(wip) Additional power stuff


CALLS

Calls are essentially summons. It allows a character to bring another entity along with them, or cause them to appear / interact. They cannot be learned, and are rather natural. These calls can include:

Dead call: Raises the dead nearby for a short period of time. This call usually only shows up in the skilled necromancer.

Demon call: Similar to dead call, except it summons a guardian "demon". This normally shows up in halfies or the ill of heart. They will not cease to protect until their duty is served. These demons are usually higher up in the 7 circles, being fairly weak.

Angel call: Only appears in the "pure of heart", or those who appear to have it. Grants a person the ability to summon their guardian angel at certain times, but it may not work depending on the time. Angels have schedules, after all!

Elemental call: Appears in people with strong elemental affinities. Summons an amalgamation of whatever they are strong in, creating a monster that will defend the user, or just work as a nice pet.

Healing call: Can concentrate healing energy into one specific person. Can only be used once every year, and commonly leaves the user weak and emotionally unstable. Commonly revives whoever it is channeled into, and can even add a few years onto their lifespan. Users of this magic includes Earl!

Villain's call: The call of someone who's already too far gone. Manifests itself as a black ring around the upper arm. It bubbles and festers when the call is used, and can summon incredibly powerful beasts from the void. Users of this magic tend to go crazy trying to get the ring off of their arm.

Mana call: This call manifests itself on those who have can summon increased amounts of mana for magic use. it appears as an electric blue star on the forehead.

Time call: This call can only be used by the most powerful of fighters. If in contact with time altering forces for too long, it can cause the user to be able to stop or reverse time. When used, it turns the left eye more and more blue, until it cannot be used anymore for a long period of time.

(NEW) - EXTRA CALLS/SUB-CALLS

Sun call: A call that acts like a hybrid between fire and light. People with this call tend to have a fiery personality, and can summon concentrated beams of light that can deal a ton of damage. However, others are motherly and use their powers to clear the weather for their friends and family members, warding off the rain.

Moon call: People with this call tend to be nocturnal, sleeping during the day and becoming incredibly active at night. They love to stargaze, frequently being relatively isolated but philosophical. People with this call gain extra energy and enhanced senses during the night, which dull in the daylight. However, these are not to be confused with vampires or werewolves, who's powers become dehabilitating.

SUB CALLS

wip