Aschevolk's Bulletins


Event Traits

Posted 9 months, 16 days ago by bunnyprotag

Traits from past events! These can be used with the eventtrait item in the Discord Shop. Spirit Shackles and Transparency will be added to the permanent trait list in the near future, but are not yet available.


Halloween 2020

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Christmas 2020

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Orders

Posted 3 years, 8 months ago by StormHeart413

Each Aschevolk serves under a reaper, and each reaper has at least a single entrance and exit to the underworld - doorways called Gates. Souls are brought through these to find their place in the afterlife, strengthening the reaper and those who serve under them.

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However, having different expectations on how things are run and how much to meddle in Humans lives, there's a constant power struggle between reapers as they try to carry on their work. They've created their own organizations, their own temples, called Orders - and thus created sometimes less-than-friendly competition between their Aschevolk. Each Order goes by its own name, and has a different way things are run by its reaper -

Seraphim - A cult-like family that brings humans into their so-called religion, keeping them in close proximities as to easily obtain their souls. The Aschevolk of this consider one another as close as family, assisting one another through any hardships. 

Countdown Cadence - Orderly and business-like, the members of this faction run like work. Souls are meant to be gathered in a timely fashion, detachment from the humans you involve yourself with is to be expected. Aschevolk of this organization tend to live in homes with one another as opposed to with humans, as to further their attachment to the 'product'. 

Wolfsbane - Far and few between, members of wolfsbane blend seamlessly into human society with little help from others of the group. Though they're endlessly loyal to the leader of this faction, they tend to not think much of one another. They tend to be the most involved in ordinary human lives.

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The following are the reapers of each order! From left to right: Luci, of Seraphim; Pluto, of Countdown; and Kore, of Wolfsbane.  Lore of them will slowly be released through events, and  you're welcome to let them be relevant in an Aschevolk's story.

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Traits and Information

Posted 3 years, 8 months ago by StormHeart413

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Kemonomimi

Aschevolk, being born from familiars, are being found in more and more species constantly... But here's whats available now.

October 2020 Update: Caprinae will now be the more general bovid, allowing for cows and the like.

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Urns

Created by the reapers, the urns are what holds the very soul of the Aschevolk. When one’s body may die, so long as the urn remains intact, they’ll be able to come back -- think of it as a respawn point. The only way to permanently kill an Aschevolk is to destroy its urn.

Urns created with different materials represent different base abilities of an Aschevolk - natural talents:                

Wooden - This Aschevolk is simply quite average - no strengths, no weaknesses.

Stone - An urn made from stone represents a strong Aschevolk - not only are they physically powerful, they’re also able to take a lot of attacks on their person with little to no effect on them. The only downside is they’re typically not great with magic!

Ceramic - An Aschevolk with a ceramic urn tends to be quite physically fragile - but what they lack for in natural physiques, they more than make up for in natural magic talent. Aschevolk with ceramic builds tend to be the best magic users, holding great control over their ability and quick to learn more.

Metals - Aschevolk made from metals are treated as nobles - a cut above the rest. They not only are very difficult to break, they’re quick to learn magic -- jacks of all trades, masters of none, if you will.

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Traits and Mutations

Descended from underworldly creatures, there's a wide variety of traits that Aschevolk display. More are being discovered all the time, so keep an eye out.

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And, some even rarer traits

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When an Aschevolk directly alters the natural fate of a human, their form begins to change and crack. Overtime, this results in extra tails, horns, ears, wings, eyes - and more. They may have trouble maintaining their human-esque form, growing more monstrous the more fates they change.

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Other times, they’re created from things other than fire - ectoplasm and smoke. This reflects on the pieces of their true self showing through, in similar ways that their fire would.

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