Latest Bulletin
BUTTON COMMANDS
Light Attacks = 🔵
Heavy Attacks = 🔴
Punch Buttons = P
Kick Buttons = K
Special Buttons = (Considering Easy mode controls for special moves)
Light Speacials = 🔷️ Heavy Speacials = 🔶️
Ex:
Normals Control setup:
LP🔵 HP🔴
LK🔵 HP🔴
Easy mode Control setup:
LP🔵 HP🔴 LS🔷️
LK🔵 HK🔴 HS🔶️
MOVEMENT COMMANDS
Neutral = N
↖️ ⬆️ ↗️ 7 8 9
⬅️ N ➡️ 4 5 6
↙️ ⬇️ ↘️ 1 2 3
Jumping = ↖️/⬆️/↗️
Walking = ⬅️ / ➡️
Crouching = ↙️/⬇️/↘️
Blocking = (facing right)⬅️/↙️hold (when being attacked)/(facing Left)➡️/↘️hold (when being attacked) (Same applies in mind air(⬅️Hold/➡️Hold only))
Blocking ⬅️covers high and mid attacks but not low attacks.
Blocking ↙️ covers mid and low attacks but not overhead attacks.
Running = (facing Right)➡️➡️(Hold)/(facing Left)⬅️⬅️(Hold) (Can cancel into Jump, Super jump, crouch, block, and attacks)
Back step = (facing Right)⬅️⬅️/(facing Left)➡️➡️
Super Jumps = ↙️/⬇️/↘️ Then ↖️/⬆️/↗️ (Only from ground) (No charge required)
ATTACK TYPES
Examples = Ex
Normals: Attacks performed by a simple button press.
Ex: LP🔵, HP🔴, LK🔵, HK🔴
Commands: Unique attacks/moves that are used for a variety of actions depending on the character.(Poking, Counters, Launchers, etc.)
Ex: LK🔵➡️, HP🔴↘️, LK🔵↙️
Specials: Unique attacks that are stronger than command moves and can give a strong advantage depending on the move and situation. (Projectiles, Uppercuts, Command throws, etc.) Ex: (Projectile EX:L🔵/H🔴 P⬇️↘️➡️) (Dragon Punch EX: L🔵/H🔴 P ➡️⬇️↘️) (Command Grab EX: P🔵/🔴⬅️↙️⬇️↘️➡️)
Easy mode: inputs parallel to Special
Ex: (Projectile Ex: SP🔷️/🔶️➡️) (Dragon Punch Ex: SP🔷️/🔶️↘️) (Command Grab Ex: SP🔷️/🔶️⬅️)
Supers: Stronger moves that deal powerful damage and better advantage
Ex: (Projectile Super Ex: P🔵/🔴⬇️↘️➡️⬇️↘️➡️) (Barrage Super Ex: P🔵/🔴⬇️↘️➡️↘️⬇️↙️⬅️) (Command Throw Super Ex: P🔵/🔴⬅️↙️⬇️↘️➡️↘️⬇️↙️⬅️)
Easy mode: inputs parallel to Supers
Ex: (Projectile Supers Ex: SP🔷️🔶️➡️) (Barrage Super Ex: SP🔷️🔶️⬇️) (Command Throw Super Ex: SP🔷️🔶️⬅️)
Ultimates: