfbreeds are allowed to stay in the palace above the water that resides on the small - and only - land mass in the entirety of the Cascade's realm. Still, the palace above is still large and grand, however most (if not all) halfbreeds tend to leave this realm once their adults and venture on elsewhere due to the limited space and things to do.

Marble statues line the hallways of most of the corridors of the above ground palace, headless, and able to be 'awakened' by specific hormones from both Half Bloods and Full Bloods. They act as servants and guards for the above ground palace.

The In-Between

In reference to small, "pocket realms" that harbor between spaces of full realms within Thessalonica. These spaces can vary from different types of atmospheres, but often times the habitable pocket realms are home for creatures that want a residence that can be easily traveled to/from.

The Story

Creation

Before the realm and subrealms of Thessalonica existed, there came to be two deities; an older "sister" who then created her younger "sister". The younger sister, moved by her want for further creation, wanted to create life on a whim- to see where it would go. However, the older sister disagreed and would mock her for this- not agreeing with the waste of time. Even still, going against her sister's wishes, the younger God began her construction of Thessalonica- seeing where this creation would take her. To this day, has been more of an observer of the realms as they rapidly grew into far more complex places and instead studying the subjects from a distance.

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Info

Genre Fatnasy, mixture

Period Mixed

Location ...

World Size Infinite

Content

Horror
Gore
Versatile
Romance
Conflict
Fantasy

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