[LORE]


WHAT IS A POSHIM?


Poshims  are a sentient, doll-like humanoid species featuring kemonomimi  features and digitigrade legs. They are summoned as by those who  practice magic – commonly witches, to help them in their craft or way of  living. They tend to be well-rounded in skill and their functions may  be used to assist in anything from cooking to combat. Other examples  include alchemy, housekeeping, companionship, or a general helping hand.  They are most known for their strong connection to magic and their  ability to easily adapt to differing circumstances. Poshim have their  own unique personalities and builds, with the innate ability to recall  and learn about their surroundings almost instantaneously. It is common  for them to live with their hosts.
A Poshim’s presence can be known universally, as they may be summoned in any world.

ORIGIN

The  first Poshim came to be, thanks to a powerful sorceress. She had found  the ability to create a timeless companionship to match her own, eternal  being. By using jointed dolls as vessels, she delicately weaved lost  spirits into her creation and gave them life once more through ritual.


While her intentions are unknown, it is clear that the usage of these  familiars do not stop at the doorstep of evil. They say she is still out  there, creating life in her workshop for all to summon.

MORALS, CUSTOMS, AND VALUES

While  personalities vary between each Poshim, they are very social creatures.  With elongated solitude, most will find themselves bored, irritated, or  depressed. It is not common for even the most arrogant of them to deny  the company of another. They hold value in creating meaningful  relationships of any kind. It may be romantic, friendly,  business-oriented, or familial.

Poshims dedicate  their life to (most commonly) assisting others. Whether it be in  partnership as a magical assistant or a training companion in spellbound  combat! From mundane to risky tasks, productivity is key to keeping  them sane… but be wary, there are lazy Poshims out there.

ANATOMY AND PHYSIOLOGY

The  general anatomy of a Poshim mirrors a human's. They have bones,  functioning organs and blood, though these parts are just for show. In place of things like breath and a beating heart, magic endings act as a  vital sign. Poshims are run on magic and do not need to eat or sleep!  However, they may choose to do so as they please. Additionally, they can still experience physical sensation such as pain.

One thing that differs a Poshim from many is their enhanced durability; their pain threshold is higher than average, meaning they can handle most average attacks and don’t have to worry so much about wear and tear. They still bruise and bleed as easy as a mortal, but it takes much more to break anything. They are able to withstand and adapt to almost any temperature, and they cannot be affected by differences in atmosphere.

Markings represent  successful creation and are present for the duration of their  companionship with their summoner. When they are dismissed by their  hosts (or in another circumstance, escape) these attributes vanish,  meaning Poshims who do not belong to a host will lack markings.

 ABILITIES

A Poshim's range of power is pretty general, and usually they are able to wield magic with dexterous control. The baseline of their abilities contain standard telekinesis (moving objects, making things float- including themselves, bursts of forceful energy), teleportation (some disappear and reappear, some can create 'tears', and others can do both!), and infinite intelligence (they don't know EVERYTHING, but it is not hard for them to learn and retain things, even without trying). Every Poshim has these.
They can make multiple uses of their abilities, and no two may have the same set of power(s). They commonly tend to only have one or two extensions from the baseline if any.
For example, certain Poshims may have the capability to manipulate temperature (fire, ice, etc.). Those with wings can fly, and some can do so without wings. Some can control 'the elements' (darkness, light, fire, water, earth, plant-life), and some have less physical capabilities such as empathy (the ability to understand and replicate emotions, meaning they can cause others to feel angry, tired, happy, or sad at will). They can be spiritually inclined (speak to the dead), future-seeing, time-slowing, or healing! Almost anything is fair game.

Powers are limited to those that enhance physical properties, meaning no super strength or speed. They cannot revive people, nor can they give others any powers. Basically, just don't be op!

HOW DOES SUMMONING WORK?

Those  from all walks of life have the ability to summon a Poshim and order  them as they wish as long as they have some sort of magical ability. It  doesn't matter what someone uses to summon (though it may influence how a  Poshim looks) as long as the process is correct, but even then those  who are familiar with magic may not do it the same as another just  because they may know what elements can be changed to get the same  result.
The stronger the magic, the greater potential of one making a  high-rarity summon; this does not mean that a powerful magic user can’t  call upon an average Poshim!
If everything is in place, someone can  even summon a Poshim on accident. This happens when correct ritual  supplies are close in proximity and are sparked by a random flare of  bewitchment, or (for example) when an unconvinced necromancer casts the  spell thinking it may not work.
Poshim cannot decide who summons  them, when they are summoned, or where they show up! They are simply  transported via rifts or random teleportation. There is a small  preparation gap beforehand, where they learn tidbits about their new  master or the realm that they are soon to arrive in.
Due to the  randomness of turnouts, the ordeal of summoning one of these beings with  a clashing personality is possible and may make it difficult to  establish a relationship. This is why some magic users choose to dismiss  the Poshim immediately and make amends for a new summon.
In the rare  case that a Poshim needs to be re-summoned, one must use the same  resources as they had utilized prior to increase the chance of  re-connecting with their companion.

LIFESPAN AND RETIREMENT

The  existence of a Poshim is timeless, though heavy damage can cause them  to de-animate. This is not death, but it is the closest they get if not  retired. When a Poshim ‘dies’, their magic endings fade before their  body is eventually transported back into The Workshop, where they are  repaired and either sent back or taken by a new host. When a Poshim is  dismissed, they return to the workshop and await to be re-summoned,  whether it be by the same or a new host. When they retire, they may do  or go wherever they’d like. Retired Poshims can choose to give up  immortality and age in an existing world that they've been to- a retired  Poshim can no longer be summoned.