Getting Started


To get started in CharmPets, you need two things: a Tamer, and your starter.

Tamer requests are available here.

Starters will be determined based on the Tamer's personality from the following:

  • Cri
  • Pyto
  • Ergy
  • Spiz
  • Elur
  • Chir
  • Sliw
  • Pren
Your starter and Tamer will both come with starting skills.  Among these are the Power Up skills, which are important and a major part of CharmPets.


You will also get 6 starting blank Charms, and some project currency.